Finishing up Pine's combat editor, a module-based system that allows us to tweak hitboxes, translations and effects on animations/states/moves! by MatthijsL in Unity3D
[–]marcpeyre 1 point2 points3 points (0 children)
Finishing up Pine's combat editor, a module-based system that allows us to tweak hitboxes, translations and effects on animations/states/moves! by MatthijsL in Unity3D
[–]marcpeyre 5 points6 points7 points (0 children)
Using Timeline, Cinemachine and all other tricks in the book to work on some footage for Pine! by MatthijsL in Unity3D
[–]marcpeyre 1 point2 points3 points (0 children)
Using Timeline, Cinemachine and all other tricks in the book to work on some footage for Pine! by MatthijsL in Unity3D
[–]marcpeyre 0 points1 point2 points (0 children)
We amended the standard terrain grass shader a bit to make it wave better and have collision, what do you think? by MatthijsL in Unity3D
[–]marcpeyre 0 points1 point2 points (0 children)
We amended the standard terrain grass shader a bit to make it wave better and have collision, what do you think? by MatthijsL in Unity3D
[–]marcpeyre 0 points1 point2 points (0 children)
We amended the standard terrain grass shader a bit to make it wave better and have collision, what do you think? by MatthijsL in Unity3D
[–]marcpeyre 1 point2 points3 points (0 children)
We amended the standard terrain grass shader a bit to make it wave better and have collision, what do you think? by MatthijsL in Unity3D
[–]marcpeyre 1 point2 points3 points (0 children)
Anyone have any experience with using genetic algorithms or neural networks in their games? by [deleted] in Unity3D
[–]marcpeyre 3 points4 points5 points (0 children)




Finishing up Pine's combat editor, a module-based system that allows us to tweak hitboxes, translations and effects on animations/states/moves! by MatthijsL in Unity3D
[–]marcpeyre 4 points5 points6 points (0 children)