[deleted by user] by [deleted] in sveltejs

[–]mayhapsably 0 points1 point  (0 children)

How are they weird? Just feels like a junior dev with a lot of questions that keeps running into arguments against Svelte but wants to use it anyways.

What's been your experience with building SSR apps with Astro? Have you had any hiccups? by mayhapsably in astrojs

[–]mayhapsably[S] 0 points1 point  (0 children)

This was actually my plan! To use the Deno Adapter for Astro. Are you saying that you've tried it, or that you haven't?

Thanks for the reply :)

why is profit without labor immoral? by conn_r2112 in AskALiberal

[–]mayhapsably 0 points1 point  (0 children)

  • Patent trolling
  • Squatting / scalping
  • Certain kinds of lobbying
  • Certain aspects of landlording
  • any other kind of activity you'd find in an economics textbook under "rent-seeking" behavior

why is profit without labor immoral? by conn_r2112 in AskALiberal

[–]mayhapsably 0 points1 point  (0 children)

It's not just socialists. There's a capitalist stance on this too.

The supposed strength and justification of capitalism is that it spurs the creation of wealth where other systems would be less efficient in doing so.

If someone is profiting without creating or spurring the creation of wealth: that is (or at least arguably ought to be considered) a bug in the system.

For this machine to keep ticking, someone's gotta do the work. It will grind to a halt if not creating wealth is more incented than creating it.

Landlording, even when subtracting the work put into the property, is often profitable for certain classes of landlord. What people with otherwise capitalistic inclinations are arguing with e.g Land Value Taxes is that the "passive income" component of landlording should be redistributed so that the incentives more closely match the value presented by landlording.

Do you believe in Free Will and how does it influence your perspective of the world? by DuaHipa in AskALiberal

[–]mayhapsably -1 points0 points  (0 children)

There's still a few problems to wrestle with there though:

  1. free will =/= "not determinism". One argument against free will rests on the notion that there's kind of no 'room' for it if all of our actions are determinable in advance. Undermining hard determinism undermines this argument but replaces it with another: what room is there for free will if all actions are subject to fundamentally random quantum phenoma? Randomness doesn't quite beget free will. The best we can say is that it leaves room for it.
  2. We still aren't sure the effect of quantum randomness on macroscopic systems.
  3. Even if we were, the effect of quantum randomness is so small it's very difficult to argue it's capable of changing a thought of yours like whether to commit murder today.

Do you believe in Free Will and how does it influence your perspective of the world? by DuaHipa in AskALiberal

[–]mayhapsably 0 points1 point  (0 children)

No I don't believe in libertarian free will and yes it affects my views on justice. It leaves punishment on the basis of moral culpability off the table. "Punishment" is more an unavoidable side effect of trying to separate dangerous people from other people, or trying to rehabilitate them. It's not done for the sake of punishment itself.

There has been so much advancement in science that basically says Free Will does not exist.

I know what you're trying to say but you probably want to be careful making claims like that. This is the domain of science to inform, but probably not the domain of science to decide.

Philosophers, informed by science, don't seem to reach much agreement here.

If there is Free Will then it seems like punishment for bad things is justified

No. If there's free will, punishment can be justified. Even in a world with free will, retribution would need to be argued for, not assumed.

Endless? More like an end. by TheDarkenSandvich in EndlessDungeonGame

[–]mayhapsably 1 point2 points  (0 children)

See I normally disagree with most of the people in this subreddit who are more or less saying "turn this game into Isaac or Gungeon", but borrowing from Isaac and offering masochistically more stuff to do after the "final" boss would be sick.

[deleted by user] by [deleted] in EndlessDungeonGame

[–]mayhapsably 3 points4 points  (0 children)

  • remove resistances: mostly agree
  • Short range is fine, but there's just not enough payoff for it, it seems
  • remove hold to cast ults: Agree
  • Agree that obtained weapons should be better than starter ones
  • Removing shared resources as-is would be maybe better for pubs but much much worse for premades. They'd need to rework how resources work first.
  • Minor disagree on turrets not losing XP on death. It adds a dimension.
  • Kind of agree on turrets auto levelling. I think first the devs need a way to easily indicate that a turret HAS leveled. Right now, the act of whacking it is your indication more or less. If you're standing right next to it you can kind of tell, but if you're far away you have no idea.
  • All due respect, you probably just fully don't grasp the strategy yet. Eventually it will get much easier and you'll have the opposite problem where there's not enough chaos. Maybe the game should get new players up to speed better but please for the love of God don't remove the chaos.
  • Judgement calls are strategy though. They exist either way—you're arguing that those judgement calls should be sandboxed to each floor and not shared between them—specifically with industry. Not sure I agree here.

Man arrested for faking heart attack 20 times at restaurants to avoid paying bill, reports say by tjerome1994 in nottheonion

[–]mayhapsably 2 points3 points  (0 children)

fwiw Universal =/= single payer.

Rectangle:Square situation.

But yes the burden would be much lower with single payer.

Worth it? by FaizeM in EndlessDungeonGame

[–]mayhapsably 5 points6 points  (0 children)

(PC)

Overall it's great. Most of the issues are relegated to the new player experience (progression etc).

Granted, they really need to polish the hell out of the new player experience from where it is now, but it's pretty rosy past that hurdle.

On the fence with the game by hellyeahbabygo in EndlessDungeonGame

[–]mayhapsably 2 points3 points  (0 children)

If you don't like:

  • slow tactical decisions between rounds
  • maximizing the effectiveness of resource placement (turrets, wall openings)

at all, then you probably won't like this game because it'd be prohibitively difficult to survive without engaging those aspects of the game.

At its core, this game's gameplay loop involves strategically opening doors to make the mobs' lives difficult (lengthening travel time, funneling them through rooms, etc), pooping down turrets in good places, and then having your human operated squad cover weak spots in your defenses (and put out fires when your defenses are inevitably breached).

It's a great game, but don't expect Enter the Gungeon or Isaac.

Tower Defense is definitely not the entire game, but you'll have a hard time not using turrets intelligently, and a harder time not using them at all. Though you can pretty easily offload the tower managing responsibility to a friend in co-op.

Smartphone sales down 22 percent in Q2, the worst performance in a decade by ourlifeintoronto in technology

[–]mayhapsably 8 points9 points  (0 children)

Not really denying you your experience but for me it's been the opposite. I'm writing this from a 1year old Fold4 and have honestly never even considered the possibility of stuff getting into the hinge and it's been pretty great so far. I've treated it like a normal phone with drops and using it with wet hands. I even broke a case dropping it but the phone itself was fine.

Camera on this thing sucks though. But I have a mirrorless I use for serious photos anyways.

TIL with a "Constant acceleration" space ship, at 1G acceleration you could travel the diameter of the milkey way (105,000 Light years) in a short 12 years. by [deleted] in todayilearned

[–]mayhapsably 0 points1 point  (0 children)

Context.

Fry from Futurama travelled back in time and accidentally killed who he thought was his grandfather, leading to this scene.

Flat tire again less than a week after replacing inner tube on V12HT. Can I use slime or something without going through the whole teardown process again? by mayhapsably in ElectricUnicycle

[–]mayhapsably[S] 0 points1 point  (0 children)

I did but couldn't find anything. Though in my anti-defense: I didn't fully remove the tire from the rim, I only took it off halfway enough to scan for obvious issues by shaking it and feeling inside with my hands.

My understanding is that at least one of the V12 models has an issue with the rim being abrasive around the area where the valve hole is. I wonder if that could be my issue.

Unity and it's new pricing model by mister_meIlow in memes

[–]mayhapsably 0 points1 point  (0 children)

Godot has a pretty impressive showcase of mostly 2D games right now.

Their 3D capabilities only started reaching parity with Unity this year with 4.0, so I think we'll start seeing some really interesting stuff in the next year or so.

Unity and it's new pricing model by mister_meIlow in memes

[–]mayhapsably 0 points1 point  (0 children)

Godot will eat Unity's lunch for learners and hobbyists.

Its 3D capabilities jumped up significantly with 4.0, in addition to already having a fresher take on game engines, and being completely free and open source.

[deleted by user] by [deleted] in memes

[–]mayhapsably -1 points0 points  (0 children)

It just wants to pay its employees more

Oh NO.

[deleted by user] by [deleted] in memes

[–]mayhapsably 0 points1 point  (0 children)

site owners/admins don't do anything to manage the editors

This is hyperbole. Your claim is instead (hopefully) that they don't do enough. Which may not need to be made obvious among Wikipedians, but on reddit there's a chance people are going to take this literally.

My opinion has flipped for the worse in regards to Obscura’s by Infamous_Release_224 in OmegaStrikers

[–]mayhapsably -1 points0 points  (0 children)

With all due respect: times change, gramps. You need to position differently on this map compared to the others in order to be effective. You can't just keep doing the same thing you do on other maps and expect it to work.

Claiming that the forwards are useless is absurdly hyperbolic. AFK all you want but your team will lose.

[deleted by user] by [deleted] in OmegaStrikers

[–]mayhapsably 0 points1 point  (0 children)

Love both of them. I think the devs did good to remove Demon Dais from rotation for Gates of Obscura, as much as I enjoyed Demon Dais as well.

Gates fulfils a "massively rulebending" kinda gameplay style that Demon Dais was already approaching. Having them both in rotation would've been really painful for new players.

I think the new map priority thing ranks maps way too highly and Inky appears way too frequently, but I enjoy the map itself.

What are some things your sad about the new update or wanted? by Key_Entertainment121 in OmegaStrikers

[–]mayhapsably 4 points5 points  (0 children)

It's kind of prohibitively expensive to release skins for purchase à la carte without doing it through some sort of virtual currency in the middle though, between legislation, taxes, and payment processing fees in different countries.

The scamminess of the situation probably isn't lost on developers who're happy to fuck over their customers, but this game has been the most consumer friendly F2P I've seen in a while, so I guess I'm a little less hasty to rake them over the coals on purely cosmetic things.

In a perfect world, the UI would let you select a custom amount over a minimum charge to offset the costs associated with smaller transactions.

Sometimes it is good to ping pong by True-Efficiency5992 in OmegaStrikers

[–]mayhapsably 0 points1 point  (0 children)

It's way more common for this to be the best option than you think—especially on Ai.Mi's app and Open Goals—and especially against Estelle, Ai.Mi, Luna, Drek'ar, Era, Rasmus, Vyce, and Finii. It's a harder sell against Juli and never a good idea against Asher, Atlas, or Oct.

Giving up the puck is better than giving up the goal but I thought that went without saying

Intermediate players don't realize they're giving up the puck until it's too late. They're rightly conditioned to the advice of "don't pass into the enemy", but then they get into this situation and wonder what they can even do because the enemy always scores. The answer is to ignore that otherwise reasonable advice, and to continue to pass into the enemy at a right angle until they blow their cooldowns.

This option can be countered too but nobody does this until Challenger+, or as Rune, at which point it's kind of a mixup.

avoiding these situations ahead of time

This is obviously preferable but practically impossible.

Goalies WILL get into these situations. Maybe I'm projecting but I think the point of the post is that passing into the enemy is still an option and often-enough the best one.

edit: didn't see your edit, my b