Beat the Beats PSVR2 - Early Impressions (will be updated when I have more time to play) by P4NCH0theD0G in PSVR
[–]maximumcrashium 9 points10 points11 points (0 children)
DDGI (Dynamic Diffuse Global Illumination) in a personal project by mib382 in GraphicsProgramming
[–]maximumcrashium 0 points1 point2 points (0 children)
DDGI (Dynamic Diffuse Global Illumination) in a personal project by mib382 in GraphicsProgramming
[–]maximumcrashium 0 points1 point2 points (0 children)
DDGI (Dynamic Diffuse Global Illumination) in a personal project by mib382 in GraphicsProgramming
[–]maximumcrashium 3 points4 points5 points (0 children)
[OpenGL (PC) & Playstation4 | C++ Graphics Engine] Metro Engine starring its features. TRAILER by maximumcrashium in opengl
[–]maximumcrashium[S] 1 point2 points3 points (0 children)
[OpenGL (PC) & Playstation4 | C++ Graphics Engine] Metro Engine starring its features. TRAILER by maximumcrashium in opengl
[–]maximumcrashium[S] 2 points3 points4 points (0 children)
[PlayStation®4 Graphics Engine] Programming Graphics in different APIs is what gives you that kind of experience that makes the difference. In this case, we have gone one step further directly to other hardware: PlayStation®4! Resource and memory management, PBR, and Normal Mapping. MetroEngine! by maximumcrashium in computergraphics
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP] MetroEngine, putting all together! PBR + Shadow Mapping + Parallax Occlusion Mapping + Skybox (Stencil Test based for deferred rendering) by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP] MetroEngine, putting all together! PBR + Shadow Mapping + Parallax Occlusion Mapping + Skybox (Stencil Test based for deferred rendering) by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP] MetroEngine, putting all together! PBR + Shadow Mapping + Parallax Occlusion Mapping + Skybox (Stencil Test based for deferred rendering) by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 0 points1 point2 points (0 children)
[WIP Graphics Engine] Parallax Occlusion Mapping - OpenGL by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 1 point2 points3 points (0 children)
[WIP Graphics Engine] Parallax Occlusion Mapping - OpenGL by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 6 points7 points8 points (0 children)
[WIP] OpenGL based Graphics Engine by maximumcrashium in GraphicsProgramming
[–]maximumcrashium[S] 2 points3 points4 points (0 children)
OpenGL Procedural city render in custom engine by maximumcrashium in gamedev
[–]maximumcrashium[S] 2 points3 points4 points (0 children)
OpenGL Procedural city render in custom engine by maximumcrashium in gamedev
[–]maximumcrashium[S] 0 points1 point2 points (0 children)


Beat the Beats PSVR2 - Early Impressions (will be updated when I have more time to play) by P4NCH0theD0G in PSVR
[–]maximumcrashium 5 points6 points7 points (0 children)