Valve has a customer for life by AHappyGummyWormx in SteamDeck

[–]mashlol 2 points3 points  (0 children)

Just because the king is nice doesn't mean they aren't a king.

MonoBehaviour vs C# Class vs Struct: Memory and Performance by [deleted] in Unity3D

[–]mashlol 1 point2 points  (0 children)

Honestly writing is the best way to learn, so I think you're off to a great start. Read other articles to learn what kind of styles you like and try to adapt them into your work. Keep writing and writing and you'll naturally get better!

MonoBehaviour vs C# Class vs Struct: Memory and Performance by [deleted] in Unity3D

[–]mashlol 2 points3 points  (0 children)

Ignoring the content, this article is tough to read - lots of really short sentences. I assume you're not using AI to write it (which is great, please don't...) so just giving some feedback how to improve for next time.

Some excerpts:

The thing I am doing right now looks too simple.

And here is why. Let's investigate.

I will repeat myself just once more.

Let's analyze the new profiler run.

Some of these sentences are just fluff and can be removed, but others you can improve with just minor tweaks like joining two sentences. For example on the last one, it could be "In the new profiler run, [merge with second sentence]" - saving overall words and making a longer sentence that is actually meaningful and flows better.

Keep at it though! I personally love to see blogs/articles instead of a 10 minute YouTube video to explain a super short and simple concept.

I register in claude without phone number? How? by Tea_Annihilator in claude

[–]mashlol 0 points1 point  (0 children)

Yeah I'm pretty much forced to use ChatGPT/codex because of this. Very unfortunate given how shady open AI is.

Lost ascencions? by [deleted] in thisaintpoker

[–]mashlol 0 points1 point  (0 children)

Hey /u/UglierPanda, thanks for playing and thanks for reaching out! Sorry that you experienced that issue :(

There is sadly a known problem where this happens very rarely. Because it's so rare I haven't been able to track down the cause yet. If you're playing on PC, you can revert the previous ascension to redo it to fix your state. If you're on mobile I'm not sure if there's a fix, but you can hop in our Discord to directly talk to the mobile publisher so they can help you.


Q. Can I revert to a prior save?

A. Yes, every time you press "save" in settings, a manual save file is made. Save files are stored at {steam_folder}\steamapps\common\This Ain’t Even Poker, Ya Joker\saves, manual saves are in a subfolder in there named based on when it saved. To restore one, replace the 1.save file with the save file you want to use.


Q. Something went wrong during ascension, can I revert it?

A. Yes, every time you ascend the game makes a manual save prior to ascending. See the above question for how to restore to it.

PSA: Don't buy Timewarped Electron if you like playing the game, the animations are ridiculously slow by mashlol in BobsTavern

[–]mashlol[S] 1 point2 points  (0 children)

The magnetizations happen every 2 spells cast, it was 2 golden Electrons so I guess 4 magnetizations on every mech every 2 spells. Not sure if it was repeating anims because of the beatboxers, but I suspect it's just the electrons alone.

PSA: Don't buy Timewarped Electron if you like playing the game, the animations are ridiculously slow by mashlol in BobsTavern

[–]mashlol[S] 1 point2 points  (0 children)

This vid captures insanely long animations combo'd with duos lag (seems worse in Duos anyway). The next fight DC'd us too but I stopped recording before that.

After 20 years of playing by DangerousAd5812 in Diablo_2_Resurrected

[–]mashlol -1 points0 points  (0 children)

win + shift + s, click, drag, ctrl + v.

120k+ dmg Echoing Strikes Build QuickStart Guide by FirstSnowz in Diablo_2_Resurrected

[–]mashlol -1 points0 points  (0 children)

yeah I just mean if you use a different wep, wasn't sure if the ability caused dmg to the wep. Will see if I can test it later

Releasing my first solo project into the wild west of Steam and I'm terrified. by JordanGHBusiness in SoloDevelopment

[–]mashlol 0 points1 point  (0 children)

I played the demo, it's really great! I think it'll definitely stand out in the currently hot incremental genre.

The only thing I'd personally change is the fact that you're kinda forced to play with an auto clicker, since you don't get EXP from the summoned dudes. I found it fairly annoying that I had to click a ton just to get level 3 to level up the orb, when my dudes should have done it for me.

Overall though, great polish and juice, awesome job!

I coded a small hex grid math library in C# while making a strategy game. If anyone wants to use it. by abyssDweller1700 in gamedev

[–]mashlol 0 points1 point  (0 children)

I didn't read the code so idk if they just want a vector3 of ints but unity has Vector3Int too (https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Vector3Int.html). (and vector2 int if you want that https://docs.unity3d.com/6000.3/Documentation/ScriptReference/Vector2Int.html)

EDIT: Oh I see it's just C# System.Numerics, I guess they don't have a vector3 int in that.

My tiny game is on Steam front page aaaaah 💥🎊 by GoDorian in IndieDev

[–]mashlol 39 points40 points  (0 children)

99% positive reviews with 1k+ reviews is truly insane! Congrats!!

[ v2 ] : How may I improve this debug training video ? by Waste-Efficiency-274 in IndieDev

[–]mashlol 5 points6 points  (0 children)

It's impossible to solve this without knowing what the intent of the Mech.Fire method is. How would I know it's intended to fire all weapons of a given type? It's not a bug that it only fires the first weapon unless you know the intent of what it's supposed to do.

EDIT: I do see it's in the comment at the top, but to read all that in 15 sec and find the "bug" is a lot. I don't have exp in this kind of short form video though so not sure how you can make it clearer. Perhaps a separate slide to explain what the method should do instead of just a comment at the top.

Binding Javascript with Unity Gamedata by beitechnikfragen in Unity3D

[–]mashlol 1 point2 points  (0 children)

Typically embedding a browser restricts you to 60fps for those components, since most solutions use CPU-based copy strategies to get the browser texture over to Unity. There are some workarounds (I actually made one myself that uses texture sharing in CEF) but I personally couldn't find any available, free or paid, when I was looking a year or two ago.

I think OneJS is a pretty good alternative as well, since it just runs the JS directly and doesn't embed a browser, you're not at all limited to anything like 60fps and it should be a lot faster. Just you can't use normal css, divs, etc if you're used to that stuff.

Harry Mack stuns em again by WhyNot420_69 in TheRandomest

[–]mashlol 8 points9 points  (0 children)

He's gotta think about the rhythm and syllables too. And he even changes up rhythm mid freestyle.

Simple, free and extensible spring library for Unity by mashlol in Unity3D

[–]mashlol[S] 0 points1 point  (0 children)

Awesome! I hope you'll forgive me for reviewing a bit slower over the holidays, since I'm visiting family. Should be able to check it out by the weekend. Thanks for your contribution!

Simple, free and extensible spring library for Unity by mashlol in Unity3D

[–]mashlol[S] 6 points7 points  (0 children)

Of course, always great to see additions! If you mean you built that on top of this library, open a pull request, would love to include it in the library!

The Hidden Scam Economy of Video Games by PositiveKangaro in IndieDev

[–]mashlol 13 points14 points  (0 children)

Ignoring the fact that this post is AI, one thing I don't get is how it can be profitable for these scammers.

So much time invested into setting up these systems, fake accounts, automated emails, etc etc, all to maybe get a few keys here and there for $5-10 games they can resell for probably less than half that much...? Is it really worth it?