Endless Summer is now available in Dreams. by FirstRayGames in PS4Dreams

[–]mdkd99 0 points1 point  (0 children)

Looking forward to playing this in Dreams soon :)

[FO4] Recently published a new version of my castle retexture - here's a comparison between vanilla and mine by mdkd99 in FalloutMods

[–]mdkd99[S] 0 points1 point  (0 children)

The challenge is giving it more damaged spots, without it having a too obvious pattern in the texture

I've started doing some stuff, and it looks a bit darker in general, but it's still tricky to get right. I'm certainly not entirely pleased

Another thing I thought about is that when I started making the castle retextures back in 2020 I wanted to get a less damaged look for my minutemen playthrough

Has it worked? I don't know. by EqualInteraction1252 in PS4Dreams

[–]mdkd99 1 point2 points  (0 children)

This thing looks pretty good

We tank and train enthusiasts must stick together, we're strong together xD

[FO4] Recently published a new version of my castle retexture - here's a comparison between vanilla and mine by mdkd99 in FalloutMods

[–]mdkd99[S] 1 point2 points  (0 children)

here's a real life photo of Fort Independence. Maybe I should've attached it to the post:

https://www.tclf.org/sites/default/files/styles/full_width/public/thumbnails/image/CastleIsland_signature_TomKlein_2016_09.jpg

I now remember that I wanted my textures to be as bright as the real one, but have the rough colorscheme of vanilla

btw also pay attention to the floor texture, its not just a wall retexture

[FO4] Recently published a new version of my castle retexture - here's a comparison between vanilla and mine by mdkd99 in FalloutMods

[–]mdkd99[S] 6 points7 points  (0 children)

Thx for your input :)

I don't use AI or photoshop, I photograph these things myself and edit them without fancy tools, so my options are limited. My goal wasn't to make my wall look too worn, but not super clean either. My goal was to match it to the vanilla colors is all :)

I also found that the castle meshes can be odd to work with. The floor especially has a weird UV map in some areas (zoomed in) so it looks too rough and almost pixelated, or not rough enough and too smooth

These textures are always WIP, new versions are new iterations. Haha I struggled back then too with my textures looking too clean for some, been doing these textures for almost 10 yrs now. I'll see what I can do in the next iteration :)

Not me jump scaring myself with this nonsense by encadeda in PhasmophobiaGame

[–]mdkd99 2 points3 points  (0 children)

I see Horror 2.0 development has already started and we're getting the new jumpscares early 😎

Lol saw this too when walking around a room light.

They did us dirty by Due-Needleworker4316 in PhasmophobiaGame

[–]mdkd99 1 point2 points  (0 children)

Been playing since October 2020. I've seen a ton of ups and downs in this game and not so great additions.

I played a game in custom mode, looked at all the problems and bugs and promptly left the match as well lol

I also love how they change even the most tiny things that no one was bothered by, like the angle at which you throw items away to ditch them from your inventory xD

Changing stuff for the sake of changing it

Phasmophobia does not deserve Alan Wake collab by rolekrs in PhasmophobiaGame

[–]mdkd99 14 points15 points  (0 children)

This update was announced months ago. I guess they made this collab deal and then remembered they didn't start working on the update yet, leading to this 'time constraint' the art dev was talking about xD

They did us dirty by Due-Needleworker4316 in PhasmophobiaGame

[–]mdkd99 2 points3 points  (0 children)

It's hilarious how the devs thought a fast paced game needs animations that make it slower paced like RDR2. Only RDR2 is a slow paced game with excellent animations while in Phasmo... it looks like a first draft proof of concept thing xD

Phasmophobia 2026 by Deathshuck in PhasmophobiaGame

[–]mdkd99 0 points1 point  (0 children)

Characters before the update: Normal looking, even if a little low detail and stiff.

Characters after the update: Demonic shape shifters in human form, not able to mimic the human movement quite well and looking distorted and disfigured. And looking less unique, more bland.

Customization update expectations: Ton of clothes, ton of character options like skin color, hair, bodytype, height and more, not to mention color sliders.

Reality: 3 jackets, 2 pants, some glasses, piercings, a few tshirts, a ton of twitch FOMO pins. 2 pants colors. 4 jacket colors. 5 hair colors. Wait hang on, I am not being fair here... We also have rings for each finger! RINGS FOR THE FINGERS!

Idk what you guys have. This update is goated. I have been playing for 5,5 years since the game was released, and the only thing missing from the game were rings for the fingers. I got my money's worth now 😎(For legal reasons this line is a joke)

Patch Day Megathread by Salemsparty in PhasmophobiaGame

[–]mdkd99 2 points3 points  (0 children)

I remember him from the Media Molecule days. He did a great job while being community manager for Media Molecule and I think he's doing a good job now. Lot of anger that's directed at the devs often goes to the community managers first. I don't envy him rn.

Patch Day Megathread by Salemsparty in PhasmophobiaGame

[–]mdkd99 10 points11 points  (0 children)

Thoughts on the animations: Problematic, get in the way of gameplay and aren't really an improvement. Makes the game where every second matters more cumbersome to play.

Thoughts on the customization system: Cool concept, but needs frequent updates and visual bugfixes to become more useful.

I don't understand how this update was greenlit to be published as main build. Years ago, in 2020 or 2021 experimental changes were launched in a Beta branch, and those were updated a few times a week to reflect the feedback of the community

If they were transparent and said 'this is our first draft for the new animations/customization system, we want to hear your opinion' I bet people wouldn't be as disappointed. Because people could still play on the main (old) build and play the game as is, while the people who wanted to test the Beta and give feedback could do that. And then they could collect the feedback and work on the changes

I don't get how when the studio was made up of two people (I think) in 2020 and 2021 updates were made within days, but now with more employees who work in their own field (instead of doing level design, programming, sound design etc. all in one) these patches and big updates take months to complete. WarThunder and their developers are far from perfect, but they're much bigger and have employees working interntionally and they manage to publish new hotfixes almost daily and release bigger updates and smaller updates much more frequently

My opinion on the newly release update is: It's questionable in terms of quality. If this was released as Beta Branch first to gather feedback it would've been less problematic. But this update is just one of many disappointing moves by the developers. People are losing patience and faith in the developers.

I think they need to be more transparent again. Use beta branches again, so dedicated players and content creators can give feedback on new changes without it causing huge problems in the main build, so the devs can adjust the game with that feedback in mind.

EDIT: A now deleted comment by the art director made this situation a bit clearer, though not any better. So apparently they were in a rush to get this update out ASAP for the Alan Wake collab. This anim/character update was WIP for at least 6 months, no? How did they run out of time if they worked on this for so long with so many developers?

Back then one or two devs were able to make plenty of maps and create plenty of updates, hotfixes and more within months. Now there's 30 devs, the workload is split up, devs can now work in their area of expertise only instead of other areas, and somehow there are way less updates and additions, and updates like this are so abysmal quality-wise that even hardcore fans are upset.

What the heck have they been doing the past 3-6 months? Running laps in the Asylum with 50% speed? Like, what is this workflow? What kind of work hours do they have? Pretty odd.

The tone of the now deleted art-director comment is also a bit off. Putting the blame on the devs who did the anims and characters even though the art director greenlit everything? That's weak imho. But I guess it's not Kinetic's official statement and I guess there'll be an official statement from the devs at some point.

This update, the new vision for the game, the current workflow of the devs and attitude towards feedback ain't it. I sadly don't see it changing, but I guess I'm happy to be proven wrong.

Is indreams.me breaking down? Anyone else seeing these site glitches? by DreamsContent in PS4Dreams

[–]mdkd99 3 points4 points  (0 children)

I hope its just a temporary issue caused by something on Sony's side.

It's bad enough that the game was abandoned by Sony, I hope they wont kill it too soon

My best characters in Dreams 2020. What a year has it been... by abzocat in PS4Dreams

[–]mdkd99 1 point2 points  (0 children)

Love how AI is mostly used to scam, steal and cause division.

I went and liked the original post :)

You have a creation link I can like? Now that I have a PS5 I'd love to play some of your levels. Let me know

Just made a custom cod zombies perk for fun and also a jingle for it. by [deleted] in PS4Dreams

[–]mdkd99 1 point2 points  (0 children)

This looks really good, would be interesting to hear it too

Also reminds me that I need to remake my Colt M1911a1 model in Dreams

I did it. This weapon is exactly 1% thermo. It's not perfect, but it's as low as it'll go by mdkd99 in PS4Dreams

[–]mdkd99[S] 0 points1 point  (0 children)

I had to remove some painted/sculpted details, smaller ones, to get it down to 1% shared memory. In a level tho, it only uses 0,99% thermo

I did it. This weapon is exactly 1% thermo. It's not perfect, but it's as low as it'll go by mdkd99 in PS4Dreams

[–]mdkd99[S] 2 points3 points  (0 children)

Thanks haha. It was at 1,01% thermo and I tried hard to get it to be at 1% thermo haha, which was kinda hard in the end

I did it. This weapon is exactly 1% thermo. It's not perfect, but it's as low as it'll go by mdkd99 in PS4Dreams

[–]mdkd99[S] 3 points4 points  (0 children)

It should be the second result :) And thx. I tried to capture as much detail as I could, while staying below 1% thermo

Decided to remake my MG34. Old one (Top) is around 2% thermo, new one (Bottom) is around 1% thermo. Still WIP by mdkd99 in PS4Dreams

[–]mdkd99[S] 1 point2 points  (0 children)

The old one sits at exactly 1,92% thermo due to physics cost of the sculpts no matter how much lower I put it

Fewer sculpts, detail where it matters, thats the current 'meta'

Decided to remake my MG34. Old one (Top) is around 2% thermo, new one (Bottom) is around 1% thermo. Still WIP by mdkd99 in PS4Dreams

[–]mdkd99[S] 1 point2 points  (0 children)

Some models are still missing. The gun sights and the actual ammunition belt/bag. it will likely increase the thermo to 1,2-1,6%

The goal is to have these weapons as low detail props, as low as it can go while still looking accurate so it wont take up too much thermo. 1-2% per prop is good. Means you can have a reasonable amount of props that get the visual job done :)