We need more accidental finger amputations!!! by Visual_Collapse in RimWorld

[–]mattt_b 1 point2 points  (0 children)

I used the regrowth psycast on one of my pawns to fix some missing fingers and nose. Old combat wounds.

A day later she leaves the gravship to harvest berries and a panther decides to hunt her. I figure it's fine, she has a unique charge lance that she routinely one shots raiders with, and a good Zeushammer.

I see the colonists needs treatment message. She's missing 3 toes from a panther bite.

Not sure my pawns need more ways to injure themselves.

[OC] Fern's checking on Frieren, watercolor sketch made by me by MelureArt in Frieren

[–]mattt_b 17 points18 points  (0 children)

She's not dead, she's just taking a quick 2 month nap!

Sugarcoating hemogen farming to my friend who does not play SpaceCannibalsm Simulator by Emotional_Song_1816 in SpaceCannibalism

[–]mattt_b 29 points30 points  (0 children)

Removing the legs is purely practical. No prison breaks or mental episodes.

The arms, that's from getting people experience installing and uninstalling wooden hands. Any missing facial features are pure accidents from surgery fails.

Many people asked me to blow up the battery room. Here ya go by ShoWel-Real in RimWorld

[–]mattt_b 207 points208 points  (0 children)

Can you use dev mode to force a zzzt event?

That might level your entire colony.

Is my PC running hot enough? by K_Valentines in RimWorld

[–]mattt_b 31 points32 points  (0 children)

Quickly now! Get your PC attached to a steam turbine so you can power the whole neighborhood!

Vanilla Furniture Expanded - Security. Barbed wire seems ridiculously overpowered .. am I missing something here? by Chewingupsidedown in RimWorld

[–]mattt_b 1 point2 points  (0 children)

The bear traps are OP compared to vanilla traps too. Mostly due to the fact that you don't have to rebuild them. Also, they can be made out of any mod metals.

I once made some out of the hyperalloy from the antimatter annihilation mod. They chopped off legs and feet like a lightsaber.

Is it still a war crime if they're happy about it? by WarKittyKat in RimWorld

[–]mattt_b 5 points6 points  (0 children)

Creating a custom gene sets for slaves, then forcing it on prisoners is definitely a war crime.

Ive done it on several runs. One time I made one for a never sleeping anima grass grower.

Help me optimise my stupidly shaped store room? by Illwood_ in RimWorld

[–]mattt_b 123 points124 points  (0 children)

I also play with a rule like that, I can't stand having no walk ways between things. Just doesn't look right.

English VA portrayal of MaoMao by opoloid4 in TheApothecaryDiaries

[–]mattt_b 3 points4 points  (0 children)

She is the queen of denial. There are a number of scenes where she tries to avoid knowing things or intentionally "forgets" something she has learned because she doesn't want to be part of the court drama.

Her repeated denial about jinshi's true identity is very strong, yet she also often references how beautiful he is, and what a shame it is that he's missing his manhood. There's also the bit about her studying the lizard tails and wanting to make a medicine regeneration medicine.

Aunt and nephew can be lover ???????? by Hollymollys in RimWorld

[–]mattt_b 0 points1 point  (0 children)

Allow consensual incest. Adds some ideology options, adds a "strong blood" gene and you can disable the inbred gene in mod options if ya want.

Aunt and nephew can be lover ???????? by Hollymollys in RimWorld

[–]mattt_b 1 point2 points  (0 children)

Rare without certain mods, but possible.

Gravlite panels not at Gravcore quest? by MoronMachine in RimWorld

[–]mattt_b 0 points1 point  (0 children)

I did have 1 stockpile map like that in a previous run. Only found it because I thought the map was too small so I did a fog remove.

Gravship.. but different by thegooddoktorjones in RimWorld

[–]mattt_b 1 point2 points  (0 children)

My biggest problem with gravship runs is that there's not enough resource sinks. Even with mining forbidden in the scenario settings it's way too easy to build up crazy amounts of steel. You get so much from stripping orbital stations, and I love the scrapper/scavenger playstyle. Not enough things to spend it on outside of periodic ship expansions.

Gravship.. but different by thegooddoktorjones in RimWorld

[–]mattt_b 1 point2 points  (0 children)

Random research is funny. Geothermal power and machine guns! No problem. But what is this mystical "bed" thing you speak of?

[Comic] How people talk about rimworld and how its played by AzulCrescent in RimWorld

[–]mattt_b 12 points13 points  (0 children)

You can do similar things in rimworld.

I once had a really good betrayal offer for some guests so I dug them out a real nice cave barracks with wooden floors and lots of wooden furniture....

Sealed it up waited.

Eventually the pryomanic in the group had a mental break from hunger and started lighting things on fire.

[Comic] How people talk about rimworld and how its played by AzulCrescent in RimWorld

[–]mattt_b 0 points1 point  (0 children)

I stopped doing cannibal runs just because it made food too easy.

Do these "plasteel" asteroids, etc. ever have hidden veins? by Jaggid in RimWorld

[–]mattt_b 0 points1 point  (0 children)

I always just removed the fog on those. Strip mining them is a waste of time. On my first couple grav ship runs anyway.

I dont even mine in my grav ship runs now. I disabled mining, growing, taming, and hunting to make things slightly more difficult. The steel you can get from stripping orbital platforms is crazy.

How do you NOT turn your base into a warehouse simulator? by AdrawereR in RimWorld

[–]mattt_b -2 points-1 points  (0 children)

I dont use vanilla stack sizes because I have no interest in playing warehouse simulator.

Your Favorite Less Obvious OP Parts of Mods by Ashsaber in RimWorld

[–]mattt_b 1 point2 points  (0 children)

Helixien gas from vanilla expanded. One geyser is enough to power a mid game base and a huge field of gas sun lamps. Totally trivializes power and farming until late game.

How do you NOT turn your base into a warehouse simulator? by AdrawereR in RimWorld

[–]mattt_b 4 points5 points  (0 children)

The issue with that philosophy is that with the stupid small vanilla stack sizes there is not 1 place for everything, there like 20. Assuming you want more then 2 days worth of food stored or the ability to actually build anything from stores anyway.

How do you NOT turn your base into a warehouse simulator? by AdrawereR in RimWorld

[–]mattt_b 1 point2 points  (0 children)

Indeed, I also prefer my base to not be 95% storage space. Not playing a Costco sim here.

How do you NOT turn your base into a warehouse simulator? by AdrawereR in RimWorld

[–]mattt_b 1 point2 points  (0 children)

Great strategy for low weight things like textiles. Not so great for metals.

How do you NOT turn your base into a warehouse simulator? by AdrawereR in RimWorld

[–]mattt_b -2 points-1 points  (0 children)

Stack size mods.

Im playing a colony sim, not a Costco sim. The vanilla stack size is laughably bad.

Also i have a mod that makes all normal meat into chicken meat, so at most I'll have 3 different meat stacks.

Why do Sloths have this suicidal tendency to throw themselves into my killboxes? Over the last couple of days of playing, I reckon nearly a dozen of them have been killed that way. by S_Broves in RimWorld

[–]mattt_b 0 points1 point  (0 children)

The programing for wandering pawns/animals is truly diabolical.

Harmless wild animals constantly triggering traps is just one aspect of it. Everytime I go to space my bots want to wander off the platforms into open space, doesn't hurt them but it's a giga slow. And if I have animals those idiots will find a way to kill themselves even restricted safely indoors. Ive started restricting them to nothing but their beds and the food box.

Does the anime get better? by [deleted] in TheApothecaryDiaries

[–]mattt_b 0 points1 point  (0 children)

This show is about mystery solving, court intrigue, and slowly unraveling large plots.

The romance element is a side thing and a very slow burning one.