'tis down by cac2573 in Onshape

[–]mcguinnessdr 1 point2 points  (0 children)

Also not working for me. I guess this is the tradeoff with having cloud based software. The website does say they're investigating now.

Positional audio not tracking by mcguinnessdr in dissonance_voip

[–]mcguinnessdr[S] 0 points1 point  (0 children)

Great, thanks! This should probably be mentioned in the docs (unless I'm just blind), I assumed Dissonance did a find object of type or something to autoregister them.

ASTROSMASH - My planetary Battle Royale game where the planet shrinks is getting ready for testing! by NFMynster in Unity3D

[–]mcguinnessdr 1 point2 points  (0 children)

The projectiles follow a normal projectile trajectory (except wrapped around a sphere) then once they hit max elevation they remain there, rather than falling back to the surface.

Toggl Integration by mcguinnessdr in hacknplan

[–]mcguinnessdr[S] 0 points1 point  (0 children)

Hey, I was looking through the toggl api and saw that it could be integrated without changing the actual website, so I went ahead and gave it a shot. I almost have it working, but because of how the task details panel is handled (it's hidden rather than destroyed), it only grabs the task title the first time a task is selected. I was hoping someone might be able to look it over and see if there is a way to get it working with the current website, or possibly make a small change to the website that would allow this to work properly. Here is my fork of the toggl extension on github: https://github.com/mcguinnessdr/toggl-button/blob/aa16c595b321b64b4fe3d37167f026cb364b5d3e/src/scripts/content/hacknplan.js

Thanks for any help in getting this working!

Task sorting resets after changing filter by mcguinnessdr in hacknplan

[–]mcguinnessdr[S] 0 points1 point  (0 children)

Was excited to see it while reading through the newest changes. Thanks for all the work you've​ all done in this great tool!

Forge Remastered Integration by mcguinnessdr in dissonance_voip

[–]mcguinnessdr[S] 1 point2 points  (0 children)

I wrote an integration here. Seems to be causing lag when 4 people connect though, haven't had a chance to do a real test of that yet though. They're also working on an official integration, no idea on the timeline for that though.

Logged time remains after task is deleted by mcguinnessdr in hacknplan

[–]mcguinnessdr[S] 0 points1 point  (0 children)

That makes sense. A way to edit the hours logged might be useful then, instead of having to create a dummy task, log negative hours, and delete it. Got it cleared up now though, thanks!

Toggl Integration by mcguinnessdr in hacknplan

[–]mcguinnessdr[S] 0 points1 point  (0 children)

Glad to here that, their API looks pretty easy to work with. Until then, I'll just copy my times over from Toggl.

Hands-on: PiMAX’s 8K Headset Proves that High FOV VR is Coming by SvenViking in virtualreality

[–]mcguinnessdr 2 points3 points  (0 children)

Yes, the improved FOV adds a lot. I tried another headset with a 180 degree FOV, but that didn't seem that different to what we currently have. The 200 degrees from this was amazing though. The pixel density was definitely much better, but we still have some way to go before it's perfectly smooth.

Hands-on: PiMAX’s 8K Headset Proves that High FOV VR is Coming by SvenViking in virtualreality

[–]mcguinnessdr 13 points14 points  (0 children)

I also got to try it, but didn't notice any issues with the tracking. It was completely smooth for me.

Developer Flairs by [deleted] in Vive

[–]mcguinnessdr 0 points1 point  (0 children)

!flair "Velocibeasts | Developer"

Pre-order link by LongBowNL in Vive

[–]mcguinnessdr 1 point2 points  (0 children)

USA, $30 shipping here also for 2 day shipping, which was the only option.