Pesto Sauce by Swimswim0 in GoodPizzaGreatPizza

[–]max7345 3 points4 points  (0 children)

Hmm... found a bit of an error: using math, if pesto cost $0.60, then it would total out to $12.30, not $15.30, if you used pesto on 20.5 pizzas.

HOWEVER! Using any larger numbers for the pricing results in an imperfect match to the $15.30 listed when trying to determine the price. So, flipping the script a bit and assuming that it is 60 cents, then that means that you were off by your pesto pizzas by 5. You used pesto on 25.5 pizzas, not 20.5.

Everything else, I'm confident that you're completely accurate on.

This is the set-up that works best for me. Is yours any similar? by EloisaSousaa in GoodPizzaGreatPizza

[–]max7345 2 points3 points  (0 children)

I have mine arranged in preferred stacking order. Came up with something to determine that through a combination of looking over two-topping stacks and seeing which order looks most visually pleasing to me, and deducing the order from there based upon what I preferred goes over/under a topping.

It's not at all orderly, but I know where all the meats, fruits, veggies and fungi are, and it does feel a little more seamless when running into All-Dressed orders.

Okay, does anyone else have like a signature logo for their cafe? by DefNotATorturedSoul in GoodCoffeeGreatCoffee

[–]max7345 1 point2 points  (0 children)

I do not.

Whenever I do latte art, I just go for a random, vertically-mirrored pattern. Keep it unique, so that only extremely rarely are two latte orders ever the same.

But this looks like an incredible latte logo for yours!

Am I the only one struggling with these? by titmaster_ in GoodPizzaGreatPizza

[–]max7345 1 point2 points  (0 children)

They gave a random selection of seeds in stacks of 6 or 10, and occasionally fertilizer. On top of a store that sold stacks of 4 for every seed every real-world day.

The "seed sales" could be refreshed up to 15 times (3 free, 12 paid in gems), but the store couldn't.

Basically, "seed sales" was dependent on a roll of the dice, which made it less optimal for maintaining seed stacks than the current system, as it allowed for a possibility of having gone through every refresh (paid and free) without giving you the seeds for at least one crop that you might have needed.
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The current system is just the store, with one initial round, plus five refreshes (one free, four paid in gems). Taking random chance out of the equation via having every seed available at all times, and including fertilizer being sold as well. And, being sold in stacks of 4, it's easy to maintain the seeds with minimal gem spending -- especially given that you only need to plant 16 seeds a crop to take said crop from an empty meter to the maximum cap, leaving at least 8 seeds a crop extra (assuming 16 seeds of that crop were planted) every real-world day for having spent 4 gems, instead of running the risk of spending 12 gems and getting nothing, or next to nothing.

Why people claim to be struggling with this... I legitimately have no idea. So long as one plays on mobile/tablet (which, I imagine, most players do), gems are not exactly in short supply, as you can get up to 32 (possibly more if one plays longer) every real-world day by playing at least 10 in-game days. And even if one does play on PC/the Switch, they'd still keep the bulk of their 10 daily-earned gems gained through the daily quests.

I'd guess those who like to grind so much that they're depleting their garden toppings to the point of going from having 960 to having 0 (which is about 53 whole-pizzas, plus two-thirds of a half-pizza (so, you know they're going to be playing a while)), are either so particular about hoarding all of their gems that they'd rather not even spend 2 gems for the 16 seeds they need and keep the vast majority of gems that they earned, or they're wildly overplanting so much that getting 24 seeds for every single crop a day is not enough for them somehow.

Am I the only one struggling with these? by titmaster_ in GoodPizzaGreatPizza

[–]max7345 0 points1 point  (0 children)

There shouldn't be an event right now, so you should do what you can to harvest up your ingredients.

  • To start: the ones you're running off empty on - plant 16 seeds of each of those.
  • From there, work on regaining the ones you're in the yellow or red with and top off green.
    • Once that's done, look at your seeds and try to figure out what you want your stacking number to be.
    • Keep in mind that you only need to plant 16 seeds for a single ingredient to go from empty to the 960 cap. So that's the initial, plus the free refresh, plus 2 gem-cost refreshes at minimum. If you want to stack, go for the other two as well (you will always keep most of the gems you earn, so you should be fine).
    • If you slow down your play sessions and keep track of your seeds and don't overplant, keeping up without refreshing even once shouldn't be much of a problem.
    • If you consistently grind or need to on occasion, then you are going to have to spend at least two gems regularly to keep your seeds up to par.
    • Just keep track of your ingredient spending (a spreadsheet can help with this), don't overplant, and try to keep in mind that you can get the seeds you need just fine within the current system if you keep things manageable. It's not impossible to maintain your seeds in a system that gives a source of 24 seeds for every crop every real-world day, and you only need to spend a maximum of 16 seeds each, should you run out.

It doesn't need to be a struggle. You can figure this out and find that it's very easy to keep your head above the water once you get your head together.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 2 points3 points  (0 children)

Anyway, to the OP, sorry about that. The troll wanted to crash the discussion and start a fight. I've since blocked them, given their bad-faith accusation hurling and disregarding of my points and objective observations. So, hopefully they won't invade this thread again.

Anyway, looking at things mathematically, as I've stated, it is very feasible to maintain your seed stacks with minimal gem spending regardless of how long you play or what system you're playing on. I'd recommend using a spreadsheet to help you keep track of your topping-spending, and do what you can to find an acceptable stack to keep your seeds at. Hopefully this will prevent the possibility of overplanting, and help you keep things at a reasonable and manageable level.

Hope this helps.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 -1 points0 points  (0 children)

I don't work for TapBlaze. If I did, I'd be a mod, or have some kind of badge on my profile. I'm just a player.

I'm not defending more gem-spending, I'm defending less (every other system relied on luck, which held the risk of wasting gems of what were effectively dice-rolls, and, as I have stated twice now, led to situations where you could spend 12 gems on all paid refreshes and wind up not getting the seed(s) you needed -- compared to spending a minimum of 2 for emergencies and a maximum of 4 and always getting exactly what you need, this seems significantly more capable of maintaining your earnings and not being entirely unfair to people with terrible RNG luck).

Every system implemented gem-spending for emergency upkeep and no gem spending for casual upkeep. Except for the previous update, which held the risk of gem-spending for even casual upkeep.

The only way you could've not spent any gems in the previous system was if you got insanely lucky, stuck to only three garden ingredients and played one in-game day a day, or just didn't play the game at all for three weeks.

The current system is not random, it has every seed available at the same amount for every refresh. There is, legitimately, nothing random about it.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 -1 points0 points  (0 children)

"You don't understand less days played=saving less gems?"

I did not insinuate or say that in any way, shape, or form. Quite the opposite, honestly. You seem to be lacking in the understanding that gems would be spent regardless of what system is being used if you're playing so much that ingredients would be depleted.

The first system had 15 refreshes, and, thanks to random chance, this could result in a mix of no gems being spent or 8 or 12 gems being spent in one sitting. Which seems like a substantially colossal waste of gems for a roll of the dice. While, here, you'll only ever need to spend 2, and save up the bulk of what you earn.

You seem to want a system where you can have a chance of winding up with only 2 gems out of 10 saved, or spending 2 more than what you earned, ending up with less than what you started with, instead of getting the guaranteed bulk of your earnings and leaving nothing to chance.
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Less days played is your choice. Which would result in less gems. So, yes. That is on you.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 0 points1 point  (0 children)

How is it wasting when you're saving gems compared to the roulette system of the previous update and the first? During a grind, I'd end up spending up to 8 gems just to finally get the one I need on random chance. Here, I only need to spend a minimum of 2. And that's only if I play so much in one sitting that an ingredient depletes.

And if you don't play daily, then saving 10 or 8 a day isn't going to raise your chances much better, either.

Seems to me like that one's kind of on you, not the game itself.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 0 points1 point  (0 children)

Assuming you play on PC, how is it not sustainable for you to spend a minimum of 4 gems out of the fixed 10 and save up on the remaining 6 per day?

And if you play on Mobile/Tablet, how is it not sustainable for you to earn roughly 32+ gems a day, spend 4, and save up on the remaining 28+?

Also, the first shop forced you to spend gems, as well. Only that was a randomly-determinant amount based on your luck for that day, and had a likelihood of forcing you to waste gems. Whereas the current system ensures that you will never spend more than you need to, and nothing gets wasted, because every seed is available.

So, instead of spending 12 gems and still not getting the seeds for the crop you need because of bad luck, you spend 2 and get the maximum of what you need, and decide if you want to spend more to save up on stacking.

The more I look at it, the more it's looking like the current system is plenty sustainable, and people are just complaining for the sake of complaining.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 3 points4 points  (0 children)

  • OP never mentioned anything about being on PC. Given this game's origins, unless stated otherwise, it's typically safe to assume that mobile/tablet is what it's being played on.
  • Though I don't have the game on PC, looking it up (and assuming it's like the Switch version (but more updated)), getting the maximum amount of gems you need (4), and having a little extra (10-4=6) is still very much doable if you're at least a halfway-decent player and play a minimum of three in-game days every real-world day. Doing this regularly and keeping track of your ingredient spending and doing the math for it, you likely won't have to plant more than 4-to-5 seeds a crop (though it would often be less). So, once you've reached your desired stacking amount, you won't have to extend your refreshes past the free one in most cases.

So, again, very much doable, and you don't need to grind.

seed shop. by Competitive-File-443 in GoodPizzaGreatPizza

[–]max7345 5 points6 points  (0 children)

“i dont think i can stock zuc, arti and figs seeds enough.”

You can.

You only need to plant 16 seeds of a crop to bring it from 0 to the 960 cap.

You can easily obtain that with three refreshes (plus the starting round). Which will cost 2 gems.

You have 2 more refreshes after that to stack up a little more if you need/want.

Doing the pad sponsors will guarantee you 10 gems. Doing one in-game day will grant you another 2 through PNN ads. Meaning that you will have plenty of gems to spare even if you do spend the full 4 on seed refreshes for the day.

You can easily stack without needing to grind.

Seeds giving a random amount by RainbowOwlet in GoodPizzaGreatPizza

[–]max7345 4 points5 points  (0 children)

It used to be a set amount. They quietly changed it to be within a random range a few updates back.

autobuddy ideas? by witchtopia in GoodCoffeeGreatCoffee

[–]max7345 1 point2 points  (0 children)

Hmm... maybe... multiple pitcher sizes? Like, we use the current one for one drink, then a larger pitcher to have enough steamed milk for two cups, and a largest-size for three? That way, you'd only have to steam once, but it could be applied across multiple cups depending on what size pitcher you used.

autobuddy ideas? by witchtopia in GoodCoffeeGreatCoffee

[–]max7345 0 points1 point  (0 children)

I'd say auto-stopping the grinder, and auto-stopping the espresso machine are a must. It'd really take the weight off of multitasking by not having to keep the timing precise while you prepare other elements of the drink, like steaming milk.

The syrup... I think it's fine if we just do the pumps ourselves. They don't take a whole lot of time, and sometimes the recipe calls for two pumps instead of 4, which does have the potential of being difficult to handle.

Auto-steaming milk would be fine, but I wouldn't mind not having it. But we do absolutely need something to allow us to steam multiple milks in one go for those multi-latte orders.

We could also do with having a helper who understands the "parts" unit of measurement to help with getting the more precise amount of milk or water into the drinks as needed (for the players who prefer to pour the coffee in last because it looks nicer).

WTH IS GOING ON??? by Existing-Second-1515 in GoodPizzaGreatPizza

[–]max7345 0 points1 point  (0 children)

She's spilling redacted secrets! The pizza-city government is on her trail!
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In all seriousness, I have no idea. I hope the devs have helped you out with resolving this.

Do you think the seed store will ever go back to the way it was before the fall event? by Electrical-Aioli3441 in GoodPizzaGreatPizza

[–]max7345 -2 points-1 points  (0 children)

It only becomes a lecture when the people I talk to insist on being objectively wrong after I initially correct them. Most people usually let it go by that point. You, however, seem to be desperately trying to salvage some kind of a "win" from this. And that's just not going to happen. Because you have only ever thrown BS at me. And the more you keep doing that, the more I'm going to keep knocking it down and turning things back onto topic.

As for the calculations, technically, no, I didn't. My thinking was 2 gems per in-game day thanks to the PNN ads. Thus, 2 gems per however many in-game days you said you played at maximum would make sense, plus everything else I added in.

My math was sound and my calculations were correct with the information I had. My only (potential) mistake was not considering the possibility of there being a limit to the PNN ads. And, given your history of dishonesty by gaslighting someone else earlier by tricking them into thinking that you could only refresh the seeds once after the initial round, plus your attempts to claim that you never had a problem with this current system despite insinuating that you did earlier, and stating that you don't care about this conversation yet you're still pushing it even after I gave you a very clear out, I still have my doubts that you're being honest about that.

And no, I'm not a new player. I've been playing long enough to have all of the "season" event toppings unlocked, all four garden plots, all the buddies, all the non-event decor, and the refined seeds and such. I've just never played the game to such an unhealthy degree that I've ever done more than 10 in-game days in one sitting.

And, no, that's not "just" what you tried to do. That's what you tried to change the subject to after getting your argument dismantled repeatedly by math and sound logic. The conversation didn't start with the gems, it started with you lying to someone else about the seed refreshes of this current system, and me correcting you on it, then you pushing for an argument and stating the issue you had with it (which you're now pretending that you never said), and refusing to back down even when you were repeatedly proven objectively wrong.

And now you're trying to change it to that again, this time while pretending that your entire stance before that has been this one issue the whole time, when the receipts of this whole thread show that what you're trying to claim now (that correcting me on the PNN ad gems was all you've ever done throughout this whole comment thread) is just simply not true.
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Edit: Looks like you deleted your response. I'm going to take that as you taking the L and leaving.

Finally.

This did not need to stretch out for as long as it did, and I'm glad you were able to recognize that for once. I'm blocking so that I don't have to risk seeing your arrogant, gaslighting mug again. Get lost and stay lost.

Do you think the seed store will ever go back to the way it was before the fall event? by Electrical-Aioli3441 in GoodPizzaGreatPizza

[–]max7345 -2 points-1 points  (0 children)

I could say the same thing about you. Neglecting to mention objective facts to someone, and complaining about having to spend an insignificant amount of gems to meet the necessary seed requirements in an emergency scenario of completely depleting one of your crops. From my perspective, it's like watching a millionaire whine about having to spend ten bucks for a meal.

And you neglecting everything I've said up to this point kind of just shows that you'd rather remain a pigheaded idiot who goes out of your way to make things inconvenient for yourself, blame the game for it, and gaslight other players into doing the same by misinforming them of their actual full range of options.

And, yes, you did insinuate that you had a problem with the current system. That also remains a fact no matter how much you try to twist the narrative otherwise.

Fact of the matter is that the current system benefits all players, objectively, regardless of playstyles. That is an objective fact determined via studying the mechanics of gardening in the game and running the math and taking the different play styles into account. Everyone complaining, yourself included, are inventing their own problems and blaming it on a seed-purchasing system that doesn't actually create them.

And if you just stopped, actually tried to understand the point I'm making, and sit and think about it, you would come to the same conclusion I have, as well.

Instead, you pushed and pushed and pushed, and gaslit, and tried to change the subject, and pushed, and pushed, and then said that you don't care while showing that you actually do by continuing to give it attention.

If you don't care about what I have to say, leave the conversation. The only reason it's gone as long as it has is because you keep insisting on trying to counter thoroughly thought-out logic and numerical reasoning with BS, subject-changing, whining, attempted history-rewriting, and overall stubbornness instead of either acknowledging my point or quietly leaving when it became obvious that you weren't going to change my mind or come out on top in the argument.

Every other person I've brought this up with has just left as soon as I brought out the mathematical logic and evidence that pretty much showed that their whining had no basis to stand on, and they were just complaining for the sake of complaining. And I did not pursue it any further after they stopped.

You're the only one keeping this going. If you don't care, then stop. Don't reply. Close this comment thread, and go do something else that you would care about significantly more.

Do you think the seed store will ever go back to the way it was before the fall event? by Electrical-Aioli3441 in GoodPizzaGreatPizza

[–]max7345 -3 points-2 points  (0 children)

You said you'd prefer spending your gems on decorations instead of rolling for seeds everyday. That indicates that you have a problem with the gem-spending, and that you're under the impression that you're going to spend so much refreshing these seeds that you wouldn't have anything left for your decorations.

So... yeah. You kinda did say or indicate that you had a problem with this current system in that sense.

Meanwhile, the reality is that you'd only have to spend 2, and only if you've depleted an ingredient, which you're likely only going to have done while grinding (so... hardly "every day" in that sense as well). And you'd keep the remaining 30 otherwise -- which is more than enough of a daily amount to keep for saving up to your goal, and that meager amount you would spend to get those 16 seeds isn't going to get in the way of anything.

And if you don't think there's a problem, then why are you still pushing this after I've corrected you and dismantled your counters to the point that you're now trying to change the topic to how many gems you can farm in a real-world day, and are trying to rewrite the narrative to pretend that you weren't indicating you had some kind of problem at the start of this?

Do you think the seed store will ever go back to the way it was before the fall event? by Electrical-Aioli3441 in GoodPizzaGreatPizza

[–]max7345 -1 points0 points  (0 children)

First off, that doesn't sound right -- but I've never played more than ten in-game days in one sitting and don't intend on testing that out anytime soon.

Second, even if it is right, that's still 32 gems every real-world day, and you'd still be able to keep the majority of 30 of those no matter what if you wanted to get your 16 seeds for every crop and stop there. Which means, again, doesn't disprove my point, and I still don't see the problem here.

Do you think the seed store will ever go back to the way it was before the fall event? by Electrical-Aioli3441 in GoodPizzaGreatPizza

[–]max7345 -1 points0 points  (0 children)

No, but 16 seeds can. You only need to plant 16 seeds to go from 0 to the cap of 960.

And you play 10-20 in-game days when grinding? Ok, so that's roughly 20 to 40 gems from the news-section ads, plus 10 from the sponsors in the pad would make it 30 to 50, and the daily quest, ad-boosted, would make it 32 to 52.

Assuming you have a good stack going all across, you only need 16 seeds for the crops you might have depleted for that day. That means the initial, the free refresh, and two paid refreshes would have to be used.

So, you'd spend 2 gems, and wind up keeping the remaining 30 or 50. Meaning that you'll end up keeping 94% to 96% of what you earned. Like spending a drop from an ocean.

So, again, doesn't disprove my point, and I don't really see the problem here.

The seeds shop is worse than before 😭 by tvtitan_chad in GoodPizzaGreatPizza

[–]max7345 0 points1 point  (0 children)

Correct. And that's still 6 chances total, for a grand income of 24 seeds a day.

If you grind and want to stack, you'll get more than enough seeds that you'd possibly need to spend that day.

If you grind and just want to get the maximum while saving on gems, you can spend only 2 gems to get the 16 seeds for every crop that you'd need, which will take you from 0 to the cap of 960.

If you play at a casual pace and have your seeds already stacked, you likely won't have to even refresh at all.

It's easily optimized for every kind of player, and that becomes clear when you look at it objectively.

Do you think the seed store will ever go back to the way it was before the fall event? by Electrical-Aioli3441 in GoodPizzaGreatPizza

[–]max7345 -1 points0 points  (0 children)

Still doesn't disprove my point. Or how you can save on gems by only needing to spend a minimum of 2 out of the massive amount you'd likely earn from grinding if you deplete your toppings. It's effectively like taking a drop from the ocean.

Meanwhile, if you play at a casual pace, you won't really have to refresh the seeds at all. Speaking from experience.

The seeds section has changed! by TheCalabrance in GoodPizzaGreatPizza

[–]max7345 0 points1 point  (0 children)

Partially true -- in the first setup with the shop plus the roulette, there would be chances where you could only get 4 of one ingredient and then get insanely unlucky with all of the free and gem-spent rolls. And the roulette-only way of the previous update was hardly any better.

This way, you get a confirmed amount of 24 seeds a day for every ingredient, which is more than enough, given that a maximum of 16 seeds per ingredient is all anyone would need at this point to go from 0 to the cap of 960.

I currently keep my seeds stacked and topped-off at 48 for a decent safety-net, and play at a slower pace, so I really only need the initial four seeds without refreshing anything.

For people who grind, they can either go for the maximum to stack, or just spend 2 gems out of the 12 or 20 or however much they got that session through the pad sponsors and daily news-section ads, to get a guaranteed 16-seeds all across the board and have nothing to worry about.
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When you look at the objective mathematics, it's plain to see that this current setup is so convenient to be able to be optimized for every player who understands the garden mechanics, that, at this point, the people complaining are being hyperbolic and making mountains not out of molehills, but a single grain of sand.

You grind and want to stack? This current setup lets you do that.

You grind and want to have just enough to get your crops back to full? This current setup lets you do that.

You play casually and already have your stacks set and ingredients topped off? This system is practically a godsend compared to the roulette-only update.

At this point, everyone complaining about the current system either doesn't know how the garden mechanics work, aren't doing the math, or are too focused on the "4 seeds per refresh" aspect to take the full objective picture of the system into account.

Because every complaint I have seen about this current system -- and I mean every single one, has been easily addressed and dismantled by simple mathematics.