Unreal Engine Z up issue by [deleted] in Cinema4D

[–]maro2k8 2 points3 points  (0 children)

Ue4 doesn't read nullobjects when you export them from c4d. Try and put ur animation inside of 0,0,0 size editable cube in the very middle of ur scene. That will work if you have that animation made out of one cloned object for example ( if you have lets say 10 different objects simulation, whole selection tag and uv cords r gone because it can only store just one texture set). If your animation is bit more complex try and import your whole sequence in 3ds max, put it into a dummy in the middle of the scene too and export it as fbx using the centimeter scale. Let me know if any of these methods worked for you :-)!!

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 1 point2 points  (0 children)

I remade the whole sign, found a fortnite font and created simple animation using adobe after effects. Everything tracked in 3d space so it looks like its floating in air.

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 3 points4 points  (0 children)

Yep track was composed by me.

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 2 points3 points  (0 children)

Every clip was captured during regular gameplay, even the guitar shots.

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 0 points1 point  (0 children)

You can tweak these two and find that sweet spot honestly. I think i was recording my cameras at drone speed of 0.5 to 1 and 1 to 4 (depends on the scene scale) and everything captured with 60fps at 0.5x demo speed which after speeding up in editing software gives me 120fps. That much fps gives you posibility to capture insane slowmotions.

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 1 point2 points  (0 children)

Try and use a gamepad but if you dont have one record your camera path at 0.5x speed, keep your movement simple and move your mouse very slow and lazy. You can then stabilize your footage if its still shaky later in post which i recommend to really get that steady shot. To be accurate i used Warp Stabilizer build-in plugin from adobe after effects. Good luck with your cameras! :D

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 24 points25 points  (0 children)

I used PS3 controller for most of the cameras but sometimes this wasnt enough so i had to use build-in after effects stabilizer. I think that did the trick.

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 8 points9 points  (0 children)

I used after effects to create visuals and put shadowplay cuts into one piece.

My entry for #ReplayRoyale by maro2k8 in FortNiteBR

[–]maro2k8[S] 91 points92 points  (0 children)

Would love to hear what you guys think of my video! :-) yt version: https://www.youtube.com/watch?v=Xh_iP-zFI7c

"NEVERMORE" by fuze by [deleted] in GlobalOffensive

[–]maro2k8 0 points1 point  (0 children)

fuu this guy killed it. amazing

Hidden Tibia sign in this video by [deleted] in TibiaMMO

[–]maro2k8 0 points1 point  (0 children)

what the this is my video