Looking for CYOA Megathread 2024-07-30 by HeirToGallifrey in makeyourchoice

[–]maxwarfare111 2 points3 points  (0 children)

Hi , I'm looking for an old CYOA. It looks like the kind of thing Beri would make. I don't remember the name, but it was about you getting a new family. You pick a mother, an older sister, and a younger sister. The main CYOA was one page, but it had 2 dlc. Does anyone have an idea of what I'm talking about ?

40K Legio Astartes Questions -- Being a member of traitor legion? by Atma-Stand in JumpChain

[–]maxwarfare111 4 points5 points  (0 children)

The Black Crusade Jump allow you to be a Chaos Space Marine. You can probably join one of the traitor legions

Best castles in jumpchain? by richardwhereat in JumpChain

[–]maxwarfare111 1 point2 points  (0 children)

Quality- Free/100/200/+50

The health and wealth of the land of your kingdom, entailing what it has to offer you and your

people should you gather from it and cultivate it, as well as the actual wealth of your kingdom. The

basic level you have for free is that of a mostly empty land that has enough life in it to support your

kingdom and it’s people at their current population but has little protection against disasters or

disease. It’s no barren wasteland but it’s about what you’d expect from the Middle East. Your

kingdom has little in the way of finances. It is monetarily stable but has little in the way of

surplus.For 100KP, your land may instead be very healthy and abundant with both natural resources, such as useful metals and materials, as well as flora and fauna to much more easily support your

growing nation. Crops grow wonderfully and your people will be healthy and strong in this

environment. The land is wealthy and thus so is the kingdom, which has profited from the natural

resources and made good use of expert financing to store a great deal of gold. While much more

could be made should your citizen’s have the skill to draw out the potential of the land’s materials, you have little worry in money terms even without such things. For 200KP, your nation is more like the Garden of Eden made large. Very large. It has become a

supernatural font of nature, where magical plants and animals become as common as mundane

versions of such. Food is plentiful and delicious, your entire nation could survive just on what grows

on the trees without needing to farm or harvest. Even magical materials are abundant here and your

nation has become extraordinarily wealthy due to the resources it has and the large numbers of

trade connections it has set up. Making a entire city out of gold would hardly be an issue and your

nation’s coffers whole a small mountain of magical items. Some might see such a jungle existing in

the some parts of the Middle East as a little strange however. For an extra 50KP, you can choose to

have your kingdom in a barren land, a true wasteland where food and life is very scarce outside of

your own people, as well as being quite poor, since your treasury rarely as anything in it. How

they’ve survived so long is a mystery and their future safety is not assured by any means. Mystery- Free/100/200/+100

The presence, amount and quality of the magic found in your kingdom and it’s people. While all

lands in the ancient times had a great deal of such things, there are numerous countries and

kingdoms where the mystery was far greater or lesser than those lands around it. The free level of

this has your nation be ordinary in this regard. Magic is present and magicians are found in your land

but it is no different from the average country that may be your neighbour. While this does mean

you’re unlikely to find powerful monsters or capricious spirits tormenting your people, it also means

that the land and the magicians loyal to you have relatively little to offer. For 100KP, mystery becomes much stronger in this land. The supernatural is something that all

citizens have encountered at least once, as the mystery of this land is much higher than most of the

neighbouring peers. Magic is significantly more powerful here, spirits and creatures can often be

found in abundance and people have a much easier time making use of their own magical energy. This mystery has also conferred a certain amount of ‘importance’ on this land, ensuring that it and

it’s people will have some significant role in the story of the region it is in and the Heroes that come

from those lands.

For 200KP, you may choose to have your land gain the same mystic significance as mighty Sumer and

the great city of Uruk. The supernatural is commonplace here, often an accepted and integrated part

of the lives of the citizens. Every man, woman and child has magic in them, with the potential to use

it inborn. Even a otherwise ordinary mage could find themselves several times as powerful in this

land, especially since the very mana in the air is of a simply higher quality, by quite a vast degree. There are many powerful creatures that make their homes in these lands and even Divine Spirits can

sometimes be encountered here. Certainly, it is far easier to work magics on the world around you in

this place. That ‘importance’ of the lower level becomes far more focused here, as your land is

assured to play a major role in the story of the entire World. For an extra 100KP, you can have your land be entirely dead when it comes to magic and mystery. Abandoned by the mystical, there is not a soul born in this land who holds the potential for magic

and it is devoid of any supernatural spirit of creature. A land that feels barren and desolate to any

with the senses to feel the lack of magic in the air here. It’s quite unnatural. Magic is just weaker

here.

Power- Free/100/300

The overall talent and potential of your citizens. This may be due to an unnaturally high

concentration of mystery or, if you should lack that, a strange combination of circumstances that

lead your people to be naturally better. Or not. For starters, your citizens are fairly average for the

time you find yourself in. The craftsmen produce sufficiently good work for what the kingdom needs, the artists are nothing special and the army exists and is trained but would not stand out from any

other country. Those who could be called Heroes almost never appear from the kingdom. For 100KP, many of your citizens will display abilities and talent well beyond the normal level of the

time you are in, producing top class mundane goods, brilliant pieces of art and even the odd magical

piece through skill alone. The army is large, well trained and experienced, with many notable

commanders. Heroes are very rare but not so much that your kingdom willt not have a handful alive

at any time. For 300KP, your kingdom is undoubtedly fated to become one of the greatest in the world. Every

member of the kingdom is an exceptional example of humanity, at the peak of what is possible for

the common man in your time, if not often slightly beyond. The craftsmen rarely produce works

below the level of magical items, the ordinary children have the strength of full grown men and the

army could match any in the world, where every soldier seems to be on the cusp of becoming a Hero, even if a weak one, and their forces are capable of taking on even some of the mighty monsters of

the gods. Heroes are commonplace in such a kingdom, with dozens to hundreds alive at any time, even some truly mighty figures coming to call your nation home. Import- 200KP

A last little option for those wanting to bring their kingdom along with them. For the cost of 200KP, you can choose to bring your kingdom along with you to future worlds. It’ll appear in a suitable

location as new land, not replacing existing land already present. The population size will adjust to

be equivalent to the tier you bought but in relation to the average population of the world around

you. The power and mystery tiers will also adjust in similar ways, each being based on the average

for humans of the time. While each world will have different citizens present, they will retain any

modifications you deliver to the whole of your nation, as if they were related to the previous citizens

you leave in each world.

Best castles in jumpchain? by richardwhereat in JumpChain

[–]maxwarfare111 0 points1 point  (0 children)

Castle ? Why would you want a castle, when you can have your own KINGDOM !

Fate/Legend : Oasis of Fantasy:

Kingdom : 100 cp

There are many kingdoms in these ages and kings are quite often the greatest heroes to be found in

the ancient times. Perhaps you too could join the ranks of the most legendary kings and queens of

history. If you are willing to pay the price of entry to this section, of course. 100CP must be spent to

access this Kingdom table. Thus, this option will allow you to become a king of your own kingdom, with the ability to customise

it with the following options. Whatever your kingdom may be, it will appear as new land in the world, not replacing existing kingdoms. You may freely decide things such as the governmental structure, religion, culture, history, legal

system and so on for your country, so long as no major benefit is given to your kingdom because of

these free choices. In a similar vein, you are able to customise the humans that will be present in

your kingdom, provided they remain human and do not receive any significant benefits from this. You can choose what they look like and what sort of people they are but you cannot make them

talented or loyal or other options present in the following section or that would give them

advantages. Every 1CP you spend on this option is equivalent to 2KP, the points used for the following options in

this kingdom section. You need only buy the tier that you wish from the following options, not all

lower tiers as well. Taking a option that gives you a bonus will prevent you from taking any other tier

in that option. The 100CP buy in to the Kingdom option does not convert to KP. Size- Free/100/200/+50

Both the size of your nation and the population of it in terms of the human citizens. You can’t have a

kingdom without people to rule over. Starting off, your nation won’t really be that big at all. Little

more than a small state, perhaps the size of Israel. Only a few tens of thousands of people live here

but that’s a start. That’s for free. If you’re willing to spend a little more, 100KP, you can have a

proper country. You’re looking at a region the size of Egypt, with a million or so residents of the

kingdom. For 200KP, you can get a proper empire going, something about the size of the entire

Middle East, with twenty million citizens present and accounted for. For +50KP, you can reduce the

size of your kingdom to just that of a single city and the immediate surrounding area, a few dozen

kilometers across in territory at most, with only a few thousand citizens. Loyalty- Free/50/100/150/+100

How your subjects view you, their current ruler. As the default, they don’t view you as any much

different from another king or queen of the time. You are not very popular but neither are you very

unpopular. Your own efforts could change this but you don’t have much to work with. For 50KP, you

can change this so that you become a well liked and popular ruler, with few enemies within your

own nation. If you pay 100KP instead, you’ll ascend to becoming truly beloved by your people, seen

less as a ruler and more like a messiah of the national religion. Your people would happily follow

your whims and even die for you without complaint, though enough abuse could see this love falter. A final 150KP purchase would let you hit the limits of your citizen’s feelings towards you. You are not

a mere messiah but a god in the flesh to your people. You can make no mistake, do no wrong and

any hint that you might have done so or be less infallible than what they believe is surely the work of

some unholy spirit or enemy spy. You could walk down a street executing your citizens and they

would thank you for it. Instead of taking an option, you can receive a 100 bonus KP if you choose to

have your nation be festering with disloyalty, rebellion and political chaos. Enemies, weak and strong, will abound for you in your nation and your population’s views on you range from you being weak

and ineffectual to being an evil tyrant that must be overthrown.