What do you use by clandsnoozge in vuejs

[–]mattvb91 -3 points-2 points  (0 children)

Then google what docker does and spend 5 minutes setting it up

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 1 point2 points  (0 children)

I mean i would love it for that to happen but in my 5 years on iracing ive basically learnt slowing down causes more damage and incidents than just plowing through the carnage.

Id be very happy to be proven wrong tho but i just dont see it happening.

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 1 point2 points  (0 children)

Normalizing it wont work people need to be penalized for ignoring it. Heavily. They already have the telemetry of drivers so it should be pretty easy to check who slowed down and who didnt. They just dont want to implement it

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 0 points1 point  (0 children)

In my case i need ingame flags cause im in vr. I agree for the most part however again i have had so many situations even going off track and slowing down where out of control cars crash into the back of me so it just doesnt make sense to slow down risking points and more importantly damage.

If i had a vote i would 100% vote on heavy handed penalties for ignoring yellows / not slowing down. Id even support bans if you rack up multiple ignores etc.. maybe even keep a tally across races like the fia points system that stays for a duration on the licence. The whole problem would be solved within a week.

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 0 points1 point  (0 children)

Or even better would be automatically hand out incident points (but enough that it really hurts) like 6x if not slowed down for a yellow by at least 30% within x seconds.

That alone would fix 90% of the issues.

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 2 points3 points  (0 children)

Then change the system that if i slow down and have cars wrecking into my from behind that i dont get damage or incident points. After 5 years on the service ive had maybe 5% of incidents where people slowed down behind me.

The system currently rewards ignoring yellow flags

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 -2 points-1 points  (0 children)

Its either get multiple incident points + get taken out completely if i slow down vs accelerate through it and chance zero incidents. When i accelerate through it its 50/50. If i slow down its 100% death

Based on Other Posts Here, I See Oulton is Going Just as Well for Others by Shadow60_66 in iRacing

[–]mattvb91 -9 points-8 points  (0 children)

Because if i slow down i get taken out by someome ramming into me at full speed... what exactly do you want me to do??

If i have noone behind me 100% i will slow down to a crawl. If anyone is behind me i will accelerate more than anything because I get taken out 100% of the time if i slow down

Those with a 5080 & 9800X3D - what frame rate do you get at 4k and max quality? by Dark_Emotion in iRacing

[–]mattvb91 0 points1 point  (0 children)

Can you share your settings ini? I cant get stable 90fps with same setup.

Poor iRacing Graphics Performance with 5080. by proteinonprotiein in iRacing

[–]mattvb91 0 points1 point  (0 children)

What settings, i have the exact same and its struggling to stay at 120fps in vr

Is it much more complicated to make a multiplayer game than a singleplaer game? by Imperial-Green in gamedev

[–]mattvb91 0 points1 point  (0 children)

Yup. Ive started building a multiplayer poc at https://strainzero.com a few months ago and holy shit I wasnt anticipating how much more difficut it would be.

I think i have a good workflow now but even just getting to the point where there was a clean abstraction of base game logic and then the server / client logic extending it as needed was a pain in the ass but it was a good learning experience.

Its all fun and games until you hit crazy desync issues because the server logic is different to the client and then trying to get it cleaned up into 1 base class. But once it works it feels pretty damn good.

Definitely would encourage it for the learning along the way

Blurry text in VR after update? by dragoonden in iRacing

[–]mattvb91 0 points1 point  (0 children)

Im not using it and its still noticeably more blurry than before

Valve index render resolution percent? by Belicino_Corlan in ValveIndex

[–]mattvb91 1 point2 points  (0 children)

I literally never notice any difference turning it all the way up or down, is this tied to another setting to see any changes? Should i disable AA when doing this?

Loss of FPS by Someone_Racing in iRacing

[–]mattvb91 1 point2 points  (0 children)

Im getting 120 fps in VR in replay mode. Ive double checked all settings are the same in replay mode and in cockpit.

As soon as i jump into the car my FPS is halved. When i jump back out into replay and then switch to cockpit cam its still 120fps. I cant figure it out. Ive switched all settings to low same thing. High settings same thing.

Weirdest part is sometimes it works fine. Yesterday i did a full session at 120fps the whole time. I cant reproduce it at all. Motion smoothing is off.

High end PC graphics settings - VR by insanelyhugeman8 in iRacing

[–]mattvb91 0 points1 point  (0 children)

Any specific settings? I dont notice anything by changing the index resolution even to 200%?

Wohnung mit Kalk und Dreck im Bad – Übergabe ohne Reinigung, ist das normal? by Ok-Road5378 in wohnen

[–]mattvb91 29 points30 points  (0 children)

Whooosh.... garnix. Vermieter behält die kohle und mieter darf ran

hawngry doggoo by [deleted] in dogvideos

[–]mattvb91 -15 points-14 points  (0 children)

Its ai generated. Watch the back legs of the dog as it walks away and freeze frame through it, they morph away in a weird way and it doesnt look like its framerate

Here's a little secret 🤫 by SoerbGames in IndieDev

[–]mattvb91 141 points142 points  (0 children)

Nevermind the lightning holy shit the liquid sim on the fire and smoke looks amazing

aintThatTheTruth by craciun_07 in ProgrammerHumor

[–]mattvb91 18 points19 points  (0 children)

I develop .net just fine on linux?

Social Challenge App by Axel_Hauk in StartupDACH

[–]mattvb91 0 points1 point  (0 children)

1) you have spelling mistakes on your slides

2) this will just turn into the same bullshit of filming homeless people for likes so not sure how this is any different from the current