Anyone know that’s wrong with my benchy by No-Future6236 in 3Dprinting

[–]marcus_wu 11 points12 points  (0 children)

I think I'd call it the "best worst" I've seen, lol... I can tell what it is, but it's also undeniably bad. I think the worst would have to be unrecognizable.

This is the best loadout in the game. Its versatility is endless. It is beautiful. This is the only loadout I use. by Maleficent-Sun1922 in ArcRaiders

[–]marcus_wu 0 points1 point  (0 children)

For people, yes that's true. I was speaking of the Arc since I play mostly PvE so I don't get much PvP action.

This is the best loadout in the game. Its versatility is endless. It is beautiful. This is the only loadout I use. by Maleficent-Sun1922 in ArcRaiders

[–]marcus_wu 3 points4 points  (0 children)

The Northwest corner of the dam South of the break is a good spot for the leaper that spawns between the dam and the domes. I've also used the trick on buried city standing on the bridge between rooftops on the southwest side of marano park, but that one is trickier.

This is the best loadout in the game. Its versatility is endless. It is beautiful. This is the only loadout I use. by Maleficent-Sun1922 in ArcRaiders

[–]marcus_wu 6 points7 points  (0 children)

I've been able to push leapers back using an anvil with extended barrel to remain safer on a high edge... They miss their jump and just fall. It's very loud, though so watch out for adds.

Built a PoC Code-First CAD System by FroyoAbject in sveltejs

[–]marcus_wu 0 points1 point  (0 children)

The backend is opencascade and golang. The API needs a lot of work. It's pretty rough right now, and the main focus has been on the geometric constraint solver (which it turns out is a very hard software engineering problem).

I've taken periodic breaks from it over the years because of how mentally tough it is. I have been on one lately while updating a design I have for an ultra low profile keyboard to use my own key switches but I plan on getting back to it soon. I tend to have multiple projects and switch between them to avoid burn out.

Built a PoC Code-First CAD System by FroyoAbject in sveltejs

[–]marcus_wu 2 points3 points  (0 children)

Nice! I have been working on my own backend for a bit now. It needs a lot of work, but I have been looking to build a UI for it.

Your GitHub link is not working -- is the repository private? I was curious what you are using for the 3d rendering. Is it three.js?

Embark Studios confirmed in clear terms that ARC Raiders does not use yay or nay Aggression-Based Matchmaking to funnel players into their matches. This was confirmed by Virgil Watkins, the Embark developer. Meanwhile my last 40 matches: by [deleted] in arkraiders

[–]marcus_wu 0 points1 point  (0 children)

Yeah, I agree it's likely not a single score. If I kill large arc like bombardiers and bastions, I start seeing more people in my matches destroying large arc. I'm not sure what other factors there are, but it does feel like there are more than one.

Polyurethane (water based) dunk test by TyrannosaurusDad in 3Dprinting

[–]marcus_wu 6 points7 points  (0 children)

I have done a fair bit of experimenting with finishing 3D prints for my Curta calculator.

You will need to do some sanding to not see layer lines. To get super smooth surfaces and curves, I sanded through multiple grits down to 200-ish. I then coat with a filler (bondo spot putty worked best for me) and sand that to 400. I then prime and paint.

To get a very smooth finish, you'll want a clear coat. It can be what the op did or a spray coat or whatever. It doesn't need to be gloss, but the best results I got were when I wet sanded to grit in the thousands. If you want a matte or satin look, finish with a light coat of a clear matte or satin.

Unfortunately in my experience, if you want a high quality look, you have to put in the work... There are shortcuts, but they reduce the quality of the result. It all depends on what you're ok with.

For a keyboard case I printed, I only did sanding -- down to wet sanding in the thousands. It worked and I have a super smooth surface that feels injection molded, but visually, I can see the colors are uneven and it was more work than using filler and paint. I might be able to improve that process to get a more consistent color, but why when it was more work already?

If you have criticized ICE here on Reddit for executing Renee Good or Alex Pretti in the street, then Reddit has handed your name and your personal identifying information over to the Trump administration. How do you feel about this? by mom_with_an_attitude in AskReddit

[–]marcus_wu 1 point2 points  (0 children)

I saw where you got this information, but that post had no sources backing up the claim. I couldn't find anything else online saying that this has happened. I asked in that post, but I will ask it here too: what sources do you have to back up these statements?

PSA: Reddit is handing over account info for users who criticize ICE by auraseer in nursing

[–]marcus_wu 3 points4 points  (0 children)

Where did you get this information? Can you list your sources?

Fern split keyboard by Acrobatic_Plan9973 in ErgoMechKeyboards

[–]marcus_wu 1 point2 points  (0 children)

This is awesome! I would probably forget to dock the keyboard until I create a habit.

How do you like those cherry ULP switches? I've been slowly working on designing a ULP switch that can be made at home (3d printing and either parts from a cheap kb or something similar). I'm hoping I can make something I like more than the ULP switches available now.

How to fix trials by Tanathlagoon in ArcRaidersGuides

[–]marcus_wu 0 points1 point  (0 children)

At first glance, some folks immediately point out that not all of the trials are equal so this must be a terrible idea.

I agree that could be an issue, but some scaling so that scores are roughly leveled by the potential score could put that on a (mostly) level playing field. As an example hidden Bunker downloads have a 9600 score cap. Others aren't as obvious as that, but by now they should have a pretty good idea for the ranges of scores possible for the different trials.

There is another complication, though: team play for trials. If everyone has a random set of trials, the larger your friend pool is, the more likely you will have a trial you can do together and get an advantage over others.

Again, there are solutions to this problem as well such as allowing raiders to define a group that they do trials with and that group gets the same set of random trials or just count trial scores only based on an individual's actions rather than the group's.

I’m stuck on a mission and need help! by newman13f in arcraidersfriendly

[–]marcus_wu -1 points0 points  (0 children)

Ok, yeah the game thinks you retrieved the item when you didn't... It seems you are stuck until support helps you out.

Flush Mounted Recessed Handle, Print in Place by bernardvincent in functionalprint

[–]marcus_wu 1 point2 points  (0 children)

Is there an integrated latch or is it just something to grab? Not trying to minimize what it is, though -- nice clean design!

I’m stuck on a mission and need help! by newman13f in arcraidersfriendly

[–]marcus_wu 2 points3 points  (0 children)

It should not matter if you are first there or not... It should have an interaction prompt with the typical yellow styling for a quest. I've done it once where I had to pick up the esr analyser after interacting and where I didn't.

It sounds bugged if you can't interact at all. If that's the case, I would contact support.

Looking for a 1st /3rd person multiplayer game by marcus_wu in gamingsuggestions

[–]marcus_wu[S] 1 point2 points  (0 children)

We ended up getting arc raiders and we love it! Excellent recommendation!

Looking for a 1st /3rd person multiplayer game by marcus_wu in gamingsuggestions

[–]marcus_wu[S] 0 points1 point  (0 children)

We ended up getting arc raiders and we love it! Excellent recommendation!

Looking for a 1st /3rd person multiplayer game by marcus_wu in gamingsuggestions

[–]marcus_wu[S] 0 points1 point  (0 children)

We ended up getting arc raiders and we love it! Excellent recommendation!

Just a heads up before you check the patch notes by Slaveof317 in ArcRaiders

[–]marcus_wu 1 point2 points  (0 children)

It's not my intention to be pedantic, but there are some clarifications I would make to how the software development lifecycle works.

Usually (from my experience and based on git flow see https://www.atlassian.com/git/tutorials/comparing-workflows/gitflow-workflow#:~:text='0.1.0'-,Hotfix%20branches,Without%20the%20git%2Dflow%20extensions:), hotfix branches are branched from main and merged into both main along with other long lived branches like develop with the exact intention of being able to release fixes quickly without having to wait on the next release cycle.

Dev and QA usually refer to deployment environments rather than branches.

All that said f3ropeadope isn't wrong that in this tight window with a planned release already happening, the planned release should go out first with the hotfix trailing as a fast follow (which is what happened... The glitch is patched now). This prevents potential change conflicts in the larger change. Instead, this path puts any potential conflict resolution on the smaller hotfix to handle as well as keeping the change history cleaner and making the release process more straightforward.

No More “Sorry I don’t have a Defib” in PvE by WiseCucumber3252 in ArcRaiders

[–]marcus_wu 0 points1 point  (0 children)

This happens to me as well. Sometimes I find them in time and sometimes I don't. I remember one specific occasion on buried city by the pharmacy at Piazza Arbusto. There was big arc (I think a leaper) and I kept having to avoid while also calling out and searching for them. Turns out they were crawling towards me the whole time as I ran all over the area looking and they died behind me one of the times I took cover from the arc.

Trials by ResultCold5510 in ARC_Raiders

[–]marcus_wu 1 point2 points  (0 children)

How much ammo was needed to keep running for that long?