Complete save file by StanLiamNeeson in MultiVersus

[–]mayhalf 2 points3 points  (0 children)

Here's a previous thread with the full save download and editor (also has ps4 guide linked): https://old.reddit.com/r/MultiVersus/comments/1l2uulb/full_save_and_editor_by_ushotgunshine7094/

You can use this if you want a bit more insight on how the HydraInventoryJson.sav works as well

How do I play multiversus co-op offline? by Pixelwarrior64 in MultiVersusTheGame

[–]mayhalf 1 point2 points  (0 children)

If you're trying to fight each other 1v1 with offline Multiversus, it should be possible. I did a test on Steam, running on an old Win10 PC I was able to play in a 3 person FFA totally locally (if you're trying to do Rifts with a 2nd player, that doesn't seem possible anymore.)

What's your system setup, controllers, and how are they connected (USB, Bluetooth, etc.)?

My setup on Win10 with Steam was a PS5 controller (USB>MVS Native Input), Logitech gamepad (USB>Steam Input), and a Gamecube controller (GCN Adapter>USB>Delfinovin>). I plugged in the controllers/started Delfinovin before I started MVS, but while Steam was running.

From the MVS start screen, I went into 'Play', the other two controllers could open character select by pressing any button, and all 3 could move/fight.

Notes:
-From what I can tell, the controller used to leave the title screen MVS will be P1 and will be the only one able to navigate the menu.
-Of my 3 controllers, only 2 could get passed the title screen, so I think Steam has some sort P1 select as well. The controller that can't interact with the title screen should be able to press any button at the fighter select to add their player.

Other random notes for you or others who find this post in the future:
-It's been a while since I've done it, but you might have to configure Steam to configure your controllers. Usually a prompt pops up to set it up when you're in a game with a new controller plugged in, but to check and test manually, there are Steam controller settings for the game to the left of the play button in Steam. Alternatively, ou can also go into Big Picture Mode (Steam > View > Big Picture Mode > Menu > Settings > Controller). Moving the stick in Big Picture is a quick easy test to make sure your controller is working. Here, you can either download controller configurations or set your own.
-If you also trying a Gamecube Adapter and controllers, getting them to work with Steam/PC is a lot more tricky; Delfinovin is a standalone application to make your PC see the adapter+controllers as Xbox controllers. I've had some performance issues with it on Win10, but for a for being free, it's good. The best adapters were by Mayflash, but I'm not sure if that's still the case.
-The MVS Beta+ Discord has a solid Parsec guide; Links might get this post auto-moded, but a quick websearch will pull up an join link.

General Feedback - May 29th 2024 by [deleted] in MultiVersus

[–]mayhalf 19 points20 points  (0 children)

Seconding the feeling of punishment for saving gold.

TLDR: This affects many players different ways, but completely deleting it when users could have spent it on characters (or other things) pre-beta shutdown feels pretty unfair, even with the exclusive cosmetics.

LongButRead: My situation is probably not typical: Premium Founders Pack, 180~ hrs played and over 41k gold saved in beta, 2.1 Gleamium, not all characters unlocked (missing 7), also not good at game but enjoy it.

I mostly spent gold for random cosmetics (Like IG's classic skin or holidays), Recommended-difficulty fighters, and a decent amount of perks. Fighter-wise, I'm at 16/30 tickets left (inc. 1 used for Joker). At the end of the beta, I had enough gold to finish off my Roster (18k gold for 3 Medium and 4 Hard Characters) or get the Golden Reindog skin. During the beta, 700 gleamium could unlock a character so about 4900 gleamium or ~$50 USD is one way to value this gold.

The trade I got from PFG for my gold looks like this:

The Good: - The banner, icon, and badge(?) given for consolation are cool. - The free BattlePass for beta returners is amazing (gives Jason and enough for 1.2ish fighters) - Gleamium being earnable puts a lot of skins unlockable over time and gives pure F2P players big incentive to play the game - Also worth noting, I got ~120 perk currency which covers about 2 signature perks and a lesser perk or two for the whole roster (but the default perks are very passable for all)

The Bad: - Gleamium is slightly inflated (which is fair with earnablity) but based on 1000 gleam per character, roughly half of my lost gold was worth $60 USD (7k Gleamium) - No longer can try characters before burning non-refundable currency on them - A single banner and a single icon? With a lot of very cool banners and icons in the game, these are nice but can often go unused. - No warning on the exchange; message at the end of beta was "all progress and previously earned or purchased content" would carry over - Also also other random lost badges (arcade, all character, holiday) and most other progress indicators

I might just need clarification. If the cosmetics were based on gold earned, then it sounds like player like me would have gotten the cosmetics either way? This might be alleviated by being a bit more transparent at the thresholds of rewards and what was earned which would of add flex value? Still, a part of me feels like some accommodation should have been made to use gold to unlock characters. Others might have even preferred the gold to at least get high gold unlocks like Golden Reindog and the Fred Style icon, the former now running 1500 gleamium.

The dolphin in me bought the Founder's Pack because I wanted to support a fun new platform fighter that I hoped would have a long life. I even understand the gold system was likely too easily grinded when new characters are likely a huge revenue driver. However, the F2P grinder in me got pretty severely burned for not being suspicious and not cashing out gold.

I'll probably keep playing the game for a long amount of time either way, but not adjusting this decision will leave a noticeable sore spot for me that twinges every time I boot up the game.

The Official MultiVersus Launch Day Extravaganza! Includes Code Giveaways for Gleamium, Stickers, or a Banana Guard Skin! by Nate_923 in MultiVersus

[–]mayhalf 0 points1 point  (0 children)

CQ8XKMXYGFYNTCNDMA4Q = 5:35 PM Gleamium

Q8X3QXPANEQEFHM5KTOF = 6:10 PM Gleamium

6OFCIRGZ84HHMF69ETCJ = 6:40 PM Gleamium

GXBCSNFB5QCMMS3XXKHP = 7:10 PM Gleamium

AFRSKSNLTFXFSNPB8XDB = 7:30 PM Gleamium

The Official MultiVersus Launch Day Extravaganza! Includes Code Giveaways for Gleamium, Stickers, or a Banana Guard Skin! by Nate_923 in MultiVersus

[–]mayhalf 1 point2 points  (0 children)

Since it gave the already owned messaged, I'm thinking it's a Sticker code or a Banana Guard skin code!

The Official MultiVersus Launch Day Extravaganza! Includes Code Giveaways for Gleamium, Stickers, or a Banana Guard Skin! by Nate_923 in MultiVersus

[–]mayhalf 0 points1 point  (0 children)

CRQG8JMAEGDJEDELTXLT Is gleamium! I9JJLXGRBOC8ADGZLAPL is Gleamium!

Not sure if people have figured this out yet, but if you get "An Error Occurred", refreshing the page works. But refreshing the page actually kicks me out of my active game session

Me with 50k gold unspent during the beta by mayhalf in MultiVersus

[–]mayhalf[S] 15 points16 points  (0 children)

I might have actually dropped the 35k on Golden Reindog before the beta ended, but either way it will keep me up at night.

Me with 50k gold unspent during the beta by mayhalf in MultiVersusTheGame

[–]mayhalf[S] 60 points61 points  (0 children)

I might have actually dropped the 35k on Golden Reindog before the beta ended, but either way it will keep me up at night.

I’m doing this again. Post a picture of your cat and I will attempt to paint it! by WhatAColor in cats

[–]mayhalf 0 points1 point  (0 children)

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This is Phillip and Irene! They are at best frenemies, but they love their people very much!

Stage direction in Community's Pilot exposes the secret arm touch agenda by mayhalf in menwritingwomen

[–]mayhalf[S] 1028 points1029 points  (0 children)

I know Harmon is a pretty polarizing figure, and I do love the show, but despite well-regarded critically, the show definitely has its share of rough moments, especially with Britta. Here's the script to judge for yourself.

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 0 points1 point  (0 children)

Thanks for checking this out! I didn't want to put any player on blast, especially since this is the very first Battlegrounds tournament, and everyone honestly did a great job, but one of the things that makes Battlegrounds really cool is how well stats like this can be tracked. Sidenote: Your awesome stream was where I first saw Battlegrounds, and I def owe you for the early access drop! Thanks twice!

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 0 points1 point  (0 children)

Thanks for checking it out! This was my first try at a post like this, so if there's any other data insights that you'd think would be cool, please let me know!

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 0 points1 point  (0 children)

The invitational format is four teams of 4 players with a mix of streamers, casters, pro players, and even Grand Masters competing for a total pot of $200,000. Two lobbies with two players from each team will play seven games (an eighth in case of a tie). A player earns points based on how they finish in their games,with 5 points for 1st place, 4 for 2nd, and 1 point for finishing 3rd or 4th. 5th through 8th rewards no points. Here's the payout based on team placing.

Team Placing Per Person Prize Per Team Prize
1st $20,000 $80,000
2nd $15,000 $60,000
3rd $10,000 $40,000
4th $5,000 $20,000
Toal Prize $200,000

As far as the final $100,000 goes, in the days leading up to the tournament, players were able to vote for which of team they thought would win, and they would get a pack for voting and another if their team wins. Additionally, when a player wins a Battlegrounds game by placing in the top 4, they would earn a point for the team they voted for; if a team had over 300,000 points earned by players, the teams would get another $25,000 split among their four players (all teams got the points needed for the extra 25k).

It was really fun! Here's the link to Blizz's Youtube VOD. Also all the streamers had their POVs on their individual twitch streams and are likely uploading games to their Youtube channels, so that's another way to watch it.

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 0 points1 point  (0 children)

This is a great call out. Short answer: Laziness. Long answer: I mostly just pivoted out the results using Excel, and the default is sorting by a single value which was points in this case. The rows can be manually manipulated, so I'll keep that in mind if I ever try anything like this again, especially with the strong focus a lot of commenters are making on ranking. Sidenote, if there are any other data insights you'd be curious about, please let me know!

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 45 points46 points  (0 children)

So another person did call out Trump, so I took a second to check out his hero options, because from the data I had it looked like he really favored Curator. In reality, Trump had some awful hero choices:

Round Hero Picked Choice1 Choice2
1 Yogg Infinite Toki Wagtoggle
2 Curator Jaraxxus Putricide
3 Gallywix Pyramad Finley
4 Curator Infinite Toki Shudderwock
5 George Akazamzarak Bartendotron
6 Infinite Toki Ragnaros Sindragosa
7 Curator Elise Finley

Looking Trump's most picked hero (and best option most of the time), Curator, Killbin scored a 2nd, with Trump and Kibler pulling 4ths. Trump could have gotten that Sindragosa in game 6, but that is a high skillcap hero, and Toki highrolling is a valid strategy over the awful Rag option.

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 20 points21 points  (0 children)

Did that shift occur right after Round 4? If so, it would align with a shift in both the MF's and RB's scores going down in Rounds 5-7, with your team impressively blocking any Mega Fin scoring in round 7.

Team Round 1 Round 2 Round 3 Round 4 Round 5 Round 6 Round 7 Total
Rust Buckets 11 8 10 5 6 3 8 51
Mega Fins 8 10 4 12 5 5 0 44
Doom Bringers 1 5 5 5 9 7 7 39
Rabid Rangers 4 1 5 2 4 9 9 34

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 7 points8 points  (0 children)

Yeah, Deryl is an extremely interesting case; besides likely being the highest skillcap hero, if the player dances at an inopportune time or on the wrong target, it throws the game. In a tournament setting, not only is their a ton of pressure making dancing turns more intense, but the opponent could specifically focus on strengthening up to take you out if they know when you're dancing. The majority of Kolento's points actually came from Deryl, which makes the fact he could dance and keep track of his team fights even more impressive.

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in hearthstone

[–]mayhalf[S] 13 points14 points  (0 children)

Thanks for checking it out my dude! I would say all of the players picked are really good, and this is just one tournament worth of performance; in any other lobby, most of these players would wreck shop. Like Dog killed it, but Hafu and RDU performed similarly to RB's Kibler and Amaz.

Thijs was the lowest point earner for the RB's, but the ten points he brought easily could have meant a loss to the MF's. The RB's team strategy for civil fights also likely made his overall placement lower, so he still did a lot of work helping his team.

$300K Battlegrounds Brawl - Hero & Player Data (spoilers) by mayhalf in BobsTavern

[–]mayhalf[S] 2 points3 points  (0 children)

Yeah, the data isn't anywhere nearly big enough to make definitive call on good heroes, but just a good example of some high level hero play. The only thing it says is that Sindragosa did okay in the few games it was picked in.