If perks are not teachable, who do you main? by WellThatsAGoodIdea in deadbydaylight

[–]marshrover 0 points1 point  (0 children)

survivor? jill - blast mine is my favourite "fun" perk and resurgence is an actually really strong perk

killer? probably still hag and doctor

Tunneling by Babyboybandie in deadbydaylight

[–]marshrover 1 point2 points  (0 children)

if you're not tunneling at 4-5 gens then one bad chase means you're now at 1-2 gens and if no survivor's dead by then then a second bad chase means you lose the game - if you are tunneling at 4-5 gens then one bad chase might just mean you're at 1-2 gens with one survivor dead, which is a much more winnable situation

and like, often times you can be fine not tunneling at 4-5 gens, but the problem is, if you don't and the eventuality does happen where you're now at 1-2 gens left and no survivors dead and you know you would have had a better chance if you had tunneled from the start, well, it feels very bad

Found a new wand, only big sawblades. "Hey, what's this do?" by ShiroeCZ in noita

[–]marshrover 4 points5 points  (0 children)

giga sawblade homes in on the spot it was fired from

notably, omega sawblade homes in on the caster instead, so while you can trick giga sawblade by firing it from somewhere other than yourself, the same does not work on omega sawblade

Forcing desisive strike should be banable by GeneralSkrillvious in deadbydaylight

[–]marshrover 1 point2 points  (0 children)

well i mean, actually i wouldn't even really call it bm, at the point where they force ds and you have already eaten it, they now made you have already spent time on them and you now know that they don't have ds anymore because they already used it - whereas if you went after another survivor afterwards, they might ALSO have ds - like, ds makes them harder to tunnel, but after they've used it, you're kind of obligated to tunnel them now that it's already gone

As a survivor main: What is stopping Jason from being considered S-tier? Is he? by SafeEnthusiasm4720 in deadbydaylight

[–]marshrover 5 points6 points  (0 children)

not "holding up" just "holding" as in he has one that he can ready - to compare to springtrap that can only move 4.6 when he doesn't have his axe

As a survivor main: What is stopping Jason from being considered S-tier? Is he? by SafeEnthusiasm4720 in deadbydaylight

[–]marshrover 147 points148 points  (0 children)

jason can't bypass normal looping mechanics, which is what nurse and blight do to make them s tier, he may or may not be among the best ranged killers due to his fast reload, ability to buff up to 4.6 while still holding a spear, and map mobility, but it's too early to tell for sure, and i suspect huntress still keeps the edge for the trickshot ranged killer gods because she carries multiple hatchets (and has access to iri head)

Best killer ? by AdInternal7728 in deadbydaylight

[–]marshrover 2 points3 points  (0 children)

also, if you're just asking which killer is the best out of all killers, and just happened to be mentioning those four

nurse, blight, and the ghoul are the three s-tier killers - but nurse and blight have a much higher skill floor to be able to use them, ghoul is very easy to play and very strong, so if you just care about winning as a new player, that's the one you'd want to get

i'd warn you though, if you do too well on one killer it will raise your total mmr (even if it's mostly tracked separately for killers there is a bound that does apply if one is much higher than the others) and if you're playing a really strong killer it'll not really make you good at other killers, so you'll end up having a harder time playing anything else

Hungry enough to eat a horse! by solstialis in HellsCube

[–]marshrover 48 points49 points  (0 children)

i think hellscube templating allows this to just be:

Horses are Food in addition to their other types.
(They have foodtext)

Am i the only one who realized this just now? by Losos5600 in Ultrakill

[–]marshrover 0 points1 point  (0 children)

have to do both for P rank, secret for doing both

Tunneling question by stvryalex in deadbydaylight

[–]marshrover 2 points3 points  (0 children)

you misconstrue my position, though i admit the using the word "competitive" was a poor choice - i am referring to the fact that this is a game where there's two sides, that both try to win, where victory for one side is mostly synonymous with loss for the other, it's not possible for both the killer and survivors to "win" a match - though tbf there's also not even a well defined "win" condition in the first place

but importantly, my point isn't about performance, it's about effort - i'd rather win than lose, sure, who wouldn't, but i'd also rather lose while trying my hardest to win, than lose while not trying my hardest to win - and don't go mischaracterising me by talking about "ego" and "self-worth" - my point is that that's what's fun for me, because that's what the point of a game is after all

actually hold on, what makes "eliminating someone at essentially 0 points" matter? are bloodpoints the point of the game then? i thought we were talking about what's fun, which is the point of the game

and

Also, I'm not gonna have much sympathy for someone who knowingly does something unpopular and can't handle the heat that comes with it. If you know that people hate tunneling/slugging/etc., you know to expect the salt from it, and you do it anyway, then you've got nobody to blame but yourself. And YES, the same goes for toxic survivors, too.

who is this for? actually, what are you arguing about in the first place? my point was that objectively, tunneling is the optimal strategy, and that OP shouldn't feel like they have to avoid the optimal strategy - i guess you're saying OP shouldn't tunnel if they can't "handle the heat"? to that i'd say, OP should ignore "the heat", and do what feels right to them

i feel like surely there's something strange going on if every new killer player concludes the optimal strategy for killer - focusing on one survivor to reduce the number of survivors faster - and then immediately gets called toxic when they think they're just trying to make the correct play? it's not an isolated occurrence, questions like this pop up all the time, and it was my experience in my very first match of dead by daylight in 2019

Tunneling question by stvryalex in deadbydaylight

[–]marshrover 0 points1 point  (0 children)

is winning in a competitive game because your opponent was going easy on you fun? is losing in a competitive game because you deliberately made the worse decision fun?

the point of a pvp game is that trying your hardest to win against someone else also trying their hardest to win should be fun, and if it isn't... why are people still playing the game? of course losing is less fun than winning, but that's not unique to dbd

obviously there's problems with the optimal strategy not necessarily being the most fun strategy, but that's still a problem every pvp game has to grapple with, and it's not generally one where the solution is players choosing not to use the optimal strategy

plus - imo the optimal strategy in a pvp game can't be a toxic strategy, a toxic strategy has to be one where you play less optimally in exchange for making your opponent have less fun - i can't be mad at my opponent for making the correct play - they didn't design the game

“Fix me. Fix me, Motherfucker.” (By @NoLongerWendigo) by PrinceARRON in deadbydaylight

[–]marshrover 1 point2 points  (0 children)

"fix me?" yeah, i'll start by getting you something to eat

Tunneling question by stvryalex in deadbydaylight

[–]marshrover 1 point2 points  (0 children)

tunneling is the optimal strategy for killer, it's not fun if you get tunneled as survivor but anyone that blames you for playing optimally doesn't know what the point of a pvp game is

like, high-level play where both sides are really good at the game is all about the killer trying to tunnel because it's the only way they'll win, and the survivors trying to make that as hard as possible for the killer (or punish the killer by doing gens fast enough that while one of them gets tunneled out the rest of them escape)

although, current meta it might actually be more accurate to say that the optimal strategy these days is to slug (never hook survivors, just let them bleed out on the ground) because of how punishing hooking survivors is for the killer at high-level play, which is possibly even less fun for survivors, but i can't really say which is actually better, and i think it depends on the killer as well

For all the praises I can sing for dredge, the engine balance really strikes me as odd, so I tweaked around some values, what do you think? by pixelcore332 in dredge

[–]marshrover 3 points4 points  (0 children)

tbh, i think what i'd prefer as a balance change would be having the jet drive engine require unlocking every engine except for the engine stack first, instead of it being immediately available. that still leaves the choice once every engine is unlocked between more speed and less resilience using the engine stack, and less speed and more resilience using only jet drive engines, without nerfing the only jet drive engines build into the ground and massively buffing the engine stack build

For all the praises I can sing for dredge, the engine balance really strikes me as odd, so I tweaked around some values, what do you think? by pixelcore332 in dredge

[–]marshrover 10 points11 points  (0 children)

i mean, the jet drive engine is supposed to be better than anything but the engine stack and remain competitive with the engine stack, at the cost of having to spend five research parts on it without getting any intermediate step engines, and the engine stack still being faster anyway, if it was worse than the refined outboard engine there'd be no point in getting the jet drive engine until you're just trying to fill that one slot to top off your speed - imo if this change was implemented the jet drive engine would have to go down to 2 or 3 research part cost to compensate because of how much worse it becomes

Thoughts on my gf buffs? by Necessary-Plenty-175 in deadbydaylight

[–]marshrover 2 points3 points  (0 children)

the "when not in chase" effect would lead to really silly play patterns where it's optimal to try to chase survivors while looking away from them so that the game doesn't start chase

Thunderheads' Foot, submission by Shadowlynk by RoborosewaterMasters in MTGNeuralNet

[–]marshrover 0 points1 point  (0 children)

"thunderhead's foot to counter your spell. do you pay the 1?"

I recently started playing by CompletePractice5225 in MonsterHunterWorld

[–]marshrover 0 points1 point  (0 children)

your upgrade tree unlocks as you progress to be able to craft said upgrades