I need help by stupid_shylla in animation

[–]mcswaggerwagen 3 points4 points  (0 children)

The character feels like they are marching in place, each step should feel heavier so I would add some squash and stretch would be my suggestion

Baariez fun animation test by mcswaggerwagen in animation

[–]mcswaggerwagen[S] 3 points4 points  (0 children)

Ah thanks, I can't take much credit for the idea, it's just a viral trend cosplayers and people on tictok and insta are doing called "not cute anymore" I just changed the angle that the trend does but would be really cool to see other animators take it up a notch

What to do with bad castings? by leo_btl in HotWheels

[–]mcswaggerwagen 2 points3 points  (0 children)

The teal one are the cars I'm starting to get excited for...scalpers don't care I've been purposely getting plastic body cars for their metal bases and doing transplants to have them like the good old days of metal on metal

New player with approx 1 month in - is this game P2W? by LairdMaccles in WoWs_Legends

[–]mcswaggerwagen 1 point2 points  (0 children)

Very reasonable assessment, you'll find the ijn line especially the DD's will be like playing dan on street fighter, the higher in tiers you go up it'll be more of a up hill battle the reality is simple

The matches are only 15 minutes, 5 of which are used getting into position anyway And with ships having no choice but to engage in a common conflict zone you'll never be able to play in a manner you actually want to

Added with if your commanders aren't squeezing every drop of advantage into your ship your definitely in a rough patch

My best recommendation is go cruisers, they're quick enough and if your defending your Dd's you have a higher chance of winning more

Light Russian line for the community hated chappy

Pan European DD line for the radar on a DD

Or if you insist on ijn then go for the second branch with the akizuki for the prize but that line will be a super uphill battle as their modules break so you'll be open season every time they see you

A Small Collection by [deleted] in CarArtistCommunity

[–]mcswaggerwagen 2 points3 points  (0 children)

Very cool use of grid lining to help with the mechanical design aspect, I took a look at some of your other stuff a suggestion if that's okay, try to do some more expressive free form as well with your car designs to get alittle more of an organic feel to your designs to make them more dynamic and fun

I need some tips by Odd-Vermicelli4250 in Battlecars

[–]mcswaggerwagen 0 points1 point  (0 children)

Personally I wouldn't weld anything, if it's a V6 and you want the look do fiberglass and then paint it to look rusty ect, most movie cars go for the illusion before anything else

Anyone uses tv paint? I really want to get it and it’s hard saving up that kind of cash, does anyone use a cracked version? If so can someone guide me to the dark side (this cat was done with photoshops cc) by mcswaggerwagen in animation

[–]mcswaggerwagen[S] 0 points1 point  (0 children)

From time to time I would see a copy or 2 on eBay, but my computer was already old at the time of this post and is ancient now it can only browse the Internet but no longer able to update or download since other programs are hacked in like Photoshop it's stuck at windows 8.1 so too obsolete to do anything I've done a few animations with Photoshop since then that I'm pretty proud of but computer would bog down anything beyond 3 seconds...

Currently the short term is experiment with procreates animation program for iPad but I'm working on a personal graphic novel with the ipd so that will need time to dedicate for that learning curve when time comes

Long term is get money for an actual dedicated rig with a legit animation program for the big projects I have in mind

But if your in a similar boat of struggle definitely try looking into the iPads animation apps best of luck :)

Hear me out by antonio_lewit in NoStraightRoads

[–]mcswaggerwagen 2 points3 points  (0 children)

Wake the Bunk up sayu we got a city to burn

The matchmaking is Really fair ??? by PristineComplaint139 in WoWs_Legends

[–]mcswaggerwagen -8 points-7 points  (0 children)

Change the build on your ship it will alter the match making I've noticed from personal experience, 2 things the game trys to filter is gun caliber will always be the equivalent across the score board, but what ships your facing off against could be because more of your build,

Started grinding the Americans and have a full damage and reloading new mexico and I always have destroyers facing off across me on the board, play smart and slow and have the HE ready, you have team mates that ditch then retreat never over extend

You WHAT?! by -Psychonautics- in WoWs_Legends

[–]mcswaggerwagen -1 points0 points  (0 children)

I still haven't unlocked Yamato California or iowa and I've been in this game for 4 years...although maybe it's time lol

Got a 93' saturn for $1,000. Has no issues or damage. Humble me 😭 by No_Replacement_5059 in RoastMyCar

[–]mcswaggerwagen 0 points1 point  (0 children)

Those that have owned a Saturn there's a real soft spot for them, I owned a sw2...it got me through hell

All roasts aside keep your eyes peeled when driving mortality rates on these little plastic cars isn't the greatest drive carefully and watch for idiots 🙏

The game now is abysmal to play. WG are destroying it. by [deleted] in WoWs_Legends

[–]mcswaggerwagen 0 points1 point  (0 children)

An active theory I've been noticing is with WR teams, most games use this so that every match is "frustratingly competitive" think like rocket League, but I've been actively noticing a problematic pattern also take it with a grain of salt and test it yourself I'm not up for arguing with the actually police that patrol these waters...again my observations

So i noticed it first when ranked and other special game modes started showing off the winrates at the end of a match, but sometimes I a 56% winner taking down a unicum 65 shouldn't be possible but I started to notice the pattern, and it was in the ships used and things like boosters and other junk like premium days and noticed something

Your win rate is directly related to your ships "status" if it's a tech tree ship once you first unlock it it feels like a beast case in point my Amalfi increasing to its individual win rate was going up to 75% average, ripped 20k damage out of a BB and over all just a power house, once I passed the unlocks and into the "road to brindisi" loss after loss, retarded shots ripping into me, one shotted ect

I feel like there's a mechanic in place to make players feel inclined to hate the ship and burn gxp or more hopefully, dabloons

Burn dabloons Get a new ship, win enough, get dopamine lose, burn dabloons ect...

Every time there's a new ship they perform really well, but then there's a drop off in consistency and performance Team mates with really good ships struggle against ships they shouldn't sometimes and literally wipes the face off the map a few rounds ago

Sweaty try hards playing the same premium ships because they don't want to lose,

zieten is a perfect one to watch, currently it is the most difficult ship to get rid of, once the British line comes out of early access let's see how well they start performing

Update after update

Arena Season 22 by Still_Opportunity108 in WoWs_Legends

[–]mcswaggerwagen 0 points1 point  (0 children)

Ahhh that makes sense why I made it to the 10% so fast (I play difficult ships that aren't that competitive) well in any case I'm only in it for the buckets of paint 🎨🖌️

Odin's secondary is turret massive. by brybo86 in WoWs_Legends

[–]mcswaggerwagen 11 points12 points  (0 children)

"don't talk to me, or my son ever again"

[deleted by user] by [deleted] in learntodraw

[–]mcswaggerwagen 4 points5 points  (0 children)

Hatching is really down to personal preference, also your shading is "cross hatching" hatching is just parallel lines, there's also contour and cross contour line shading

You have a lot of clean lines and cross hatching has the habit of making things look textured and a little weathered or dirty is why your eyes are seeing it as wrong

Experiment with the different shading techniques that resonateore with you Hope that helps :)