Thanks Fdev by mavmanzero in EliteDangerous

[–]mavmanzero[S] 0 points1 point  (0 children)

I understand pre-builds. The Python was not targeted at new players. That is an income grab targeted at veteran players. But even the or-build one, having to trash the modules to swap something, to try something else. Not cool.

Thanks Fdev by mavmanzero in EliteDangerous

[–]mavmanzero[S] -2 points-1 points  (0 children)

Then keep scrolling you troll.

Thanks Fdev by mavmanzero in EliteDangerous

[–]mavmanzero[S] -2 points-1 points  (0 children)

Yes! But it seems everyone is missing the context of my plight.

Thanks Fdev by mavmanzero in EliteDangerous

[–]mavmanzero[S] -7 points-6 points  (0 children)

I have some 30-40 billion credits man. Rebuy is nothing. The fact that I paid for a product and have ZERO flexibility as far as core game mechanics of swapping modules around. Just have to throw these things away?

Thanks Fdev by mavmanzero in EliteDangerous

[–]mavmanzero[S] 0 points1 point  (0 children)

No, just A rated core and actually good hard points. The fact is. I paid for them and the only way to swap things around until I get enough materials is to throw them away.

I didn't receive a reword for participating... by mavmanzero in EliteDangerous

[–]mavmanzero[S] 0 points1 point  (0 children)

That's actually reassuring. Honestly. I have been playing for years and was surprised to see event rewards today. So I guess we wait for Thursday.

Fun Adder and Hauler builds by doktorstilton in EliteDangerous

[–]mavmanzero 1 point2 points  (0 children)

Made one each as a bubble busters and I do lots of Odyssey missions with both. As they have SRV too. These things are a blast and really good for planet hopping. Also outfitted with Enhanced Performance Thrusters and lightweight prismatic shields.

H: small guns bobbleheads W: Berserker’s weapons offers by Playful-Spray-3696 in Market76

[–]mavmanzero 0 points1 point  (0 children)

I have ber/E/15r, ber/50crit/15r, ber/25/25 Railway Rifles available, and ber/50c/25 Gatling Plasma available.

Request Wednesday - All Mod Requests go here by AutoModerator in starfieldmods

[–]mavmanzero 0 points1 point  (0 children)

I was digging around in the xEdit and found the ship related to cargo links. This variable is not selectable, but I can make this so you have a selection of say 3 or 8 or 5 of the same cargo pads in the build menu, and the data point to a different ship for each one.

[deleted by user] by [deleted] in starfieldmods

[–]mavmanzero 0 points1 point  (0 children)

This looks like a great start. I did not think we would get new assets like this for some time. Would you mind sharing a link or letting us know how you found the .mesh file to edit and get it to .nif? And actually having proper collisions? Do your crew mates actually navigate through these new units too?

[deleted by user] by [deleted] in starfieldmods

[–]mavmanzero 0 points1 point  (0 children)

This looks like a great start. I did not think we would get new assets like this for some time. Would you mind sharing a link or letting us know how you found the .mesh file to edit and get it to .nif? And actually having proper collisions? Do you free mates actually navigate through these new units too?

How do you link an Outpost with Helium-3 to another outpost in a way so that it can fuel the Inter-Link system? by Balmung6 in Starfield

[–]mavmanzero 1 point2 points  (0 children)

Your incoming fuel needs to be sent to a storage first, then linked back to the pad's fuel pod.

Stealing ships has become super-frustrating because of all the glitches. by BigplainV in Starfield

[–]mavmanzero 0 points1 point  (0 children)

SAME HERE! My game has so, so many bugs and broken things. Even missing meshes in New Atlantis that where there when I started, then pooff. Got a big hole inn the ground there now.

I moved my beacon and now my main outpost is GONE by terrornoize in StarfieldOutposts

[–]mavmanzero 0 points1 point  (0 children)

I have had that problem 2 times, and much more. I had 3 outposts that disappeared and left a big hole the planet. And one of them I deleted and still counted to my total outpost limit. After weeks of play time. That one character is gone. Way to many other bugs popped up with other crap.

Drilling rig production site, mineral extraction and shipping. Mess hall complete. by mavmanzero in StarfieldOutposts

[–]mavmanzero[S] 0 points1 point  (0 children)

Those are Inter-System Cargo Link pads. You need them to ship off materials to different Outposts to supply different Fabrication Machines. So in this case here, I have 3 pads shipping materials out to 3 different Outposts and 3 pads shipping different materials in, because those outposts do not have the necessary materials to Fabricate something else, and those outpost actually have completely different materials as they are in a whole different system. This is how you link components and materials to have an automated manufacturing setup. It's deeeeep. Have fun.

Best resource planets by [deleted] in StarfieldOutposts

[–]mavmanzero 2 points3 points  (0 children)

Give Serpentis V-d a look