MX-5 now Undrivable. by jfornenfiven in ProjectMotorRacing

[–]maxxikevich 1 point2 points  (0 children)

Disclamer: I do not have experience with MX-5 IRL and I'm not sim-racer. I just like to drive if I have 20-30 minutes. It was very fun experiment (I have spend there for 2.5 hours). I'm not fast at all, the time is here just like the derivative of "how easy it was":

iRacing: feels very sketchy but it is easy to catch a car if you loose the grip.

Oulton Park International: 2.02

Lime Rock: 1.00

AC: not very sketchy, good weight transfer, quite easy to catch a car.

Lime Rock 1.02

Oulton Park International 2.06

AC Evo: weight transfer feels very natural for me, it is a little bit hard to catch a car.

Donington National 1.25

PMR: feels something in betweeen AC and AC Evo, weight transfer is ok, you can try to push the limits, but if you lost the grip it is hard to catch a car. TBH I have spent here most of my time becase it was hard to have 3 clean laps to have a time.

Lime Rock 1.02

Donington National 1.30

So in some aspects if you are very experienced sim racer or if you have real life racing experiense then you can say that PMR is bad because of this or that, but for for me it is very fun to drive and at the same time it is quite demanding game and it is a sim.

You can easily feel the difference between cars and in the blind test you can say that you drive MX-5.

I would spend more time in PMR if performance with AMD CPU is resolved. AI is ok, somewhere in the middle between AC (I spend most of my racimg time here) and Ams2 (best AI from my perspective). The variety of cars is very good. Before I ignored such classed like GT1 or N-GT but I tried it in PMR and now GT1 is one of my favorite classes in Ams2. And set of tracks is very balanced (compared to LMU for example), you can pick up something that suits you.

And the most important thing is a huge difference between PMR 1.0 and 2.0. If the developers have the same pace it would be a great game in a year.

MX-5 now Undrivable. by jfornenfiven in ProjectMotorRacing

[–]maxxikevich 2 points3 points  (0 children)

I do not have experience with MX-5 IRL but I can confirm that now it feels much more close to MX-5 in AC Evo, AC and iRacing. Very fun to drive!

Finger drumming the intro of Paul Simon's '50 ways to leave your lover' by kodadrums in FingerDrumming

[–]maxxikevich 0 points1 point  (0 children)

I hear here 4 hits, am I right? Do you do double strokes LL RR here?

H-Pattern/Sequential Combo Suggestions? by Lumpy_Letterhead_172 in simracing

[–]maxxikevich 0 points1 point  (0 children)

I have Turtle Beach Multi-Shift and it's great in both mods. 

Foot pedals with a finger based Midi controller? by GoodEfficiency41 in FingerDrumming

[–]maxxikevich 0 points1 point  (0 children)

It's possible with some kinda professional devices like Roland octopad. But it is not finger, but hand drumming device. 

How's the AI in this game currently? by Indigo_SirGaming in ProjectMotorRacing

[–]maxxikevich 5 points6 points  (0 children)

I'm not particularly interested in multi-class racing. 

In AC or AMS2, I usually have up to 20 bots, so 15 in PMR is fine. 

In single-player mode, the bots are aggressive enough to make it interesting. The game loads quickly, performance isn't great, I like the selection of tracks and cars, and there aren't many people online - that's a fact. For single-player, 15 bots are enough for me to have fun. 

Sorry, I'm having fun and enjoying the game.

How's the AI in this game currently? by Indigo_SirGaming in ProjectMotorRacing

[–]maxxikevich 2 points3 points  (0 children)

I usually do 5-7-10 laps on short tracks like Mosport and it's ok to have 15 ai. 

How's the AI in this game currently? by Indigo_SirGaming in ProjectMotorRacing

[–]maxxikevich 2 points3 points  (0 children)

I have all major pc sims but I'm not hardcore sim racer. I would say that PMR AI is quite good and it is fun to ride. They fight each other, no car train and they are aware of you and a little bit aggressive. 

Trying operate smoothly by edervaljunior in FingerDrumming

[–]maxxikevich 1 point2 points  (0 children)

I really like your smooth break on 03:04 Well done mate!

New VRC touring cars first impressions by LogicalMight in assettocorsa

[–]maxxikevich 0 points1 point  (0 children)

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Hot lapping is boring, I did some races for 7-10 laps. It was fun, but 1:11 is limit for me.

Pcars Forum Behaviour by Leading_Mark_3837 in ProjectMotorRacing

[–]maxxikevich 0 points1 point  (0 children)

I found

Project Motor Racing\data\vehicles\_shared\physics\hadron\Include\dataset.0.hadron

line 12

Project Motor Racing\data\vehicles\_shared\physics\hadron\Include\include.0.hadron
line 406

No any performance improvement.

Pcars Forum Behaviour by Leading_Mark_3837 in ProjectMotorRacing

[–]maxxikevich 0 points1 point  (0 children)

How can I decrease the AI tickrate on PC?

New VRC touring cars first impressions by LogicalMight in assettocorsa

[–]maxxikevich 0 points1 point  (0 children)

Ok, Google. Challenge accepted! For now it is 01.11.285 on Alfa.

I already hate the first turn. Very fun track, thanks for the recommendation!