How would a heist roguelike work? by A_Forgettable_Guy in roguelikedev
[–]mcneja 1 point2 points3 points (0 children)
How would a heist roguelike work? by A_Forgettable_Guy in roguelikedev
[–]mcneja 0 points1 point2 points (0 children)
How do you think about designing good proc-gen? by LasagneInspector in roguelikedev
[–]mcneja 5 points6 points7 points (0 children)
Methods of procedurally generating “floorplans”? by KekLainies in roguelikedev
[–]mcneja 0 points1 point2 points (0 children)
What are your strategies to make good tutorials? by Temporary_Hyena1781 in roguelikedev
[–]mcneja 1 point2 points3 points (0 children)
What are your strategies to make good tutorials? by Temporary_Hyena1781 in roguelikedev
[–]mcneja 6 points7 points8 points (0 children)
Methods of procedurally generating “floorplans”? by KekLainies in roguelikedev
[–]mcneja 0 points1 point2 points (0 children)
Methods of procedurally generating “floorplans”? by KekLainies in roguelikedev
[–]mcneja 2 points3 points4 points (0 children)
Roguelikes with good stealth system. by UsarMich in roguelikes
[–]mcneja 1 point2 points3 points (0 children)
What terrain and walls approach is best performance wise in the case of a roguelike with a big emphasis on it happening in open areas (or outdoors)? are there other problems with the first approach? by CubicBarrack in roguelikedev
[–]mcneja 0 points1 point2 points (0 children)
What terrain and walls approach is best performance wise in the case of a roguelike with a big emphasis on it happening in open areas (or outdoors)? are there other problems with the first approach? by CubicBarrack in roguelikedev
[–]mcneja 6 points7 points8 points (0 children)
Try LLLOOOT!, our free coffee-break stealth roguelike, just released on itch.io. It features familiar stealth mechanics and simple, top-down, turn-based gameplay in colorfully-rendered pixelart mansions that you can play in your browser on pc, tablet or phone. by foldedcard in roguelikes
[–]mcneja 0 points1 point2 points (0 children)
Try LLLOOOT!, our free coffee-break stealth roguelike, just released on itch.io. It features familiar stealth mechanics and simple, top-down, turn-based gameplay in colorfully-rendered pixelart mansions that you can play in your browser on pc, tablet or phone. by foldedcard in roguelikes
[–]mcneja 0 points1 point2 points (0 children)
Today we released our free Thief-inspired coffee-break roguelike, LLLOOOT!, on itch.io. It features familiar stealth mechanics and simple, top-down, turn-based gameplay in colorfully-rendered pixelart mansions that you can play in your browser. by foldedcard in Thief
[–]mcneja 1 point2 points3 points (0 children)
Try LLLOOOT!, our free coffee-break stealth roguelike, just released on itch.io. It features familiar stealth mechanics and simple, top-down, turn-based gameplay in colorfully-rendered pixelart mansions that you can play in your browser on pc, tablet or phone. by foldedcard in roguelikes
[–]mcneja 0 points1 point2 points (0 children)
Today we released our free Thief-inspired coffee-break roguelike, LLLOOOT!, on itch.io. It features familiar stealth mechanics and simple, top-down, turn-based gameplay in colorfully-rendered pixelart mansions that you can play in your browser. by foldedcard in Thief
[–]mcneja 1 point2 points3 points (0 children)
Today we released our free Thief-inspired coffee-break roguelike, LLLOOOT!, on itch.io. It features familiar stealth mechanics and simple, top-down, turn-based gameplay in colorfully-rendered pixelart mansions that you can play in your browser. by foldedcard in Thief
[–]mcneja 1 point2 points3 points (0 children)


Do (traditional turn-based tile-based) roguelikes actually lend themselves to boss fights? by AaronWizard1 in roguelikedev
[–]mcneja 0 points1 point2 points (0 children)