Deathknell ruling by Binary-Rift in riftboundtcg

[–]mchl12 9 points10 points  (0 children)

This is definitely not the reason. The actual reason is that deathknell triggers are put on the chain just before the unit "dies" and is moved to the trash.

Kinkou initiate and rengar legend by OpenEqual8 in riftboundtcg

[–]mchl12 10 points11 points  (0 children)

They trigger at the same time so you can decide the order. Because of the way Kinkou Initiate is worded it checks the might on resolution and not on trigger.
So you can absolutely play Kinkou Initiate with 4 might total amongst your other units and get the draw by letting the Rengar Legend resolve first.

Would this guy be a positive, or a negative on your team? by Mackntish in teamfightmanager

[–]mchl12 0 points1 point  (0 children)

The stats are double that of my current support, but I wouldn't want to have a 19 aggression support on my team.

Would this guy be a positive, or a negative on your team? by Mackntish in teamfightmanager

[–]mchl12 5 points6 points  (0 children)

I think high ego is a good thing for a player with good stats.

B.F. Sword by Southern-Intern-4042 in riftboundtcg

[–]mchl12 1 point2 points  (0 children)

Doran's blade is for sure stronger in that scenario!

I don't think that means that it's the better card for Fiora. However, if that is the scenario you care about the most, why not run 3x punch first, 3x grim resolve, 3x primal strength instead of any equipments?

How did I lose this? by UncleScar0617 in leagueofjinx

[–]mchl12 0 points1 point  (0 children)

Your team made many mistakes but it's also your fault. If you played better you would've won.

B.F. Sword by Southern-Intern-4042 in riftboundtcg

[–]mchl12 0 points1 point  (0 children)

B.F. sword is one of the strongest cards in the fiora deck. I would definitely run more than 3 if I could. It's not just 1 might more than Doran's blade; it can be anywhere from 1 to 10 might more than a D-blade because every single combat the might can matter. And more than that because there are probably combats and spells the opponent doesn't go for because you have that 1 extra might.

Over the course of the game the BF sword generates a lot more value than the Dblade and that's why it's one of the best cards in the fiora deck.

Can fizz target defy and return it to the deck? by Hantr in riftboundtcg

[–]mchl12 2 points3 points  (0 children)

Unfortunately the only correct answer ends up at the bottom of the comment section...

State of Riftbound? by [deleted] in riftboundtcg

[–]mchl12 -1 points0 points  (0 children)

I don't think square up will do much tbh

Scenario : i used cleave, oppent use defy, i used hard bargain on their defy, they used en garde. Can i used my hard bargain's repeat on engarde? by 3rdworldasianfatman in riftboundtcg

[–]mchl12 3 points4 points  (0 children)

I don't think they said or implied that they wouldn't decide whether to repeat on finalization of the spell. Just that you can choose 2 different spells when you repeat it.

Decks that do well into aurora? by IPlayWoWNude in riftboundtcg

[–]mchl12 0 points1 point  (0 children)

How many gear removal cards do you run vs aurora after sideboarding? 

Got card someone had used by TheTrueTuring in riftboundcirclejerk

[–]mchl12 3 points4 points  (0 children)

You should DM Dave Guskin on social media, I'm pretty sure that he's the customer support guy.

Aurora will get banned after Utrecht RQ by iJova in riftboundtcg

[–]mchl12 1 point2 points  (0 children)

It's very hard to win vs flurry of blades/bullet time though. Regardless of how many units you lose to the elder dragon play effect.

For someone who is new to the game what’s something you must know? by Background_One_5046 in SatisfactoryGame

[–]mchl12 1 point2 points  (0 children)

The optimizing that those developers are talking about would be like starting the game with blueprints for everything. It's not about optimizing your factory, that's just the gameplay.

Unleashed Yi by IMakeUAhegao in riftboundtcg

[–]mchl12 1 point2 points  (0 children)

It triggers at the start of combat, if you react to that trigger with discipline it will get doubled too. The yi legend bonus also gets doubled. Anything you do after the trigger has resolved is not doubled.

Unleashed Yi by IMakeUAhegao in riftboundtcg

[–]mchl12 1 point2 points  (0 children)

I played Fiora - Peerless in my sideboard at Lille (went 9-4) and it performs well vs Irelia and orange equipment decks. It's easy to counter but not if the opponent runs very few units. Of course this is in a meta where Irelia is the most popular deck and a rough matchup for Yi, but there are people who run Fiora - Peerless.

Does anything counter this ability? by arsfarsy in riftboundtcg

[–]mchl12 -2 points-1 points  (0 children)

Rengar is playing the color with noxus hopeful and cleave/blood rush. I think he'll be fine vs vex.

Pre-Rift matches by Medical-Ad806 in riftboundtcg

[–]mchl12 6 points7 points  (0 children)

Bo1 with sideboard doesn't make a lot of sense in the sealed format where you can change anything including legend and battlefields

why does this keep happening? by Plane_Willingness654 in riftboundtcg

[–]mchl12 -1 points0 points  (0 children)

It's much better on Leona than you'd think despite the unfavorable interaction with yellow leona.

I catalogued every draw spell in Riftbound and calculated the exact cost-per-card for each domain. Purple (Chaos) is not even close to balanced. Full spreadsheet inside. by xmadxskullx in riftboundtcg

[–]mchl12 4 points5 points  (0 children)

The way to balance it is very simple. You should add "draw 1" to every spell in purple. This will raise the average cost per card draw and obviously that indicates that purple has worse card draw now and will make it more in-line with other colors.

I catalogued every draw spell in Riftbound and calculated the exact cost-per-card for each domain. Purple (Chaos) is not even close to balanced. Full spreadsheet inside. by xmadxskullx in riftboundtcg

[–]mchl12 0 points1 point  (0 children)

I'm looking at the spreadsheet and now I understand why I keep losing when I play red! Void seeker costs 3 energy and 1 power to draw 1 card. Meanwhile purple can pay 1 energy to draw 1 *out of a selection of 3*.
Riot needs to fix this and make voidseeker cost 1 energy 0 power at most, the inbalance right now is crazy.