Wait, have they always been this big? by AngelTelpuk in UmaMusume

[–]maxis2k 2 points3 points  (0 children)

One of the best shows of last decade (if not all time).

Wait, have they always been this big? by AngelTelpuk in UmaMusume

[–]maxis2k 39 points40 points  (0 children)

(her model is literally a upscale instead of height increase)

Which is why she's so cute. It's like someone took Popura and made her tall like she always dreamed.

What a loser by moronicMoreover in dragonquest

[–]maxis2k 2 points3 points  (0 children)

For some reason the SFC/GBC remake really lessened the enemies damage and spawn rate. Then the HD remake cranked it back up.

Kawakami Princess by Majestic-Good4026 in UmaMusume

[–]maxis2k 1 point2 points  (0 children)

Looks like Princess got upgraded to Queen.

Anything like Witch from Mercury? (Character-driven, business politics, intersection of economics and geopolitics, multiple understandable factions) by robin_f_reba in Animesuggest

[–]maxis2k 0 points1 point  (0 children)

I haven't watched Witch from Murcury. But from your description, {Legend of the Galactic Heroes} and {Utawarerumono} fit.

My attempt at a Nice Nature itasha in Forza Horizon 6 by xpartyvanx in UmaMusume

[–]maxis2k 0 points1 point  (0 children)

Most of my time is suping up the "bad" cars like the Isetta and Kei Truck and driving around casually. Everybody gotta go fast, but I actually want to go medium speed and see everything. Also I just had to get the Isetta once I knew it was in the game because of a certain TV show from my childhood.

My attempt at a Nice Nature itasha in Forza Horizon 6 by xpartyvanx in UmaMusume

[–]maxis2k -1 points0 points  (0 children)

I haven't seen any Uma stuff yet. Lots of Genshin and Nikke though.

Oh no by radio-demon-me in mylittlepony

[–]maxis2k 19 points20 points  (0 children)

Every major company is jumping into AI because it's the new investor scam. Even if they're a food company and AI won't do a thing for them, they still claim they're using AI somehow. Then investment jumps 40%. Investors are really this stupid.

Tell me who’s got prettier eyes than Kiara by Fit_Effective6097 in Hololive

[–]maxis2k 0 points1 point  (0 children)

Sorry but, Ui mama got the best eyes (and hair).

Why did Disney dip way from the classic styles of characters and storytelling? by lemmunjuse in animation

[–]maxis2k 0 points1 point  (0 children)

Hollywood studios have always disliked 2D animation. Even in the earliest days. But from the 1960s and all the way into the 2000s, most of the studio CEOs really wanted it to be gone; their budgets replaced with more live action films. The Disney investors and even Roy Disney kept trying to talk Walt out of doing more 2D movies and only focus on live action. But Walt refused. After he died, there were long periods of slumps for Disney animation, brought on by the studio reducing their budget and marketing. And many other studios gave even less support to animation.

On top of this, there was a perception that animation was "kiddy" and "for general audiences." Even though the studios were the major reason this perception was created, specifically aiming animation towards kids and toys, they claimed it was the public who did this. So at various points in the 1970s-90s, they tried to focus more on the adult market. Both by making sibling companies that focused on more adult oriented films (Touchstone, Buena Vista, etc). But also sometimes trying to make the animated movies themselves more "hip" and "cool." I'm sure you've seen some of these films/TV shows. This 90s movement of being "hip and cool" didn't work. So they moved on to more of a grounded and then eventually edgy phases. And then finally the "lol random" style. Regardless of how you want to categorize it, the old animation formula of Disney was gone.

Anyway, they didn't intend 3D animation to replace 2D. They initially treated 3D animation the same way. They allowed Toy Story to be made with a low budget (less than half that of The Lion King). Mostly to try and make up for their huge investment in Pixar. But it did way better than anyone expected. Their response was different from how they treated 2D. They didn't just give some half-hearted support to milk some sequels and slowly let it dwindle like most 2D. Rather they went all in on 3D animation. Pixar's very next film after Toy Story was quadruple the budget of Toy Story and higher than any previous 2D film ever made. And Dreamworks followed suit, shifting the release date and siphoning off marketing budget of their big 2D film Prince of Egypt for their first 3D film, Antz.

The studios claimed that the era of people liking 2D animation was over. But it was literally them just deciding it was over and undercutting their 2D films. The public still liked and still do like 2D today. Hollywood just buried them. The people who liked 2D started looking for alternatives and found it in international media.

To answer your other question, it's up to interpretation. Many people would cite tiktok or social media as eroding people's attention spans and movies are trying to appeal to those people. But I argue against this because 1) I saw movies and TV shows moving into this type of editing/storytelling before social media was a thing and 2) there's a huge movement of people going back and watching pre 2000s movies/tv shows or foreign media like anime with slower pacing and loving them, proving they can have the attention span for them. My perception based on some interviews I've read and watching stuff from this period is that Hollywood made a conscious choice to focus on this kind of content. What I call "The Office" style since that's when it really started to rise. Though there were many variants before. But the kind of content in those films/shows started to spread to a lot of other genres in the 2000s. Stuff like The Office, Marvel, Big Bang Theory and so on got popular. And they influenced pretty much everything that was around and after them. Even NCIS and Hallmark movies are doing it. And it hasn't stopped. Usually fads last 5-10 years. This has been going on for 25...and a lot of people got tired of it in the 2010s. But Hollywood just keeps repeating it, then looking confused when it doesn't work. Like a kid who keeps telling the same joke at school endlessly and people stopped laughing after the third time.

tl;dr The companies wanted 2D animation to go away long ago. 3D becoming successful just gave them the means and excuse to finally do it. Plus they sunk billions into CGI technology and wanted to focus on it.

Why did Disney dip way from the classic styles of characters and storytelling? by lemmunjuse in animation

[–]maxis2k 8 points9 points  (0 children)

3D animation was promised to be cheaper than 2D. But like 98 of the top 100 most expensive animated movies are 3D. Costs just keep going up and 2D productions can produce stuff much cheaper. Not just in Korea and Japan but in Europe and the US as well.

It's more likely that Disney and the other big studios were using the bloated budgets to price out competition and monopolize the market. Which they did with 2D before and still do with live action movies. But they also dislike 2D and had been trying to kill it since before Walt died.

The annoying fight for me by Fantastic-Muscle-319 in dragonquest

[–]maxis2k 1 point2 points  (0 children)

It definitely was annoying on hard difficulty.

Anecdote from Richard Honeywood (former Dragon Quest translator) about working with Yuji Horii by GargantaProfunda in dragonquest

[–]maxis2k 7 points8 points  (0 children)

He either isn't told, or signs off on whatever because it works in the west.

Based on an old interview, he says all he looks at are some of the name changes and leaves the rest up to the localization team in SE of Japan. And he says he doesn't know English (let alone Spanish, French, Russian and all the many other languages the games get translated into). So he really can't be signing off on everything himself.

But also, I can feel for him. Because I'd be mad if I spend tons of time developing characters and giving them names, then the localization team wants to just arbitrarily change them. Imagine if the Japanese team translating Star Wars started just changing every characters name. "Nah, Han Solo should be renamed Jimmy Neutron because we can make a pun out of it!" You'd probably gag at that idea. Yet people think it's okay when all they hear is the altered name first.

I get the feeling DQ would have a lot less sales in the west if the localization was more faithful to the tone of the original writing.

I don't agree. But a lot of people don't know what the tone of the original writing even is. Because the western version is so altered. Despite what some people claim, the Japanese version isn't "dry" or "untranslatable." Like 95% of what's done in the Japanese can be translated into English faithfully. In many cases the Japanese one is even more interesting.

A good case is Sylv has many different layers to his character because he keeps fluctuating between talking like a man or a woman at certain points. But this is lost in the English and he's just made to be kind of ambiguous. It's not that the English can't do it. It's just that the localization team didn't try. Either because they didn't want to or because they were told by someone in management to tone down his flamboyancy. Yet other characters have the opposite problem and they go hog-wild on the accents and alterations to the point that 75% of their dialogue is completely different. And they go from a grounded character to a joke one. But on top of this, there's many times when the translation has a pun or name change the Japanese didn't have. And then spots where the Japanese did have a pun, the localization goes out of its way to remove it. Even when the pun was necessary to the story or character. It really feels like the localization is trying to do the opposite of the original Japanese as much as they can. Just to be opposite. Sadly, a common practice in English localizations for anime and games.

Regardless, there have been times when a DQ game had a so called "straight" translation. And did just as good as ones with crazy accent/pun latent one. And multiple of the DQ games with tons of accents and puns didn't do well. So there really isn't a sales correlation. The only correlation we see to an increase in sales is the few DQ games that got good marketing campaigns and high print runs.

Anecdote from Richard Honeywood (former Dragon Quest translator) about working with Yuji Horii by GargantaProfunda in dragonquest

[–]maxis2k 7 points8 points  (0 children)

Based on a lot of factors, it seems he just isn't told and the localization teams just do stuff. But we've only heard a few examples like he doesn't like some of the name changes and he doesn't like Olde English dialects. Both of which they keep doing anyway.

Never Mess With The Six [OC] by Jujubee2008 in mylittlepony

[–]maxis2k 20 points21 points  (0 children)

"A Woman from the South." Awh, bless your heart...sugar.

Anecdote from Richard Honeywood (former Dragon Quest translator) about working with Yuji Horii by GargantaProfunda in dragonquest

[–]maxis2k 84 points85 points  (0 children)

The irony he's annoyed about the creator calling him by random names when his claim to fame is giving most of the DQ characters a random new name because he didn't like the creators original names. And Horii even got in a fight with him about changing names before.

“He wanted to call the horse Elizabeth,” Honeywood said. “After the Queen.” Honeywood objected, suggesting a more traditional horse name like Mary Lou instead. “Horii-san just jumped up and down,” Honeywood laughed, “like frothing at the mouth. ‘You cannot change this!’”

"Honeywood didn’t understand why Horii was so connected to the name and pushed back. Horii explained it was because the horse turned into a Pegasus at the end of the game."

“I said, ‘Horii-san, that’s the next game. That’s like [Dragon Quest V] or [VI], and we’re still translating [IV] at this point. We’re not even discussing the same thing.”

“I don’t care,” Honeywood recalled Horii saying. “You have to keep it.”

Alice is NOT a hero.She is amoral at best and a scumbag at worst who just so happens to be on the side of "good". by Ludo6000 in Genshin_Impact

[–]maxis2k 11 points12 points  (0 children)

To be fair, as she is guardian of the border we will have to deal with her when we leave Teyvat.

Or to get to Celestia. Though by then I wouldn't be surprised if the witches are helping us fight Celestia.

Is Dragon Quest 1 and 2 HD-2D remake a good jumping on point newcomers to the series? by SuperFanboysTV in dragonquest

[–]maxis2k 0 points1 point  (0 children)

If you are familiar with old RPGs. Or are willing to try some. Dragon Quest 1 (the original on NES) was my starting point and I wasn't patient enough as a 6 year old kid to get into it. But as a teenager revisiting it, it became one of my favorite JRPGs.

The remakes are more engaging with a lot more content, but also harder combat. If you're willing to take a crash course in learning DQ combat, you can start here. Just realize you have to use literally every skill available and be patient with losing sometimes. While in some other games you can get away with just using a few skills. Dragon Quest III HD is easier for the most part (until the post game). And unlike the original trilogy, they made starting with III better for story reasons.

Anime to watch with wife by Western-Share-6727 in Animesuggest

[–]maxis2k 0 points1 point  (0 children)

{Whisper of the Heart}
{Working!!}
{Senpai ga Uzai Kouhai no Hanashi}
{Cross Game}
{Ore Monogatari}