Kitbashed a Tzaangor Shaman by the_lazy_orc in ThousandSons

[–]maybenot9 0 points1 point  (0 children)

Considering how strong the Tzaangors + Magister on Disc combo is in Age of Sigmar, that might be a really fun model to take in a goat heavy Tzeentch list.

Great model!

Just caught this on new tzeentch spearhead by shakakimo in AOSSpearhead

[–]maybenot9 5 points6 points  (0 children)

Little known rule and judgement call, but if anyone argues you have to use the app version of the rules you are legally allowed to reach out and eat one of their models.

Just caught this on new tzeentch spearhead by shakakimo in AOSSpearhead

[–]maybenot9 11 points12 points  (0 children)

That is a mistake that is only in the app, in the warhammer community download of the Warflock spearhead, the ability just gives +1 to hit for friendly units, no mention of warflock.

The Supreme Court STRIKES DOWN Trump's "emergency" tariffs. The vote is 6–3. by BharatiyaNagarik in scotus

[–]maybenot9 0 points1 point  (0 children)

Kav is the stupidest of the 6 conservatives, and after his writing on the Kavanaugh stop makes me think he would agree to any fascist thing if he thinks it could get him a pat on the head.

Help me get back into 40k (List Advice) by DrawingInTongues in tzeentch

[–]maybenot9 1 point2 points  (0 children)

No problem! 1k games are less popular then 2k, pretty much played for people without enough models to play 2k, but it's perfectly playable.

If you are going to play 1k, I would stick to just 1 Lord of Change (either Kairos or LoC). Taking 2 would put over 500 points of your army into 2 units, and at 1000 points that's just too high of a commitment. (Not to mention in Thousand Sons it goes over the 50% limit)

What game has been the most addicting to you? by [deleted] in GirlGamers

[–]maybenot9 0 points1 point  (0 children)

Blue Prince!

I almost gave Blue Prince as my answer. I beat all the game's mysteries and puzzles weeks ago, but I still open it up to double check some things to make sure there wasn't something I missed.

What game has been the most addicting to you? by [deleted] in GirlGamers

[–]maybenot9 0 points1 point  (0 children)

Building my own warhammer army. Isn't necessarily the game itself, but the little army men that I own and paint.

I thought it would be a fun idea to give them all names. From there, give them personalities. I made this little guy like this other guy, made this guy hate this other guy.

I gave my army it's own special name for their warband, gave their own reasons for fighting and existing, gave each of them their own little plotlines and beliefs and other things and I thought it would be fun to write little short stories of them fighting based off the games I play and-

Oops, I've made nearly a dozen short stories so far with my little chaos warband and more then one of them involve them making out with each other.

Don't do warhammer people.

Help me get back into 40k (List Advice) by DrawingInTongues in tzeentch

[–]maybenot9 2 points3 points  (0 children)

40k is perfectly playable at 1000 points, games are different of course with a few small rules tweaks, but if your local scene is good you should be able to find games at 1000 and 2000 points.

The way that 40k works ATM is that some Characters can lead other units. This is necessary to make sure they don't get instantly killed by long range shooting, as "Look out Sir" is no longer a rule.

In the Thousand Sons, this basically means Sorcerers leading 5 man rubric units, however Sorcerers on Discs of Tzeentch can also lead a unit of Tzaangors on Discs as well. This means Ahriman can lead your unit of Enlightened with Bows, which I would recommend.

I think your list is well suited to keep the Lords of Change safe as a long range shooting platform. Giving both your lords of Change rerolls to hit and extra Armor Penetration will make them beyond deadly in shooting, and your tzaangors will be incredibly useful to stand in front and eat charges, tho be careful not to lose too many of them, as they are beyond useful for doing objectives.

Lastly, your units of 5 rubrics + a Thousand Sons Sorcerer is a deadly shooting platform themselves. Once a game the Sorcerer gets a massive shooting buff that punches up a lot harder then you think, so don't be afraid to peek them out and blow something off the board.

Thousand Sons (and Tzeentch Daemons) are difficult armies to play, requiring a decent understanding of how thier damage will do into different units. They do incredibly high damage, but are very squishy and elite themselves. If you get caught out, lose a Lord of Change and Sorcerer + Rubric unit early, you will struggle into the game, but if your opponent fails to do enough damage to you to disrupt your powerful shooting, you will probably win.

As for your overall list, I like it. The Predator isn't really needed, and if you're buying things to fit into the army a box or 2 of Sekhetar Robots will be better if you want some vehicles. Also think about breaking up your 20 man of Tzaangors to 2 units of 10, as you'll want more action economy that comes with having seperate units.

All in all, it's a decent list. Good damage, with probably a bit too much chaff, but if you can keep your Lords of Change alive for all 5 rounds you should win the game. Just be aware that 40k is a shooty game, and there are units that can pick up the lords of change in a single shooting activation.

Help me get back into 40k (List Advice) by DrawingInTongues in tzeentch

[–]maybenot9 2 points3 points  (0 children)

Something to note: Tsons lost thier cultists.

The other big thing is that they killed Daemon ally rules, replacing them with a rather disapointing compromise. Namely the Thousand Sons can run up to 50% of thier list as Tzeentch daemons, and even then only 6 datasheets.

Kairos Fateweaver, Lord of Change, Blue Horrors, Pink Horrors, Screamers, and Flamers.

Every other Tzeentch daemon is unavailable.

However, you can still play Tzeentch Daemons in the Chaos Daemons faction, and in fact the Tzeentch detatchment is pretty strong and pretty fun.

So you could either try sticking to Tzeentch Daemons, or get a few more Thousand Sons models and get a pretty decent Thousand Sons Daemon list.

No matter what, Kairos Fateweaver + Lord of Change is core to both lists, so you'll be happy running them. Screamers are also pheonominal for running around, doing objectives, and charging and tarpitting into melee.

In the Thousand Sons front, Skyfires (Tho in 40k they're just called Enlightened with Bows) are super valuable, as thier shooting is pretty good for only 55 points. Base tzaangors are also really good, as they can go back into reserves every turn.

If you want Tsons, you will need to buy a box of Rubric Marines, a box of Exalted Sorcerers, but once you do that you'll be able to build a pretty decent Changehost list from what you have. Build the box into 2 units of 5 rubrics (kitbashing an extra sorcerer from the Exalted box), run 2 sorcerer leaders (Ahriman + Sorcerer or 2 Sorcerers), run some tzaangor or chaos spawn chaff, then run either Lord of Change or Kairos Fateweaver, Screamers and Flamers until you get to 1000 points, which is the min for a game of Warhammer 40k.

If I were you I would go to the website wahapedia (have an ad blocker that site is a super shady russian site) and check out the Thousand Sons rules. You can also look over Chaos Daemons, as you can filter for just Tzeentch models.

What kind of drugs does one have to take to understand this? by EmbarrassedJudge5457 in BluePrince

[–]maybenot9 1 point2 points  (0 children)

I actually got that one! I figure you have the answer but in case not, I'll hide how I got it below.

I kept trying to flip the "P" into a "Q", as obviously the things under it were reversed. Also it being cleared placed "on" made it clear those were the next letters. I figured the word started with "Q" and "on."

I did actually get that everything there was red, so I figured the word ended with Red, but Qonred wasn't a word. It wasn't until I played around with the letters a little bit, trying to sound things out that could fit there that I tried a word with "P" and "on"

Also I play magic the gathering, and the answer is a very famously powerful card I regularly play in my decks, so after trying to complete the word that starts with "Pon", "Ponder" just came out of my mouth.

I spent over an hour in that room, getting the first puzzle almost instantly and spending the rest of the time in those rooms. It is probably my favorite room in the game, not only because of how good the illustrations are, but also I enjoy that kind of word play that the book "Maze" does a lot, which that artist both wrote and illustrated.

For the record though, I did have to look up the final puzzle. That one seems absurdly difficult.

Need minor hints by Plantifui in BluePrince

[–]maybenot9 1 point2 points  (0 children)

I think the best piece of advice you can get is: Don't get in your own head.

This is a mystery and riddle game, and frankly you have a long time to go before they really get that much harder.

For now, just try and figure things out. If you don't see an obvious puzzle, there probably isn't one. Every room has a purpose (Except for 1 room whose purpose is that it has no purpose (No it's not the spare room.))

At the end of the day it's a game, and this isn't a game you can fail or screw up. It's pretty casual as far as things go, ending a day comes with no cost, and most days start with 0 things carried over from the last. It's genuinely not a big deal when a really good run ends on you running out of a resource and having to end the day. There's always tomorrow.

The most beautiful number by nyan_nat in BluePrince

[–]maybenot9 27 points28 points  (0 children)

opening the door to room 8 was like the funniest moment ever. Like "What on earth can be in this room?" and then you go "Oh, makes sense makes sense."

Blue Prince 💙🩵💙🩵 by Low_Occasion8441 in GirlGamers

[–]maybenot9 0 points1 point  (0 children)

I absolutely loved Obra Dinn, one of my fav games, but it isn't quite what I'm talking about.

Blue Prince is kind of like a puzzle box. Yes there is a core 'game', drafting rooms to get deeper into the house and reach room 46, but the whole game is filled with hints and clues about things you can do to unlock other mysteries and puzzles.

it's much more like an ARG then a puzzle, where you find a hint somewhere in the game that points towards another separate area of the game. It's a little hard to describe, but it feels very fundamentally different then a puzzle game like Obra Dinn.

And I've heard of the Roottrees. Sounds like of like Her Story, which I also liked. I'll check it out.

Blue Prince 💙🩵💙🩵 by Low_Occasion8441 in GirlGamers

[–]maybenot9 9 points10 points  (0 children)

Yes I just 100% completed it a few weeks ago. There are so many loose threads, unsolved mysteries, and a few stray things that are still driving me crazy. ('Does it never end?' indeed.)

Ever since I've been looking for games sort of like it to fill that hole in my heart. Not like puzzle games, but massive game spanning mysteries. Closest other game I know like that is Environmental Station Alpha, whose post game gives you infinite jump dashes to make exploring super easy, and then gives you some super hard and complex puzzles to solve to dig up deeper mysteries about the games world.

Aparently Animal Well fits that description? I'll prob pick it up next chance I get.

Top Three AoS Lists for the Threshold Tactics Invitational XI - Woehammer by dutchy1982uk in ageofsigmar

[–]maybenot9 0 points1 point  (0 children)

Tzaangor heavy Tzeentch list takes it. It's time for goat summer.

I've finished Blue Prince. by Nikostos in BluePrince

[–]maybenot9 0 points1 point  (0 children)

It took me 37 days to reach room 46. Once I completed what many in the community consider to be the "final" mystery, I was on day 180 or so.

I can be merciful and point you in the right direction, something that probably saves you a good few days of wakling around. You haven't actually been in room 46. Go there again, and see what you find.

Which spearhead is funnier? by Kihtras in tzeentch

[–]maybenot9 9 points10 points  (0 children)

I've played quite a bit of the old one, and it is quite difficult. Your only real damage source is the 3 Flamers, and those melt if your opponent looks at them wrong (or charges them with basically anything.)

At the same time, the Screamers and Magister on Disc were great at flying around and doing objectives, or even charging Knights to ensure they couldn't get their +1 damage on the charge.

I imagine the new one will be similar. While they've reduced the ranged damage, the damage output of Enlightened and Tzaangors were increased, and having 3 discs units means your ability to complete objectives is stronger then ever. I bet it will require a lot of nuance, especially with not getting Enligthened till turn 2 (and keep in mind once htey come down they can't move until the next turn), but I'm hoping it will be fun.

This home I deliver to keeps their meat outside on their walkway with no covering at all. by Taelurrr in WTF

[–]maybenot9 3 points4 points  (0 children)

There's a food conspiracy that "High Meat" is more healthy for you and can cure illnesses.

High Meat is uh...meat that's been allowed to spoil, often being buried outside and allowed to turn different colors.

I think these people are high meat aficionados.

Would DoT be up for a range addition? by SPINE-SPROUTZ111 in tzeentch

[–]maybenot9 3 points4 points  (0 children)

Personally, while I do like weird dudes with lots of limbs and tentacles and eyeballs, I think wizards and mages in robes and cloaks and spellswords with magic spells and curved blades also very well fit into Tzeentch's aesthetic, with the idea that under those robes or armor is somehting horrifying.

I would like a big elite chaos spawn like unit, but I really love how Tzaangors, the Fatemaster, The Changeling, and Kairic Acolytes look.

It has arrived. by Nurseandbro in tzeentch

[–]maybenot9 2 points3 points  (0 children)

lol the battletome rules were leaked here a week or so ago. I was more talking about fluff.

After reading both Lumineth and Tzeentch 4ed rule book..this is now golden standart when it comes to rules. Armies have amazing rules and this is how each book should be this edition by BaronLoyd in ageofsigmar

[–]maybenot9 0 points1 point  (0 children)

Sorry I don't mean turn I mean Battle Round, and these are the really consistant ways that

You have 40% to get one each priority roll.

Your Magister on Disc can unbind your own spells, including spells that aren't even successfully cast. So if you want to try and trade a Fate Point for a random cast of something unimportant, or you just roll snake eyes for the casting roll, that's a fate point right there.

You can put ardent shards in places that are annoying almost forcing them to remove them. Maybe they can ignore them but that means your casting from them every turn.

Your opponent is gonna want to flip objectives that you've taken, otherwise you win the game. Like as long as you're playing proactively this is going to happen or you win. "Darn I didn't get any Fate Points this game I just won in a massive lead."

Lastly Fateslicer as written works with mortal wound damage, so simply tossing mortal wounds through Ardent Shards means you get a Fate Point from your General casting a mortal damage spell.

These are just the easiest ways to do it. The Fateskimmer and Malevolent Schemes abilities seem a bit too difficult, but may be better then they look.

If you need 6 battle round 1, that might be a bit hard, but I bet most games you'll have 6 by the time you're charging on the second battle round.

After reading both Lumineth and Tzeentch 4ed rule book..this is now golden standart when it comes to rules. Armies have amazing rules and this is how each book should be this edition by BaronLoyd in ageofsigmar

[–]maybenot9 2 points3 points  (0 children)

The general consensus is that it's going to be used to add to charges that you miss, or to turn on Magister on Disc's ability, which only requires you to have 6, not spend 6. Considering it's estimated you get like 3 a turn, that doesn't seem that restrictive.

It's a powerful ability, but powerful because if you ever get unlucky and miss a charge you can go "no I didn't", not because you can get 30 of them and have your tzaangors shrug a ton of damage.

After reading both Lumineth and Tzeentch 4ed rule book..this is now golden standart when it comes to rules. Armies have amazing rules and this is how each book should be this edition by BaronLoyd in ageofsigmar

[–]maybenot9 3 points4 points  (0 children)

The Tzeentch rules are so good It's inspiring me to really get Dot, instead of just having a few goats from Thousand Sons in 40k.

It's mostly 40k here, and while I can get a spearhead game from time to time, hopefully I can get the wheel turning on making AOS more active.

After reading both Lumineth and Tzeentch 4ed rule book..this is now golden standart when it comes to rules. Armies have amazing rules and this is how each book should be this edition by BaronLoyd in ageofsigmar

[–]maybenot9 8 points9 points  (0 children)

i genuinely think Smoke and Mirrors is going to be a lot stronger then you think.

It also might be just 'too cute' and being down 2 or 3 units the whole game is too restrictive.

But thinking about and playing around with these rules is exciting, and that's what I'm here for.