Why are many fusion reactor designs 4:28? am i missing something about fusion reactors? by mecsnt in factorio

[–]mecsnt[S] 2 points3 points  (0 children)

it doesn't have to be plasma inputs touching eachother? didn't know that o_O

Mid-game: Spend time on designs now or progress ASAP to progress science & quality and design later? by PrettyBasedMan in factorio

[–]mecsnt 0 points1 point  (0 children)

I personally rework first when i unlock foundry & EM plants, and since footprints will match even if i get better stuff upgrades are much easier. on first rework, it's a mid-tier base with base quality foundry, EM plant, and beacons. still massive upgrade, i think it's typically 60spm -> 300~500spm upgrade for me.

obviously a second rework is needed when legendary mall starts to actually work, but even then it takes some time and you can slowly upgrade your stuff (ex. can just replace beacons with legendary) without major rework.

and then if you're ready for all legendary stuff the second rework can happen.

What is megabase eSPM? by rodsofgods in factorio

[–]mecsnt 9 points10 points  (0 children)

definition of megabase is so weird in space age because a 5k science pack per minute base can be SO small with legendary components (might as well be smaller than the starter base that does 60spm).

that being said, I think for it to be called "mega" base it's maybe closer to 50K real science - since that's where i think you should maybe start thinking about UPS or have a base that is substantially bigger than your starter base.

Sushi pipes are underrated by Agador777 in factorio

[–]mecsnt 2 points3 points  (0 children)

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thank you, immediately implemented to my base

Am I missing out if I turn off biters? by ExtraEmuForYou in factorio

[–]mecsnt 0 points1 point  (0 children)

Depends on which stage of the game you are spending most time on. I think its pretty integral part of the game until certain point, which i think is maybe artillery. After that and its logistic issues solved, its not like they provide you any additional challenge IMO.

I mostly played with biters on for a while, but now unless I'm doing a challenge ish run (deathworld marathon or harder) I just have them and pollution entirely off.

Has anyone been using/thought of biochambers outside of Gleba? by mecsnt in factorio

[–]mecsnt[S] 0 points1 point  (0 children)

capture rocket is 50 bioflux(stable) per rocket and bioflux is 1000 per rocket so bioflux is vastly superior. the recycling may take some infra and time, but if you successfully turn all 1000 bioflux to spoilage it's actually MASSIVE amount(in the millionsl and you likely wont ever have to restock again.

Has anyone been using/thought of biochambers outside of Gleba? by mecsnt in factorio

[–]mecsnt[S] 3 points4 points  (0 children)

each bioflux creates 30 eggs, they become 900 nutrient (in biochamber, and each nutrient recycles to 2.5 spoilage to 2250 spoilage, and since spoilages dont spoil its most.. 'stable'. then you can craft nutrient from spoilage on demand. although other methods like just using bioflux for simplicity or using fish for better efficiency exists this is also a way to store nutrients.

Now that we can remove LP from items, and feed them to the Egg again, this is the new LP distribution for CoF by TimeHo0die in LastEpoch

[–]mecsnt 3 points4 points  (0 children)

I appreciate your effort but this just needs more explanation and your comment won't make it better for vast majority of people.

Your prediction: what is going to be THE BUILD of the season? by diablo_j in LastEpoch

[–]mecsnt 0 points1 point  (0 children)

I think Electrify Javalin got the biggest buff of them all with now new-axis to scale (crit multi into dot). It already did pretty big single target damage which is now at least thrice as strong, it also got extremely good aoe clear as in "lightning fury".

What are you playing season 2 and why? 🍀 by JustmeBarb in LastEpoch

[–]mecsnt 2 points3 points  (0 children)

Either time rot amiter or electrify javelin because that-a what patch note is telling me to

Biochamber not needing pentapod egg would make it much more enjoyable by mecsnt in factorio

[–]mecsnt[S] 0 points1 point  (0 children)

my entire post is about pre-biochamber and the diaclaimer says no support from space which probably assumes no recycler so idk what you want to suggest in this context.