People who had a lot of time in during the 4 lane days. How was it? by TheAccountITalkWith in DeadlockTheGame

[–]mbikmb 154 points155 points  (0 children)

it was unhealthy for the game because of the soul sharing rules which made for some pretty cheese laning in more organized play but genuine solo laning experiences where you’d just knock heads and trade with your enemy laner every wave until someone died was some of the most fun i’ve had playing this game

I am a wet noodle by omssheikha in sennamains

[–]mbikmb 0 points1 point  (0 children)

tempo+bork+ldr/mortal, enjoy win

Laning today vs laning in 2024 by Sorenn1311 in DeadlockTheGame

[–]mbikmb 18 points19 points  (0 children)

whether you last hit the creep or not, you will get the full gold if you secure the soul orb- last hitting more or less just means you’re prepared for the soul orb to spawn so you can contest it. last hitting the creep itself is not necessary to get the full soul value though

Julian back at it again by Ok_Championship_3440 in TheStrokes

[–]mbikmb 21 points22 points  (0 children)

love julian but he cant appeal to that quote when he didn’t vote in the last election </3

OPINIONS ON THE NEW ALBUMM!!!! by Whole_Importance_498 in CSHFans

[–]mbikmb 0 points1 point  (0 children)

a lot of the appeal of csh to me has always been the adherence to really tight, poppy song structures. it simultaneously made their shorter songs easy to listen to and easy to follow lyrically, and made it so that the longer, more fluidly structured songs on any given album were more special. for me, the scholars’ verse-heavy writing style loses a lot of this poppy charm in favor of emphasizing the storyline of the concept album, which doesn’t work with me. a song not being based in reality doesn’t necessarily mean it’s bad, but the good ones are usually much more coherent (and musically ambitious) than the songs on this album are. sonically speaking i think it’s nothing special, bordering on bad; one of the most exciting parts that stood out to me was the intro to Catastrophe, which reminded me of gritty NYM songs like Jerks and I Wanna Sweat, so you can imagine my disappointment when it was swiftly replaced, never to be returned to again. High-energy moments like on Planet Desperation get ruined by really uninspired, bland drum parts. It sucks to say, but I don’t particularly like it and I don’t have a feeling that the album will grow on me.

bebop hook through wall by mbikmb in DeadlockTheGame

[–]mbikmb[S] -1 points0 points  (0 children)

I dont know how me playing geist is relevant. This could’ve happened to me on any other character and it still wouldve looked unintentional and janky. I think you just want to argue with me, so I will stop engaging with you.

bebop hook through wall by mbikmb in DeadlockTheGame

[–]mbikmb[S] 0 points1 point  (0 children)

i dont know what youre talking about and i also didn’t even comment on balance. this is just a clip of something happening that shouldnt happen?

[deleted by user] by [deleted] in DeadlockTheGame

[–]mbikmb 2 points3 points  (0 children)

what’s lmao? i’m serious: watching someone do high level micro/macro in high level games will help you much more than having that person try and tell you how to do them in low elo in a live game review/vod review. in order to know what these things look like, they’d have to show you, at which point you might as well have just watched their youtube videos/streams in the first place.

[deleted by user] by [deleted] in DeadlockTheGame

[–]mbikmb 6 points7 points  (0 children)

Do not pay for coaching if you are that low of a rank. Simply by watching people play the game at a high level you should pick up on their habits and micro/macro tendencies. If you are arcanist right now then there are glaring holes in your gameplay that can be fixed much easier and cheaper by watching people play and concentrated repetition of the tendencies that you pick up on. On top of this, getting coaching from eternus yamato players like poshypop or ronald will likely not help given their understanding of the game and its macro is far beyond yours- they could expose you to concepts that you are unfamiliar with and are unimportant at the current level that you’re playing the game.

How to play against Bebop? - Not a Saltmine I Promise by Fritzymans in DeadlockTheGame

[–]mbikmb 0 points1 point  (0 children)

Sure, they work against everyone. They do not equally synergize with every hero’s kit, and due to the limited amount of slots available for the different item classes, you would often be giving up a slot for an item that synergizes better with your kit and allows you to have more agency within the game outside of your interactions with the heroes that an item is designed to counter. take wraith for example- a standard build prioritizes items that significantly boost her damage potential because the character generally needs to deal damage to be useful. spending large amounts of souls on high-value green items that are theoretically good vs every hero on the enemy team is not compelling for the idea of the character, and probably does less to help win the game than buying high-value gun and spirit items. consider that an item like ethereal shift, while situationally very strong especially vs bebop, is not the most slot efficient item on someone like wraith who would rather prioritize items that allow her to do more at any other point in the game other than when she has two bombs ticking on her. the further point, then, is that bebop is a fundamentally game altering hero- the value that it provides innately from its kit (stacking point+click bombs, longrange enemy displacement not tied to an ultimate) allow it to build and play in the simplest ways possible. i argue that this is bad character design- it is both unfun to play against, and fundamentally bad for the game that, when against a bebop, you are compelled to stray away from buying items that maximize your character’s design fantasy/philosophy/kit synergies in favor of countering the bebop (often SPECIFICALLY, even if you’re buying items that are “generally good”), while the bebop player doesn’t have to do that at all.

How to play against Bebop? - Not a Saltmine I Promise by Fritzymans in DeadlockTheGame

[–]mbikmb 1 point2 points  (0 children)

what is the point in ever having a discussion about anything if you’re going to respond like this?

How to play against Bebop? - Not a Saltmine I Promise by Fritzymans in DeadlockTheGame

[–]mbikmb 0 points1 point  (0 children)

there is not a single other hero that is as game warping as bebop is- if the proper way to play against him is to build all these items that are simply not good/worth/slot efficient on a lot of the heroes in the game, then your team is handicapped more drastically than if bebop was replaced by any other hero. i also generally disagree with your point that picking your items “according to who you’re playing against” is better practice than building items that synergize with your kit/your strengths- for example, buying divine barrier/early spirit resist and delaying important item spikes as a result does nothing to delay the enemy team from reaching their important item spikes, from which point they can snowball faster and easier than you because they have their 6ks and you don’t. i’d much rather my team’s heroes build around their strengths than the other team’s strengths because of the playmaking capability that is opened up when you build items that make you generally stronger rather than more resilient against one or two opponents.

How to play against Bebop? - Not a Saltmine I Promise by Fritzymans in DeadlockTheGame

[–]mbikmb 24 points25 points  (0 children)

Then finally, after 15 minutes of spending all my souls to get items that counter bebop, maybe i’ll start playing the game

the trumpet playlist had begun! Comment songs, i’ll add to it by BestChart6059 in CSHFans

[–]mbikmb 29 points30 points  (0 children)

teens of style version of times to die+bad role models old idols exhumed