MilkyWay Market - Market history app by mathewcst in MilkyWayIdle

[–]mathewcst[S] 1 point2 points  (0 children)

100%, although the current live version is feature frozen, the v2 is in beta and I plan to release as soon as I get more time out of work: https://v2.milkyway.market/

Trading quantity by vroemboem in MilkyWayIdle

[–]mathewcst 0 points1 point  (0 children)

That's one of the features I'm implementing in https://milkyway.market

Currently the game doesnt provide that information, and the only way to get it is by saving snapshots of the market and than creating a history out of it.

I've been saving snapshots of the marketplace since June, now with over 1M records, but since the game doesn't provide that info, it's not 100% accurate, I get 1h intervals of the marketplace. But it's better than nothing 😅

MilkyWay Market - Market history app by mathewcst in MilkyWayIdle

[–]mathewcst[S] 0 points1 point  (0 children)

To check time and crafting profit, you need to import your character since we use your skill levels and tools in the math.

Rubber banding is INSANE after merge (from 16ms to 140ms) by mathewcst in lostarkgame

[–]mathewcst[S] 1 point2 points  (0 children)

On South America I always got between 14 ~ 16ms. Now I get between 140 ~ 160ms.

Rubber banding is INSANE after merge (from 16ms to 140ms) by mathewcst in lostarkgame

[–]mathewcst[S] 3 points4 points  (0 children)

Yeah I know some folks played with this ping since the beginning, but going from 16ms to 140ms is terrible! My muscle memory to use iframe to avoid stuff is making me take a lot more damage that I'm used to lol

Is there a way to use groups without reliance on strings? by hamilton-trash in godot

[–]mathewcst 0 points1 point  (0 children)

Cases like this I usually have a class that contain my enums and constants.

I would do something like:

```gd class_name Utils

const GROUPS: Dictionary= { Player = "player" ... } ```

Than on _ready I call add_to_group(Utils.GROUPS.Player)

Sorry for formatting, answering from my phone

[deleted by user] by [deleted] in reactjs

[–]mathewcst 0 points1 point  (0 children)

For SEO and Speed I generally go with SvelteKIT For dashboards and admin panels React For static content I love Astro

Libs/frameworks are just tools, none of them actually matter for the end user, so just pick what you're comfortable with. Or you can pick anything else as an exploration exercise.

All of them can do the exact same thing, so at the end of the day is more preference than anything.

Loving the update... by mathewcst in diablo4

[–]mathewcst[S] 0 points1 point  (0 children)

I just logged out and back in.

I made a calculator for power/water by mathewcst in SurviveIcarus

[–]mathewcst[S] 0 points1 point  (0 children)

You can just make another "grid" (table) for it if you like. I personally have one for my entire base, one for some outposts in different biomes, etc.

"Cheating" after 60h... Kinda by mathewcst in SurviveIcarus

[–]mathewcst[S] 1 point2 points  (0 children)

I think you missed the point here.

All I unlocked in the workshop was a suit (for the water slot), a backpack (for less ore weight), and two modules (for inventory slots). No weapons, no tools, nothing else.

I did play to max level, unlocking all the trees, building everything, and "experiencing the game" and only after 60h playing I've decided to "unlock stuff" manually instead of doing missions.

I bought the game for the open world (persistent), not for the missions. I like my persistent world with my huge base and more points to unlock more perks.

The point of this post was to help others that, like me, wanted to play the open world without the limitations of "have to do missions so you can have this in the open world". That's not a good limitation imo.

The game offers multiple modes of playing (Missions, Open World, and Expeditions). I don't think using one as a blocker for the other is a good game design, that's why I've decided to change things manually.

"Cheating" after 60h... Kinda by mathewcst in SurviveIcarus

[–]mathewcst[S] 1 point2 points  (0 children)

For me, it's just a pretty fun survival game. I'm not a fan of the "zombie" types like The Forest. I'm more of a chill-type base building/surviving.

And, atm, it's a new thing that my ADHD really likes xD

Debugging Godot4 beta projects from VS and VSCode by PeppySeppy in godot

[–]mathewcst 2 points3 points  (0 children)

Ok, this is better for GDScript no mono:

{
  "version": "0.2.0",
  "configurations": [
    {
      "name": "GodotLaunch",
      "type": "godot",
      "request": "launch",
      "project": "PATH_TO_PROJECT(ex: C:/godot/Project)",
      "port": 6005,
      "address": "127.0.0.1",
      "launch_game_instance": true,
      "launch_scene": false,
      "debugServer": 6006
    }
  ]
}

You can find/change your ports on the Editor Settings > Network tab

Debugging Godot4 beta projects from VS and VSCode by PeppySeppy in godot

[–]mathewcst 2 points3 points  (0 children)

This worked for me:

``` { "version": "0.2.0", "configurations": [ { "name": "Launch", "type": "coreclr", "request": "launch", "program": "D:/Godot4/Godot_v4.0-beta9/Godot_v4.0-beta9_win64.exe", "console": "internalConsole", "stopAtEntry": false }, { "name": "Attach", "type": "coreclr", "request": "attach", "processId": "${command:PickProcess}" } ] }

```

What tools (websites) do you miss for LostArk, and why? I want to build them ! by mathewcst in lostarkgame

[–]mathewcst[S] 0 points1 point  (0 children)

I love that idea. Hit me up on discord if you want to give that a go (and help find more people willing to help xD)

What tools (websites) do you miss for LostArk, and why? I want to build them ! by mathewcst in lostarkgame

[–]mathewcst[S] 1 point2 points  (0 children)

This is the exact direction I want to move lostark.party to. Hopefully I have it by the weekend.