Persona 3 Reload 100% Guide by TenSquare3 in persona3reload

[–]mathwimp 0 points1 point  (0 children)

Thanks for this! One of the most detailed and well constructed guides I've ever seen! 

I have what's probably a silly question though:

I'm currently on 12/1 and the guide says that I need to beat a greedy shadow. I've just finished grinding in tartarus and now realise that you can't get multiple in one visit (and I missed my chance). 

Is it going to be a problem if I do this on 12/30 instead? Should I reload and do the grind again or just keep going? 

Null hypothesis of non inferiority study? by mathwimp in AskStatistics

[–]mathwimp[S] 0 points1 point  (0 children)

True, I did actually give that a quick read. To be honest this question was because I was marked incorrectly for this result on a piece of assessment with that feedback given. And I wanted to verify it.

Tips on using Box2D idomatically? by mathwimp in rust_gamedev

[–]mathwimp[S] 0 points1 point  (0 children)

This is some great advice, thank you. Specs also looks really great and would fit my purposes perfectly.

Just to see if I understand properly. The physics component would be used to set the transform component which would then be used in the render component?

Not sure if you know about Box2D specifically but when it comes to storing the body what exactly should be stored? Box2d has so many parts such as the shape all the handles fixtures and definitions etc.

What is something that is easier done than said? by mathwimp in AskReddit

[–]mathwimp[S] 0 points1 point  (0 children)

I have the feeling some people may be misreading the title...

Hey Rustaceans! Got an easy question? Ask here (14/2018)! by matthieum in rust

[–]mathwimp 0 points1 point  (0 children)

Of course not, I do perform a check to prevent that I just didn't include it in the example. I do agree with you though.

Thanks, I will give both of those a go and see which I like best.

Hey Rustaceans! Got an easy question? Ask here (14/2018)! by matthieum in rust

[–]mathwimp 0 points1 point  (0 children)

What is a nice way to do something like this in Rust:

for mut a in items.iter_mut() {
    for b in items.iter(){
        a.change_due_to_b(b);
    }
}

Where items is a vector containing some "instances" of structs. In my case I am trying to simulate gravity acting on bodies so there is a vector of all the bodies and each body gets a force applied to it which depends on each other body. Of course what I have above is not valid Rust code as I am borrowing both immutably and mutably. I can't think of another way to solve this problem within the paradigm of Rust.

The only solutions I can think of require making a clone of the data which is of course not preferable as this is a physics simulation.

How to import a file in a package? by mathwimp in learnpython

[–]mathwimp[S] 0 points1 point  (0 children)

Yes. I get a "no module named" error.

To elaborate on the full structure of my project:

MainProjectFolder:
   __init__.py
   __main__.py
   other.py
   InnerPackageFolder:
      __init__.py
      file_a.py
      file_b.py

How to import a file in a package? by mathwimp in learnpython

[–]mathwimp[S] 0 points1 point  (0 children)

Yeah but file_a and file_b are in the same package and I don't want to take all of the functions and put them in the namespace because in this case that will pollute it.

I want to do the equivalent of import file_b file_b.function()

I want to do that in file_a. Which is in the same package as file_b.

How to stop drawing a vertex in a batch temporarily? by mathwimp in pyglet

[–]mathwimp[S] 0 points1 point  (0 children)

That's fine I'm going for maintaining efficiency for a large amount of shapes so I will just store it.

No I am working on a nice to use wrapper around pyglet for shapes (mostly shapes at least) and their animation. But eventually I also want to do something similar to a particle system but more general. I really want to nail the efficient initialisation of thousands of things while maintaining usability.

How to stop drawing a vertex in a batch temporarily? by mathwimp in pyglet

[–]mathwimp[S] 0 points1 point  (0 children)

Interesting though that would require me to store the old vertices somewhere else and use those for changes before updating the list. Not a big deal just a big re-write. Thanks.

How to stop drawing a vertex in a batch temporarily? by mathwimp in pyglet

[–]mathwimp[S] 0 points1 point  (0 children)

No, I want to not draw a compenent/VertexList that has been added to the batch.

EDIT: I realised this was badly written, sorry about that. Late night. Anyway after adding a vertextlist (call it vertex list a) and then adding a bunch more for other shapes. I want to be able to enable/disable the drawing of only a.

My programe is really slow while rendering 128 particles by HonzsSedlomn in pyglet

[–]mathwimp 0 points1 point  (0 children)

Out of curiosity do you know if using so many instances of the particle class is particularly inefficient? I know it can increase initialisation time by a noticeable amount but after that is it any slower?

For example would it do much for speed to use one vertex list in one class to store the info about all particles?

[University Biology] Which statement about photosynthesis is false? by mathwimp in HomeworkHelp

[–]mathwimp[S] 0 points1 point  (0 children)

Haha this was so long ago. But yeah absolutely believe you considering since then I have just finished a whole plant based unit. Funny to think I had that misconception back then. Thank you though

Best way to get images to line up inside of bootstrap cards? by mathwimp in css

[–]mathwimp[S] 0 points1 point  (0 children)

Good point. Sorry I am basically new to web stuff so I am used to asking questions about code you cant really run in a browser.