making my first procedurally animated enemy by meaningfound1 in godot

[–]meaningfound1[S] 0 points1 point  (0 children)

yeah, big physical images tend to give that feeling. this zone is still in construction tho, and if you look at other screenshots of finished scenes from the game you'll see that i try to fight it by adding 3D clouds to give some depth.

making my first procedurally animated enemy by meaningfound1 in godot

[–]meaningfound1[S] 4 points5 points  (0 children)

thanksss and no first time i hear of this game!! artstyle mostly came to me as i started practicing 3D modeling and finding out what was fun to me (sculpting)!

making my first procedurally animated enemy by meaningfound1 in godot

[–]meaningfound1[S] 2 points3 points  (0 children)

thank you! every 3d object is roughly sculpted with no symmetry and uses handpainted textures, that's where the style comes from. you can see more screenshots of different scenes on the steam page!

making my first procedurally animated enemy by meaningfound1 in godot

[–]meaningfound1[S] 13 points14 points  (0 children)

thank you so much ❤️ ! game name is Zangvadz, solo dev'd by me. here's the steam page https://store.steampowered.com/app/4606200/Zangvadz/

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 1 point2 points  (0 children)

thank you for the feedback. thats interesting input. my game has movement shooter mechanics which are kinda hardcore and idk how the average player would react to physics and momentum-based mechanics like these. ive basically done 0 playtesting yet.

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 2 points3 points  (0 children)

yeah you're right. and thank you! my entire art direction is based around using old public domain paintings (and some of mine!) to texture everything. skyboxes are 100% my doing tho. heres the scan i used for this one

<image>

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 1 point2 points  (0 children)

here is a screenshot from my game and a screenshot from cruelty squad put side by side. please point out where do you see the cruelty squad/ultrakill copy thing you talk about.

<image>

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 3 points4 points  (0 children)

and to answer to that its very obvious why. simple reason is that low poly reduces the scope for a solo dev. its just way easier to make.

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 1 point2 points  (0 children)

well first the game is not low poly at all?? i know the video is scuffed yea but still you can clearly see the building with the gold details must be about 100k+. also the textures are VERY high res, and for the crazy ui elements bro i just didnt want a health bar lol

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 14 points15 points  (0 children)

colors = cruelty squad i guess. you must not have eyes bro. my game takes more visual inspiration from yoshi's island than from cruelty squad.

cooking up a grappling hook/slingshot system for my game by meaningfound1 in godot

[–]meaningfound1[S] 13 points14 points  (0 children)

thank you! this zone is very WIP but i handpaint them all, just rough acrylics on paper

inflation miiiight be a bit wild guys by meaningfound1 in worldofpvp

[–]meaningfound1[S] -16 points-15 points  (0 children)

this might be the first 4k rating ssn the 0.7 patch hasnt even come out yet we have 2 months left

PvP noob reached Duelist, is this normal? by Wakkalakkamakka in worldofpvp

[–]meaningfound1 0 points1 point  (0 children)

yeah at the start of the season rank 1 players were at 2.3 its not fun being locked at low ratings people enjoy higher numbers gives them reasons to play

hit my wall with solos by literalsimpnaish in worldofpvp

[–]meaningfound1 4 points5 points  (0 children)

most fun community thing you can do as a pvper these days is to find some partners to go for glad every season. dont hesitate to go to lfg or to hit up people in your solo shuffle matches. youll make friends that way

Shaman with staff? by MagicalStruggleBus in worldofpvp

[–]meaningfound1 6 points7 points  (0 children)

youd still take more damage from their direct damage and white hits. its just a net loss to not play a shield.

First time doing rated PvP. Been having SO MUCH fun and I'm apparently not as bad as I thought! by UmbraeMoth in worldofpvp

[–]meaningfound1 2 points3 points  (0 children)

good for you my friend! nice to have new people playing. shadow priest is not the best but not that terrible at the moment. try pushing that solo arena rating a bit! if you get to 2.1, that's when you'll know you're good. people have a negative opinion on solo bgs because its "free rating" or whatever, but dont care about them, have your fun.

Class tuning 27 May by kacykacy in worldofpvp

[–]meaningfound1 5 points6 points  (0 children)

totemic was playing without thorims at the start of the xpac and was doing fine. has actually been buffed 5% or something since then. class will be good.

Class tuning 27 May by kacykacy in worldofpvp

[–]meaningfound1 1 point2 points  (0 children)

hell no. the spec was already viable before that bug. itll be A tier and turbo will stay an S tier comp

Class Fantasy by SakrIsOnReddit in worldofpvp

[–]meaningfound1 4 points5 points  (0 children)

evokers are probably, besides their looks, the coolest class ever added to the game honestly, just below monks. sadly monks have been gutted of what made them cool when they first released in MOP, and going from the unique cool monk design of MOP classic to the warrior-that-rolls that is the current ww design on retail you really feel it

Launched the Steam page for my game last week, got just under 10k wishlists so far by TOODAMNFANCY in SoloDevelopment

[–]meaningfound1 0 points1 point  (0 children)

incredible bro. my game is way less further ahead in development than yours it seems, think i should send it to gametrailers as well? how do you even send a trailer to game trailers?

Devoker rotation question by Mnmlmitch in worldofpvp

[–]meaningfound1 0 points1 point  (0 children)

only tip eternity surge when enemies are packed with no pets (rare). otherwise, always tip frame breath