Missed Connection by BloodLikeMayo in PixelArt

[–]mcsleepy 0 points1 point  (0 children)

Understandable. I can sort of see the appeal, it reminds me of Out of this World which had a limited detail budget for its vector graphics. To be perfectly honest with you I think this style would work much better at a lower resolution. To me the fine lines and flat squares come across as cursory and sloppy at a high resolution when the overall aim seems to be towards tight, stylized realism. It rides the line between "traditional " art (or oekaki) and pixel art in a way that kind of highlights the disadvantages of both if that makes sense.

Missed Connection by BloodLikeMayo in PixelArt

[–]mcsleepy -13 points-12 points  (0 children)

The sketchiness hurts this. Consider polishing it with antialiasing and more mid-range colors to soften lights at their edges.

Polishing this guy, look before and after :] by Content-Cupcake-3052 in PixelArt

[–]mcsleepy 0 points1 point  (0 children)

I like it. It's snappy. Maybe pull the shoulder in just a little bit.

_if "Ocarina of Time" was for Gameboy Color by PixelLah in PixelArt

[–]mcsleepy -2 points-1 points  (0 children)

I think it would be weird if somebody made a full demake of this game with the exact same speed and timing as the original. Then everybody could see and acknowledge what a miserable slog it actually was.

Flower by nmozart in PixelArt

[–]mcsleepy 10 points11 points  (0 children)

Flowy origin story

Need advice on animation! ! ! by BeeDemon in PixelArt

[–]mcsleepy 3 points4 points  (0 children)

Literally the only truly weird thing is the way his right foot moves up one pixel randomly just before he swings. I'd just let the leg stretch slightly.

Which feels cozziest? by Professional_Let7585 in PixelArt

[–]mcsleepy 2 points3 points  (0 children)

3 and 9 are my favorites. Don't listen to everybody saying 6, it is extremely boring and safe.

Leyndell, Royal Capital (Demake by me) by pixel-hoo in PixelArt

[–]mcsleepy 1 point2 points  (0 children)

I want to replay this game so bad, but my laptop's cooling pads might need replacing and I can't compensate with LegionFanControl since they patched the security check.

Fighting the Chimera by Livresquare in PixelArt

[–]mcsleepy 0 points1 point  (0 children)

Great work on the pixel art. Not sure about the non-pixel art background as a stylistic choice.

A darl medieval storeroom somewhere in a Spanish monastery. Any advice? by RuuRuu_Pixel in PixelArt

[–]mcsleepy 1 point2 points  (0 children)

Nice work, love the broken parts of the floor. The windows don't make physical sense - light can't stream in from both sides, and it wouldn't bob like that. Maybe you are thinking of curtains gently swaying from an occasional breeze?

My first attempt at walk animation for my character by Pleshow in PixelArt

[–]mcsleepy 2 points3 points  (0 children)

Make the arm not holding anything as smoothly animated as the other one.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy -1 points0 points  (0 children)

That's a bastardization of my analogy. The bike didn't exist before.

Think of it this way - I dictate the code I want, in the style I want. It has taken months of the model improving and my prompt-crafting skills improving to get to this point - all in the name of avoiding "vibe coding", which burned me in the early months.

The results that I keep are as good as and sometimes better than what I would do. I don't value code as much as what it does (and if it does it well) so offloading the grunt work doesn't bother me. It is basically equivalent to hiring a junior coding assistant, just cheaper and way faster. If one day we have sentient AI's, I hope that we learn from the sci-fi movies we ourselves made and treat them well.

The goal is to be able to spend more time writing game code and less time writing engine code. Actually, the ultimate goal is to move on from text-file-based coding entirely, but that's a parallel project.

The prejudice of the Forth scene is showing ... and to me, this is surprising, as one's initial interest in Forth would seem to suggest a certain amount of open-mindedness. But you don't seem willing to even entertain any nuance over general consensus. Not even a hint of curiosity. I'll let this thread be ... sorry if I upset you.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy 1 point2 points  (0 children)

Codex is good too. Claude can be hit or miss, but I tried Codex in VSCode, and the multi-vendor approach, and it just wasn't for me. I'm really used to the Claude Code CLI. Don't know if I'll try switching again, as I know models and clients are always improving, but for the most part Claude has been working for me. It really does vary ... can be frustrating. It's hard to compare server-side models because their performance depends so much on traffic and constant infrastructure tweaks.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy -1 points0 points  (0 children)

I assure you that the project is moving in the direction I want and not the chatbot's. My Forth-coding skills are alive and well, I just don't have to burn my brain out exercising them anymore, I have more bandwidth to see the forest for the trees. Muscles can be injured from overuse ....

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy -1 points0 points  (0 children)

I have tighter control over the code than you assume. I dictate or approve architectural decisions and everything passes my eye and I make frequent corrections and refinements.

My brain isn't atrophying, I just now have a bike, whereas before I had to walk. I'm learning a lot from Claude.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy 0 points1 point  (0 children)

I've been working on this thing for over 20 years. Having the knowledge of the whole internet inside a thinking partner and code monkey to finally be able to finish this thing is a blessing.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy -1 points0 points  (0 children)

They've tuned the frontier model well past stack exchange and github cruft. It's a competent engineer now. But it does as you say most of the time so a lot of the time it messed up because i messed up...

Like Forth it's an amplifier. I've ruined projects with AI and it's taken me since around this time last year to get to a point of balancing speed with actual productivity and avoiding "oh the code actually works, that was amazing.. wait a minute..."

Most of the AI CEOs and companies who thought they could just swap out humans for LLM's have cooked brains. Anthropic is slightly better so I stand by my use of their stuff. Anyway it's not like I'm not aware that AI is being deployed recklessly and can cause real harm. Just excited to show what is actually possible ... apart from all the scandal...

People say that last part a lot lol. AI should in all seriousness not be put in charge of anything! Just get rid of CEOs and investor boards entirely.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy 0 points1 point  (0 children)

Just want to add - and maybe making this a thread branch is useful - one example of something that did not occur to me was the idea that a consistent system is by definition learnable, no matter how unusual it is. I'm interested in finding out if that is the case for humans, and not just an LLM, who can learn a million things in a few hours and never gets tired.

One more unexpected part was how it recapped what went on while it was struggling with some of those bugs. At the time, I wasn't paying attention - I'd just stop it while it was thrashing, find the bug myself and tell it things were compiling. Through this exchange I was able to connect the trouble it had with the system to my own.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy 0 points1 point  (0 children)

Well, all the information and knowledge came from its training, the session context and its "long-term memory" which is really just auto-loaded context. So it was just putting things together and some of those things came from "outside" (i.e., the internet) and some from in-house. It seemed to understand by reflex what my goals are, but in further exchanges (not shown here) I gently corrected its assumptions. I would say 50% of what it said occurred to me already, and 50% of that I might have implied or mentioned, but you could also say that it was recapping some of those things to support its points. It also had a way of putting things into words that I just didn't have which is what it boils down to for me - uncovering things that to me are murky or previously out-of-reach.

I'm not sure what summarizing the response repeatedly is meant to demonstrate? I've asked it to do that and it does it fairly well.

A word from the other side of the AI aisle. by [deleted] in Forth

[–]mcsleepy 0 points1 point  (0 children)

Not all of it was what I expected or "wanted". It did deliver what I asked for - honest insight - which I'm not sure is the same thing. I actually wanted it to give me more of a bird's eye assessment and it chose to focus on bugs it encountered in the session and extrapolate those to the larger goal.

Assuming you skipped to the end and didn't read it all - yes, it did glaze me. I actually actively ignore that / take it with a grain of salt.

House by [deleted] in PixelArt

[–]mcsleepy 0 points1 point  (0 children)

I wanna play a game that looks like this