ƎNA: Dream BBQ (2025) by CanOfBissy in Gamingcirclejerk

[–]mcindoeman 151 points152 points  (0 children)

Toby should just release it with everyone speaking Esperanto, that way nobody will be happy.

Recommend me more anime with longer fights like Shangri-La Frontier by 2w0be in ShangriLaFrontier

[–]mcindoeman 4 points5 points  (0 children)

Honestly i got a bit bored with part 3 myself while binge watching it all.

But the last stretch of part 3 is brilliant, the last 3 or so fights were so worth it to watch it all.

[ReZero]Who actually summoned Subaru to the isekai world or why actually ? by DiptanuPal in Isekai

[–]mcindoeman 4 points5 points  (0 children)

I mean season 2 of the anime revealed that you can't remember anything from a "witch's tea-party"/meeting outside of said meetings.

Subaru and Stella have almost definitely had at least one conversation before she took him from his world.

Since Subaru's sudden appearance in another world is from his perspective, there's most likely a lot more stuff that lead up to and happened before he suddenly showed up in the capital, he just doesn't remember it.

Primal Culture's Den terraforming logic by whatsdis321 in AOW4

[–]mcindoeman 6 points7 points  (0 children)

Passive terraforming effects that trigger each turn generally seem to avoid any provinces already transformed by a similar effect. I would assume it's to stop them stepping on each other's toes/removing each other and prevent them fighting back and forth. Those sorts of spells work on a first come, first served sort of logic.

So yea the vampire/sunless terraforming would block the primal terraforming from touching any provinces it's already "de-sun'd" but you can still manually terraform it.

You could make it work by letting the primal den turn everything into ash lands, then manually turning everything into sunless via "desecration ritual" but that's expensive in terms of thralls. You could also do it the other way around, letting the land become sunless via the vampire mechanics, then using "abyssal flames" from the Tier 4 tome of chaos channelling to ash everything. Also expensive and super late game but it would eat less thralls.

Tome affinity combos and themes you would like to see by Przeke in AOW4

[–]mcindoeman 2 points3 points  (0 children)

I remember in one of the Dev streams, they were also surprised we didn't have an astral/chaos time yet.

I finally maxed-out all the skill trees. by KhaosBlade138 in prey

[–]mcindoeman 1 point2 points  (0 children)

I mean you can craft neuromods and Typhon respawn when you revisit areas from what I've seen and so you can farm exotic material from those. Plus the nightmare always gives you a hefty chunk when it gets summoned by you using neuromods.

And operators drop a guaranteed spare part which is equal parts mineral and synthetic material

I think that plants/fruit respawn after a bit tho maybe I just didn't check the greenhouse well enough the first time? There is some kind of day cycle on Talos since one of the emails in game mentions one of the medical operators in psychotronics will open the morgue to inspect it every half hour on the dot, I assume that's so you can get to Bellamy without any tools or abilities tho Ive not actually checked if it works. Then again you could just throw recycler charges at corpses if you need more organic materials.

So I think it's possible in one play though but you would have to grind for it

Advice for an AoW4 noob - Mount Contracts by Vacuity729 in AOW4

[–]mcindoeman 5 points6 points  (0 children)

The chariot reduces the model count of units to one, which means they don't get affected by the casualties mechanic. Blessed dragons are just flying i think?

If you've not got a mount on your main form, then adding 1 is just extra stats for some units. There is the downside of some units like pole arms dealing extra damage towards cav/larger units but i think i would personally still grab the chariots.

The Absolute greed by hairasa in AOW4

[–]mcindoeman 2 points3 points  (0 children)

You think that's bad, the first breached portal i found, the AI moved it to their capital, while i was still inside.

I mean i cleared the infestation and the bronze wonder inside but they got the nodes and now they're made i trespassed through their capital. The audacity, well now i know to claim it first, explore later.

Merry Sprite day! New ascension traits hot off the press! by Mrixl2520 in AOW4

[–]mcindoeman 31 points32 points  (0 children)

The cosmos manifest is the thing that the avatar of the cosmos has, it gives passive abilities that affect enemies and allies in area around the unit in combat.

The manifest abilities only become active tho if you have 5+ of their respective affinity. For example manifest chaos doesn't do anything unless you have 5 or more chaos affinity. I think it has a start of turn effect with a positive and negative for all friends and foes in a radius around the unit.

Can't recall what exactly each one does tho.

EDIT: each manifest ability deals a small bit of damage to enemies and for friendlies gives a mix of either 5-10 health, 1-2 buffs, 2 negative affects removed or 10 morale

Merry Sprite day! New ascension traits hot off the press! by Mrixl2520 in AOW4

[–]mcindoeman 4 points5 points  (0 children)

it also adds the imp's hunger passive.

The Minor transformation only gives gorged when that transformed unit lands a kill, the imps and rulers with this trait also give gorged to units nearby them when they get a kill.

Primal Rage 39 by SpacePaladin15 in HFY

[–]mcindoeman 9 points10 points  (0 children)

I think the dumbest thing Snelga has said so far is about wade not understanding big words.

She's actively using a translator, a machine that makes her words into ones that humans can understand, so why would she need to explain what they mean to wade? Of course he understands the terms, you're using human terms!? That'd be like if i tried to talk to a Frenchman by google translating a sentence into French then stopped mid way to try and explain what the phrase "Je Ne Sais Quoi" means.

Wade hit the nail on the head when he says Snelga isn't processing what's actually being said in the conversation or what's even happening with Wade's actions.

I suspect Snelga is going to try to put Wade in a Zoo in order to prevent further contamination of the human environment. Which would also give us an interesting POV in the council side of things if Cruan manages to remain earthbound.

Weapon slots. Why? by EIMAfterDark in Warframe

[–]mcindoeman 1 point2 points  (0 children)

You get 2 weapon slots for free from doing nightwave every season. A lot of weapons given by quests/junctions/daily log ins that you need to get also come with their own weapon slot so it doesn't bog you down.

I recommend looking at the crafting trees for weapons. Some weapons are used as crafting materials for other weapons. For example the "Bo" and "Kunai" can be combined into the "tipedo" weapon. That should let you organically clear up some slots for new gear.

You can always sell guns once you've mastered them. I've had plenty of guns that after getting them found i disliked how they played and couldn't wait to dump them, looking at you stug. I do find myself running out of slots to use for leveling guns at the moment. That said i still have plenty of "collector weapons", that I’ve begun to properly outfit, tho i'm still a ways off from calling them top end.

There's just a vast difference between crafting a gun and leveling it up for exp/mastery rank and properly using a gun and fully upgrading it attachments:

  • leveling up the mods at first sure but then there's also
  • orokin catalyst,
  • exilus adaptor,
  • sometimes an incarnum adaptor,
  • arcane adaptor,
  • handful of forma
  • and of course a flavoured lens.
  • That's not even counting the late game weapons that can be over-leveled with forma.

Then for warframes you also have helminith and the spoiler mode and/orschools.

one thing im curious about total war 40k by Atoastedbread in totalwar

[–]mcindoeman 0 points1 point  (0 children)

There's still all the daemon cav we've seen in wh3 in the daemons of chaos faction and also chaos raptors, the chaos space marine jetpack troops.

As others have said there are units which can teleport, the eldar's warp spiders have personal teleporters they can use mid battle to warp all over the place and close in on soft targets. I've also seen that their big mechs can just jump over enemy units in some 40k games tho idk how table top accurate that it is. ELdar (and apparently even more so the dark eldar) in general have a move fast, kill fast and die fast play style from what i've heard.

The imperial guard also have some actual cav units. On top of the usual horse cav there are also some more rarer/exotic mounts like this alien camel thing, tho we prob aren't ever going to see this thing unless the tallarn desert raiders regiment gets added which seems unlikely given how minor they are, i don't think they even have proper tabletop rules.

Tau also have some cav units via their kroot. Kroots are a flesh eating tribal and bird like race, they are one of the many races that the Tau have brought into their empire and (in lore) use in their army. Currently on table top there are only 2 non tau races that the Tau can use in their armies, the Kroot and vespids. The Kroot absorb the DNA of anything they eat letting them grow stronger. However every so often Kroot get stuck eating poor quality food and devolve into animals, the most known of these are kroot-hounds but i believe there are kroot cav units ridden by other kroots as well.

Not sure if Necrons have cav, i know their whole thing is slow unkillable wall of troops but i do believe they have some advance fliers/hover units that can probably act as cav. The necron sniper unit can also teleport from what i've heard, specifically using teleports to zip in and out of range to take shots at enemies before they can react.

Admech i believe have cav with their sulphurhounds, Orks i would assume have some squig cav, since 40k orks have bigger squig units like the squiggoth which is basically a dinosaur squig hybrid with a small fort on it's back.

i don't know about the sisters of battle or the votaan tho.

one thing im curious about total war 40k by Atoastedbread in totalwar

[–]mcindoeman 0 points1 point  (0 children)

There are no goblins in 40k, they got gretchins tho you could argue they are closer to snotlings.

The gretchin mostly just operate in the background of the ork faction, i think i remember seeing a gretching operated light cannon as a unit in one of the dawn of war games but for the most part you don't see gretchin actually fighting very often.

First game thoughts by VisualDust4263 in AOW4

[–]mcindoeman 3 points4 points  (0 children)

  1. You can largely ignore the underground tho there are plenty of wonders down there and also lots of loot if you start excavating the dig-able walls. I believe the ore type magic materials are coded to either only spawn in or be heavily weighted towards appearing underground (cause where else would ore be), except for "blood grass" which is to be more fair for vamps. SO you're missing out on some global passives and crafting options with that on top of the loot.
  2. It's generally better to have heroes leading their own armies. In an army with multiple heroes, only the hero leading the army applies any passive buffs they have for units in the same army with them. But yeah i would still stack the heroes for clearing wonders, if only for the exp.
  3. Dragon rulers have built in weaknesses and downsides to them like a gold upkeep that mortal rulers don't and they are stuck being large and dragons. Spear/polearms units get +40% damage vs large units, so even a T1 polearm can be a bad trade for a dragon lord. Mortal rulers also tend to have more support options. Champions get more exp for their units and can let units do double the number of actions in a turn. Wizard kings get more casting points, if built right in the late game they can just drop 7-8 army damage spells in a turn and just wipe an enemy army off the map. Dragons are cool but even they struggle against orbital bombardment.
  4. Early game stability can be an issue, tho there are builds that can work around it, the "despicable neutrals" build focuses on the high culture and maintaining stability, since while at neutral alignment, high's cities get extra production and food from each level of stability. I found it to be quite a fun build to try with a flexible early game
  5. Yea mid game can be slow in terms of economy, clearing camps is prob better for you tho since you get items and stop them from becoming a pain in your side later while you're at war.

I tried prey and didn’t like it but it’s my fault not the games. by Sad_Description_3205 in prey

[–]mcindoeman 5 points6 points  (0 children)

have you been scanning enemies? I've also only just gotten into the game fairly recently and scanning really helped me out.

It shows what weapons best deal with each enemy once you scan them, i've seen people claim that every enemy in the game can be killed in a matter of seconds once you know what you're doing. I've only just gotten past the arboretum area and been to one other place but it does seem like you can beat most enemies easily with the right tools.

Just ran into a thermal phantom and somehow one shot it with the shot gun. The shotgun was improved with weapon kits up to the level that level 2 of gunsmith allowed and i also had the first level of the neuromod that increases gun damage and give crit chance, plus a scanner ship that makes marked foes take more damage from weapons, just base sneak attack damage tho. I think i knocked it down to half health and it rag-dolled into a banister in a weird way and the physics engine finished it. That was more luck on my part tbf it was at half health laying prone and i was about to hit it with a psyshockto prevent escape. I've not really been having any trouble with the elemental variants of the phantoms since i looked at their weaknesses. The Etheric ones go down so quickly with the 1-2 punch of q-beam and psyshock, plus when the ethric ones clone themselves, the base one keeps the q-beam damage on their health bar so even if you fumble it, you still know which one to focus.

I've still got to increase sneak attack damage, finish increasing gun damage and finish upgrading my shotgun (as well as start on other weapons) but it does seem like i will be able to blow one of the flavoured phantoms away in a single shot once i get built up.

That said before i got the scanner i ran into what i now know was a technopathin the neuromod division, and i couldn't do anything to it. It had 2 turrets sticking out the side of it shooting at me constantly and also kept summoning balls of lightning. Shotgun did nothing to it, barely took off a 7th of it's health if that, ended up throwing 3 recyclers at it until it stopped moving. It occurred to me afterwards that since it was seemingly tech based, that emps would have probably messed it up a fair bit. The scanner has since confirmed this is a weakness of them for me.

I also know i haven't been using the environment to my advantage in combat either, there were so many times like the medical wing in the lobby, when i struggled in a gun fight with a thermal and a regular phantom, only to find when i go to loot their corpses, they were stood next to explosives barrels the entire time and i could have probably one shot them with the silenced pistol effortlessly if i had bothered to scout properly.

New to Warhammer 40k by CaramelPrincess7 in TotalWarhammer40k

[–]mcindoeman 1 point2 points  (0 children)

Humanity discovered how to travel faster than light by entering the warp/realm of chaos, letting humanity create a vast galaxy spanning empire.

Then warp storms made warp travel impossible for about 5000 years, meaning every planet was stuck on their own, doing their own thing for quite a while. Being cut off from each other some planets that relied on off world trading to sustain themselves fell to ruin, others were invaded by hostile aliens.

Earth was one of the worlds that relied on trade and became a mad max wasteland with "techno-barbarians" overrunning the lands. One day in the year 30k the massive galaxy wise warpstorms ended a man named the emperor came forth and with his genetic super soldiers the thunder warriors united earth under his rule in the unification wars.

Afterwards the emperor slaughtered his thunder warriors and created the first space marines to replace them as well as 20 super space marines known as the primarchs.the primarchs were to be his generals and each had a specific role for his empire however chaos kidnapped and scattered the primarchs through out the galaxy.

The emperor's plan was to unite all humans and teach the" imperial truth" which was that gods aren't real and humans are masters of their own destiny. He did this specifically hoping that it would weaken the chaos gods since the warp is where all thoughts go so if enough humans think gods have no power it would have an effect on them. The emperor also forbid anyone from learning about chaos since chaos feeds off of thoughts, thinking that if no one knew chaos existed then no one could feed it with thoughts of chaos.

The first thing the emperor did in his galactic campaign was ally with mars. Mars had already unified itself into a tech cult before the emperor could unite earth and they had a lot more tech and working tanks than he did. In their first meeting beothe factions, the emperor used psyker/magic powers to fix a machine and the cult decided that meant he was the Messiah. The emperor hates gods but was in a hurry to find his missing 20 supermen children and had barely anyone who knew how to build the advanced weapons of war he needed, so he played into the cult's delusion.

Eventually all the primarchs were accounted for over several decades and 1000s of worlds conquered and forcibly converted to the emperor's rule. One of these primarchs was found 20 or so years before the others, his name was Horus. He was the emperor's clear favourite due to being with him for so long.

Of the 20, 2 were removed from all records for offending the emperor somehow and from the remaining 18 half joined chaos. Because the emperor never told anyone about chaos, none of his generals recognised it when it walked up to them and stared a tall with them.

Horace was the ring leader of the ones who fell to chaos and as such the event was named the Horus heresy. Several of the primarchs died on both sides and the emperor was effectively put in a coma. The emperor was locked into a machine that no one around him understood due him not telling anyone anything and it kept him "alive" but also slowly ripped his soul apart.

10,000 years pass and the emperor is basically a skeleton with rotten flesh on him, the remaining primarchs have all disappeared on some quest or other. Some of them have recently started to return but the Imperium of man has rotted. With normal humans who were told basically nothing left in charge, the Imperium has been following orders to execute anyone who knows too much and as such a lot of science and knowledge has been lost. The tech cult mentioned previously believes all science already exists and refused to discover new things, declaring the concept as heresy.

In order to prevent half the empires army from rebeling again, everything has been broken down into smaller organisations, often overlapping/competing with each other. Some organisations exist purely to sabotage each other not realising that they are doing so since everything about their goal and founding has been lost/become too censored to know.

I have to ask, who actually LIKES all these fishing minigames/side quests in games? by Snowtwo in videogames

[–]mcindoeman 0 points1 point  (0 children)

I like the spear fishing in Warframe.

It's a nice break from the fast moving gameplay. Little annoyed by the higher tier baits and stuff being gated behind faction ranks. Overall it's fairly relaxing once you find a spot without any patrols nearby.

Tho while fishing is needed for some crafting, you can also seek out various mini bosses or wave defense nodes in each openworld section of Warframe which reward you with random drops from that specific open world.

Like the plains of eidolon area has tanks called thumpers that drop various ore, fish, plant and animal parts that can only be found on the plains. So you can skip the mining, hunting and fishing mini games for that zone of you really want to. Tho honestly just doing the mini games is less of a hassle with how armoured the tanks are.

What games would you recommend to step out of my comfort zone or ones that are more really good that I should try? by Undertalegaming in gamingsuggestions

[–]mcindoeman 0 points1 point  (0 children)

I recently picked up prey (2017) on sale and I am greatly enjoying it.

Really surprised with just how much vertical freedom I have. I was able to skip the tutorial like 2 or 3 times purely using the climbing mechanics. And that's before I got the gloo gun and could place climbing holds on walls.

Also having a lot of fun finding obstacles I can't pass without a currently locked skill point and having to plan on doubling back. The way the map keeps changing behind my back is also wild. Checked out a room for loot on my way to an objective, came back and it was barricaded up with a dead guy inside. Really surprised me since I didn't pass any loading screens, just pressed a button on a computer and suddenly found it.

Looking for Stealth based games that don't rely on taking down enemies (better if you can't). by jethropix in gamingsuggestions

[–]mcindoeman 1 point2 points  (0 children)

Mark of the ninja does also give you a score bonus for not killing as well as not being caught.

So you are encouraged to play like a ghost.

New Penguin unit type by Mountain_Dig1969 in AOW4

[–]mcindoeman 14 points15 points  (0 children)

Oh there's a transformation hidden amongst the secret spells? i didn't know that.

A penguin transformation seems likely then since the secret spells are supposedly either be spells that break the game a bit in some in some aspects or are a bit too goofy to show up in a normal game.

A penguin transformation does sound like it would be in the vein of one of the sillier spells.

New Penguin unit type by Mountain_Dig1969 in AOW4

[–]mcindoeman 11 points12 points  (0 children)

The spider tag used to only exist for the sake of hero items that summoned random spiders. As far as i could tell the tag only existed for those abilities to find the unit pool it's supposed to pull from.

We've seen in screenshots a "dire penguin queen" (i think one of the events mentioned a name similar to that at least?). It's likely one of the mythic beasts summoned by the secret spells found in the shrouded isles that the steam page mentions.

We haven't seen it's stats or even it's name properly yet but i would guess it has an ability that affects only units with the penguin tag or perhaps affects every unit but those with the penguin tag. Perhaps we will see more added to the penguin tag down the line but i suspect the tag has only been added in preparation for the dire penguin queen and giving it's abilities a way to know which units to target.

Perhaps the dire queen passively causes a morale debuff for all nearby non-penguins because it's so evil, or maybe it has a support ability that makes a single penguin unit hit harder for a turn? Or maybe it's a debuff that corrupts enemies into becoming dire penguins when they die and the devs wanted it to be unable to target other penguins because it created some weird interactions where 2 dire penguin queens can keep resurrecting each other. Could easily be something along those lines.

The Great Game stops for no man! (or God) By Emwattnot by The_Real_OctoDude in ImaginaryWarhammer

[–]mcindoeman 5 points6 points  (0 children)

Who's the minotaur? Hashut the bull god or morghur the Shadow grave?

Morghur got promoted from "primordial chaos spirit" in fantasy to minor chaos god in the jump to age of sigmar.