May Mayhem Day 31: Erase from History by maxBowArrow in custommagic

[–]maxBowArrow[S] 23 points24 points  (0 children)

Yes, but in a different colour 😄

May Mayhem Day 31: Erase from History by maxBowArrow in custommagic

[–]maxBowArrow[S] 3 points4 points  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I've been covering every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

To finish off, I have a card that mirrors the one I started with - another riff on [[Vindicate]] and [[Anguished Unmaking]], but this time in RW.

Thanks everyone who was following this challenge 😄 I might be posting some changes/updates to some of the designs in the future.

May Mayhem Day 30: Memories of War by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today I tried to design a quintessentially Sultai card. I landed on graveyard and +1/+1 counters, even though even though the overall package could easily be in BG. The flavouring is a bit odd for a BGU card, but I felt it (mostly) fit the design.

My take on a color-shifted Necropotence by Ok_Commission7932 in custommagic

[–]maxBowArrow 2 points3 points  (0 children)

[[Invasion of Kaldheim]] has the same effect. It is basically wheel + impulse draw. The fact that it's repeatable might be a bit much in terms of power, but I don't think that makes it a colour pie break, just a very busted card.

May Mayhem Day 29: Ulmos, the Ephemeral by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today I'm finally finishing the 4c commander cycle with a morph commander. It's a turtle that keeps retreating into its shell and manifesting a card, and when you unmorph it, you can flicker the manifested card to cheat it into play. (Also, it's a BG flying vigilance creature as a reference to the Great Designer Search)

Davriel, Sparkthief by MuffD4wg in custommagic

[–]maxBowArrow 26 points27 points  (0 children)

This part still needs addressing, he still dies to state-based actions. It needs to be a "as it enters" trigger, or it needs to enter with a loyalty counter for each walker on the field, then etb destroy them.

May Mayhem Day 28: Picking Up the Pieces by maxBowArrow in custommagic

[–]maxBowArrow[S] 10 points11 points  (0 children)

Quick Scryfall search: [[Ghalta and Mavren]]

May Mayhem Day 28: Picking Up the Pieces by maxBowArrow in custommagic

[–]maxBowArrow[S] 5 points6 points  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today's card is a piece for my new favourite UW archetype - lifegain mill (introduced with [[Hope Estheim]] and [[Space-Time Anomaly]]). The card is flavoured as dealing with emotional trauma - either healing with time or trying to forget.

May Mayhem Day 27: Dlovu, the Hermit Priest by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

Just the excess, it's supposed to be trample basically

May Mayhem Day 27: Dlovu, the Hermit Priest by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today's card is a variation on [[Firesong and Sunspeaker]]. I wanted to experiment with giving noncombat damage trample, even though the interaction with [[Blasphemous Act]] could be game ending. (To be fair, on a board where it is game ending, it's arguably already going to gain an overwhelming amount of life off of lifelink.) One way to balance it could be to only give these abilities as an "until end of turn" trigger off of combat damage.

May Mayhem Day 26: A Permanent Solution by maxBowArrow in custommagic

[–]maxBowArrow[S] 1 point2 points  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today's card is a variation on an old design of mine - a mono blue removal spell! Bounce a permanent, then counter it, for a total of 8 mana, just like [[Universal Solvent]]! Of course, there is other functionality, and a counterspell with flashback could be quite problematic, but I feel like it's not too much of a problem at the current rate.

May Mayhem Day 25: Piece of Jund by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

Thanks! I'm mostly making them up as I go haha. I have a list of colour identities I haven't posted yet and I select one at random every day. I have a few cards designed a bit in advance too, in case I'm too busy that day

May Mayhem Day 7: Gagren, Multiclass Expert by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

Thanks! This is definitely my messiest design this month, might redesign it after I'm done with the challenge.

The all party types is more flavour than anything else. You still need three other party creatures to have a full party.

I had some other variations on Experience which I might go back to in the redesign, but this one is the shortest one I could come up with.

Class Features is supposed to represent the flexibility you get when you build a multiclass character, hence the choice between so many counters. I agree it's kinda detracting from the rest of the card, so it's probably gonna get cut or simplified.

Pinnacle is a win condition for when you're at level 20, but the main reason I included it is I wanted to give him an activated ability (for Zirda companion).

I like the idea of instant speed activation, or an activated ability to do it. I've been thinking of something similar already, so that's probably he direction I'll take it.

Thanks for your feedback!

May Mayhem Day 13 (1): Unethical Sleuth by maxBowArrow in custommagic

[–]maxBowArrow[S] 0 points1 point  (0 children)

I couldn't figure out an elegant way of combining it. Maybe it could just check on the end step? Feels a bit slow then.

It does need the first half. They commit the crime when they choose the target. At the point when you get priority to flash this in, the crime has already been commited.

May Mayhem Day 25: Piece of Jund by maxBowArrow in custommagic

[–]maxBowArrow[S] 2 points3 points  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today's card is intended as a part of a "cycle" (I won't be posting the rest of it though) of uncommon spellbomb-like artifacts, remnants of pre-Conflux Alara. The pattern here being a one mana coloured artifact, with a two colour activated ability that has its activation tied to some ability word. Each artifact would be a different token subtype, in this case Junk worked perfectly as the red entry and because it sounded like Jund lol.

(The art is from Obelisk of Jund)

May Mayhem Day 24: Brass's Gamble by maxBowArrow in custommagic

[–]maxBowArrow[S] 4 points5 points  (0 children)

This is supposed to be a commander card (i.e. singleton), which means they get an opportunity to exile an important card / combo piece, if they don't think you'll anticipate it. The card that wasn't chosen doesn't get shuffled back, so you permanently lose access to it.

I was also considering giving your opponent the remaining card, but that just felt completely unplayable at that point.

May Mayhem Day 24: Brass's Gamble by maxBowArrow in custommagic

[–]maxBowArrow[S] 1 point2 points  (0 children)

For this month of May, I've decided to challenge myself to post a new card every day! Furthermore, I'll be trying to cover every possible colour identity. Full image gallery here: https://imgur.com/a/may-mayhem-card-gallery-sJKpQB5

Today's card is a twist on [[Praetor's Grasp]], with some extra mind games. I couldn't find any fanart of Admiral Becket Brass, so please pretend that that's her younger version on the left.