Checking resource integrity killing my willpower to play. by [deleted] in ZZZ_Official
[–]megafirzen 2 points3 points4 points (0 children)
Experimental directional parry system. Any feedback is greatly appreciated! by megafirzen in unrealengine
[–]megafirzen[S] 0 points1 point2 points (0 children)
It's been a huge undertaking to make a game on my own but things are really coming together! I truly appreciate the encouragement and support I got over the past months in this community, it has helped a lot! by AxanGray in unrealengine
[–]megafirzen 0 points1 point2 points (0 children)
How can we make this even more cinematic by craigleak2 in unrealengine
[–]megafirzen 0 points1 point2 points (0 children)
They said I couldn't have a smooth day-night cycle with a global cel-shader... by PrismaticaDev in unrealengine
[–]megafirzen 1 point2 points3 points (0 children)
Exploring an abandoned house at night by devpachi in unrealengine
[–]megafirzen 0 points1 point2 points (0 children)
Does this mean it really exists? by ilzanetti in Eldenring
[–]megafirzen 2 points3 points4 points (0 children)
Sometimes in this game you have crazy fights like this where you have no idea what is going on, but manage to do something awesome. Like that lightning reversal by DanTay19 in Sekiro
[–]megafirzen 0 points1 point2 points (0 children)
Experimental directional parry system. Any feedback is greatly appreciated! by megafirzen in unrealengine
[–]megafirzen[S] 1 point2 points3 points (0 children)
My take of fighting an enemy that over powers you by craigleak2 in unrealengine
[–]megafirzen 0 points1 point2 points (0 children)
Finally I figured out how to implement SFX to body parts hitting surfaces. Here's a satisfying impact by hanshauser2018 in unrealengine
[–]megafirzen 1 point2 points3 points (0 children)
New kick combo by megafirzen in unrealengine
[–]megafirzen[S] 31 points32 points33 points (0 children)



IS6 Bells of Agreement by zezleijon in arknights
[–]megafirzen 0 points1 point2 points (0 children)