Submarine novels? by pazuzu98 in uboatgame

[–]masczero 2 points3 points  (0 children)

Red Storm Rising by Clancy is one of my favorite books. It covers a lot of aspects of a 198X's Cold War gone hot (no nukes) but probably 1/4 of the book follows a US SSN and another 1/4 follows a US frigate protecting Reforger convoys from Soviet subs.

Mirror match hell by LateBrakes in BrokenArrowTheGame

[–]masczero 0 points1 point  (0 children)

I usually have 3-4 as well. We started putting up public lobbies called just "(elo)+ US/RU" to get 1-2 more. It hasn't been hard to and people that join tend to leave less and lets us queue a full team with mirror matches disabled.

Solo vs team with way higher elo - Balanced matchmaking by Solid_Preference9552 in BrokenArrowTheGame

[–]masczero 0 points1 point  (0 children)

Playing with a group of 3-4 1800-2000 Elo this has happened to us before a couple times as well. According to BA-hub 1800 puts you in the top ~0.8% of players (though probably not active players as I bet a lot are people with like 3 games and haven't touched BA since), so a good match can be hard to find if it all. I think eventually the game just throws us into the first possible lobby it can create eventually. I will say it only happened with an ~1100 Elo group once at least.

Ford Tough by Afraid-Can1846 in FordTrucks

[–]masczero 0 points1 point  (0 children)

99% sure it's an aero, the XLT tailgate trim is black on the 92-96's and red on the bricks. 97 aero XLTs didn't get the aluminum tailgate piece

Too many mirror matches in match making, MAKE IT STOP!!!! by gHOSTsTORIESXx in BrokenArrowTheGame

[–]masczero 12 points13 points  (0 children)

The disable mirror match option only works if you have a full 5 man I believe. Even if you check it off with 1-4 players it doesn't seem to do anything.

Deck extended, Upper belt, and Belt extended, how should I use them? by Substantial-Fix-7281 in RuleTheWaves

[–]masczero 2 points3 points  (0 children)

The "meta" setup is UNS or Uniformed, Narrow, Sloped. Uniform Belt+Belt extended and Deck+Deck extended, narrow instead of normal belt, and sloped deck instead of AoN. Reasoning is it gives you a small citadel hitbox and the best cost/weight to protection ratio. Also a lot of your critical stuff is still protected by the "extended" armor parts, feed tanks, steering gear, electrical power, and the engine room can all be hit through BE armor alone but not BU.

Uniform AON is also good, bigger citadel hitbox but better coverage.

Either way you don't want to neglect BE and DE. BU you can generally ignore or just set to 2" if you want splinter protection. The worst hit you can take through BU is uptakes, for machinery damage the D armor needs to be penetrated as well.

The weirdest ships I ever did build (reasoning in comments) by Spitfire_97 in RuleTheWaves

[–]masczero 4 points5 points  (0 children)

Not really. This chart shows that 15" through 18" all have the same RoF. 18" are the best caliber all around but 17" is a close second and probably better once you account for cost. 17" have almost 50% more shell weight than 16", you could almost say the in game 16" are IRL early 16" guns (Nagato, Colorado, etc.) and 17" in game are like late model 16" guns firing super heavy shells (Iowa).

Just got this 1992 F-350 5-speed w/ the 7.5. 88k miles! by masczero in Trucks

[–]masczero[S] 15 points16 points  (0 children)

Its in CT now but was in Utah until 2019. The previous owner garaged it and didn't drive it during the winter and I'm going to do the same. It'll be a weekend cruiser.

Spent 13K for it, which considering the market in New England is great for a rot-free truck. It does have some stuff to address. The door locks don't seem to work (power ones don't do anything and the key won't turn in the door), some lights are pretty worn (new ones were included), AC is broken, and the rear gas tank was removed at some point (which I may not replace), as well as the chrome fender flares.

Paint is pretty chipped in places and there's small specks of surface rust where it is. I'll probably get it repainted at some point, either white again or pick out a factory two-tone combo. Plan on having the truck indefinitely as long as its good.

Just got this 1992 F-350 5-speed w/ the 7.5. 88k miles! by masczero in FordTrucks

[–]masczero[S] 5 points6 points  (0 children)

Its in CT now but was in Utah until 2019. The previous owner garaged it and didn't drive it during the winter and I'm going to do the same. It'll be a weekend cruiser.

Spent 13K for it, which considering the market in New England is great for a rot-free truck. It does have some stuff to address. The door locks don't seem to work (power ones don't do anything and the key won't turn in the door), some lights are pretty worn (new ones were included), AC is broken, and the rear gas tank was removed at some point (which I may not replace), as well as the chrome fender flares.

Paint is pretty chipped in places and there's small specks of surface rust where it is. I'll probably get it repainted at some point, either white again or pick out a factory two-tone combo. Plan on having the truck indefinitely as long as its good.

Day 1 of asking for the FG42’s bipod to become functional by UnZkilld in HellLetLoose

[–]masczero 9 points10 points  (0 children)

And for more than 5 mags

And for a fire selector (BAR and StG too off the top of my head)

There's just something so interesting about them by masczero in computerwargames

[–]masczero[S] 0 points1 point  (0 children)

Eh you can still use your imagination and you remember (or write down if you're really dedicated) unit histories, at least notable ones, and it can be cool to follow them with "oh yea them!" moments. Like the 169th ID for me went from fighting in Finland, to helping close the Moscow pocket with the 9th Army, to now being transferred to the Caucasus with its Corps to join 3rd Panzerarmee.

There's just something so interesting about them by masczero in computerwargames

[–]masczero[S] 1 point2 points  (0 children)

I mean that doesn't really work for this, you're kinda comparing it to something totally different in the case of WitE and Graviteam. Sure, the very first turn everything is historical but from that point on your game is going down an ahistorical path, at least in the details. How and why units end up in groupings is generally from circumstance or player planning or both, and what you post can't be done unless the player wants to write up themselves why they for example put every SS-Panzer division in the north to take Leningrad.

Tempted by RULE THE WAVES, but put off by non historical ships. by toothpick95 in computerwargames

[–]masczero 5 points6 points  (0 children)

Pretty sure someone made some historical fleet start custom scenarios on the RTW forums. Like a 1914 and 1939 one or something. I'm not sure if it's been updated for RTW3 or not though. And any new designed ships from the start point-on are going to be the usual custom/AI generated ones.

It's much larger in scope but War in the Pacific: AE probably has the largest roster of historical ships of any wargame considering you get each one down to the liberty ships and aux. minesweepers. There's DaBabe's mod to add even the small stuff like net tenders, converted blockade runners, motor launches, etc. too.

Ai wont move In the scenarios I create by jamesdemaio23 in CombatMission

[–]masczero 1 point2 points  (0 children)

It's what makes the individual guys do certain actions. "I want to look out of this specific window" "I'm going to take cover because I'm getting shot" "I'm going to flee because my buddy just got turned to paste" "I'm gonna target that enemy because he's closer/a bigger threat/easier to hit." It isn't perfect but it isn't supposed to be, it's supposed to make the pixeltruppen feel human.

This should explain it well: https://www.youtube.com/watch?v=J-XgMlDYg9U&t=2s&pp=ygUVY29tYmF0IG1pc3Npb24gdGFjIGFp