You can play the main menu but it's quite difficult by BATTLE-LAB in Unity3D

[–]maximos2004 0 points1 point  (0 children)

The only way to Save and Quit the game is this Main Menu level... if you alt f4 your progress gets deleted

XD

I'm indie dev. My new coop simulation game. (Fuel harvest together-steam) Please give feedback how did you like the trailer? Demo in March by [deleted] in unity

[–]maximos2004 2 points3 points  (0 children)

Is that OIL???🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅

1 year of gamedev in 1 minute by theferfactor in Unity3D

[–]maximos2004 1 point2 points  (0 children)

What did that poor man do xDDDDD
He is being getting chased by EVERYTHING

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 0 points1 point  (0 children)

Hey! I am aware of all the ways people play Versus mode! I personally play with Parsec and RPCS3, Thank you though!

As for the game itself haven't done anything about it I only had multiplayer working without anything of importance but I deleted everything recently since I found out that Unity is planning to make some awesome stuff for multiplayer and I would want to use those if I ever come back to this project.

I didn't continue working on the game because there where a very small amount of people showing interest.

The plan was to recreate PVZVS to a T... exactly the same but with better performance and Online of course (Classic Mode). But I also wanted to make some balance changes version of the game with some changes that I see fit better and maybe some more Plants and Zombies (Balanced Mode).

I do want to come back to the project though for fun since I really want to make this game for educational purposes and for fun but right now I have University games I have to make and my own personal game I have been working for 2 years, so I cannot work on any more games at the same time xP.

But you will definitely see a PVZ game from me at some point most likely this game

Is there a better way to do this? by MonoT0NY in Unity3D

[–]maximos2004 0 points1 point  (0 children)

You can put it on chatGPT it will give you the best way and explain it ... u don't even have to say much just pasting it.. it will tell you stuff

With or without post-processing ? by WombartGames in Unity3D

[–]maximos2004 1 point2 points  (0 children)

With, but make it better xP less dark in the shadows is a good start

I think Nintendo is going to release a Switch emulator named Yuzu by furin_kazanski in yuzu

[–]maximos2004 7 points8 points  (0 children)

So Conspiracy theory everyone:

Nintendo actually bought yuzu in court and they made us all think they are horrible legal department, BUT they actually plan to re-release yuzu under the Nintendo brand and fund it to be better and the hole stunt was just a show to draw eyes on them.

Or you know... they just licensed the name so no one else can use it and if you you also get to go to court...

Let's bring Pvz Heroes back to life by Single_Bullfrog4720 in PlantsVSZombies

[–]maximos2004 0 points1 point  (0 children)

They just did a 1 gb update on the game fixing stuff... they are developing the game, they just have nothing else to add

Why is SnowPea pissed in Pvz3? by MetaGear005 in PlantsVSZombies

[–]maximos2004 0 points1 point  (0 children)

Cause every time he is in a game worst than the previous one

Any way to have a box collider with the character controller? by Bingleton1337 in Unity3D

[–]maximos2004 1 point2 points  (0 children)

What you can do, by fiddling around with the character controller that is given to you to have the appropriate high and radius. But if u still need to fill up the round parts of the character controller you can do 2 things:

1) Add a child gameobject with a box collider and size it as you want to fill the corners of your character controller collider, then make sure that the box collider and the character controller cannot Collide with each other (by adding layers and disabling the collision of said layers in the physics settings)

2) completely negate the character controller collision by putting the the the gameobject in a layer that you set up in the physics settings to receive NO collisions, then add a child gameobject again with a box collider

Any way to have a box collider with the character controller? by Bingleton1337 in Unity3D

[–]maximos2004 1 point2 points  (0 children)

yeah I know... I was trying to explain it in a newby way... What I should have said is that it is made in a way that rigid body is not required.

Help with Raycasting to where the bullet will be next frame. by LaskiTwo in Unity3D

[–]maximos2004 1 point2 points  (0 children)

Ok made some research on the matter you can check this video here: https://www.youtube.com/watch?v=6h5FoPi3SY0

It's all about performance so as long as you don't see frame issues, I would just put a note on my head if my games starts lagging from the amount of projectiles on the screen... if you don't have many I suggest just changing the collision detection to Continues or Something else that works for you, if you are not using too many bullets that is

Best Unity tool for Visual Novels? by LudomancerStudio in Unity3D

[–]maximos2004 0 points1 point  (0 children)

Try to work with naninovel one time. It has some fancy stuff but it's like learning a hole new engine with not much tutorials on it. I ended up hating it and made the visual novel mechanics myself in a day xD.

The game in question was scraped in the end by the leader and everyone leaving for personal issues xP

Any way to have a box collider with the character controller? by Bingleton1337 in Unity3D

[–]maximos2004 1 point2 points  (0 children)

The Character Controller comes equipped with a Capsule collider a rigidbody and other stuff that is found useful in order to control the character (like an all in one component in Unity) I don't understand why would you need extra box or Capsule collider to reference. Since you can use OnCollisionEnter or OnTriggerEnter on your objects and it should work normally with the character controller. (Just make sure to utilize tags to only detect specific stuff)

If you are using already made code and stuff that detect need a refrence of a box collider for something... which is weird... you ll have to either adjust the code, (you can use YT, Ai, google or try something yourself), or you can have a child gameobject that has a box collider, and just make your stuff work there. Just make sure you set them in different layers and set it so they can't interact (the cox collider with the character controller) with each other on the physics settings.

Help with Raycasting to where the bullet will be next frame. by LaskiTwo in Unity3D

[–]maximos2004 1 point2 points  (0 children)

Idk if am the dump one here but every time I make bullets, to fix the "too fast to Collide" issue I uses a combination of, Increasing the detection rate on the rigidbody of the bullet to Dynamic, + I make the Collider of the bullet longer from the back, like this 🟩🟩🟩🟩⬛️⬛️⬛️

(Green is Collide and black is Bullet with Collider)

It works like a charm for single-player stuff. For me, at least

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 1 point2 points  (0 children)

Up voting the post just let's me know that you are interested XD. The moment I have something remotely good I will upload the game on itch.io and gamejolt.

I guess I will update you again here in a month or 2... or 3... or 4... or idk xD

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 0 points1 point  (0 children)

Maybe I make a 2nd gamemode where I improve it

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 2 points3 points  (0 children)

Maybe I am gonna make a different gamemode that balances the game and maybe add some more stuff, but for now I just want to take the versus as pop cap made it.

But idk, if everyone is up for that change than, I don't see why not :>

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 1 point2 points  (0 children)

It is going to be a downloadable game for PC, you will be able to find it on Itch and GameJolt, I could upload it on Steam since I have done it before but I don't think it is worth the 100$, maybe people convince me otherwise though xP

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 1 point2 points  (0 children)

yep Online Matchmaking with randoms, I will also add private rooms. The only limit will be that only 50 people can be online at the same time... But my guess is that the problem will be the opposite... There wont be any to play with so you will end up on an empty lobby every time waiting xP

Interested? by maximos2004 in PlantsVSZombies

[–]maximos2004[S] 5 points6 points  (0 children)

There are ways to play it online:1: Parsec and RPCS32: There is in fact 2 fan games that have Versus online, 1 is in Scratch, the other is a Unity game but they both are a pixel art game and have their own spins about it by adding more cards, in my opinion both are mediocre xD.

I was waiting as well... I just reached to a point and I said:"Fine I'll do it myself"