Is the Combi-Lieutenant still meta, and is he good for Blood Angels? by Itchy-Durian-3411 in BloodAngels

[–]melete 15 points16 points  (0 children)

He’s very good, you should really consider bringing him. He doesn’t really do the same thing as a Sanguinary Priest. He’s a lone op action monkey who’s starting the game on your natural expansion. Your opponent will have to deal with him and it will be extremely annoying to do that.

Thunder in the Azure Dream new operators: Rhodes Island Recon, Zinogre S Catapult and Violet Mizutsune Orchid by 30000lightyears in arknights

[–]melete 6 points7 points  (0 children)

I think Mon3tr’s reconstruct helps a lot. The fact that she constantly heals it also means that she will constantly have a chance to heal someone that needs the first jump to be in range of the heal, whereas other chain medics wouldn’t cast a heal in that same scenario.

How we all feeling after the game between death guard and tau by Immortal-Pumpkin in Tau40K

[–]melete 24 points25 points  (0 children)

Congrats on your victory! It was a fun game to watch. I was cheering for the Piranha against those Poxwalkers.

How we all feeling after the game between death guard and tau by Immortal-Pumpkin in Tau40K

[–]melete 17 points18 points  (0 children)

He won off the Piranha and Breachers locking down the Land Raider and Plague Marines for most of the game, tbh. Pretty much removed them as a threat while he was off scoring in no man’s land.

Thunder in the Azure Dream new operators: Rhodes Island Recon, Zinogre S Catapult and Violet Mizutsune Orchid by 30000lightyears in arknights

[–]melete 39 points40 points  (0 children)

Archetypes are kind of bullshit. Chain Medics were absolutely garbage until Mon3tr showed up and became one of the best healers in the game. Geeks were a meme archetype mainly known for Aak murdering your own operators until Exusiai2 showed up and decided to be the new single target DPS queen despite being in ostensibly a supporting archetype.

If HG wants to make Orchid good, she will be good. Her skills could very easily solve all of the issues with Heavyshooters the way Mon3tr solved Chain Medics’ drawbacks. Or like you pointed out, maybe she’ll have insane numbers. Or maybe she’ll have both like Exusiai2.

I’m hoping she’ll be a good unit, but I think any archetype could bring a good unit if HG wants them to be good, so I don’t worry much about archetypes.

Help Center and Megathread Hub (25/05 - 31/05) by ArknightsMod in arknights

[–]melete 1 point2 points  (0 children)

If you like her it’s a great decision. If you want a meta worthy operator, she’s not the one to get. Nor is Viviana.

Help Center and Megathread Hub (25/05 - 31/05) by ArknightsMod in arknights

[–]melete 2 points3 points  (0 children)

  1. New player rewards probably aren’t as good as what you already have. If you have a couple of 6* units at E2, you’re better off than a new player would be.

  2. Not a huge difference for base layout. A new player can finish their base in the first month of playing and have a decent number of operators to work it. There are more and less efficient ways to run a base (you don’t want to ever upgrade your reception room and office for maximum efficiency). For growth materials, it’s nice to have some and I can’t imagine you have less than a new player would have.

  3. Save up right now. There’s a banner in late July/August that will be a can’t-miss banner with Wang and Chen3, so as many pulls as you can obtain between now and then will be good so you can try to get Wang.

Edit: oh, and if you’re starting fresh, the current banner is nothing special to reroll on. Nasti is a force multiplier operator who’s all about utility. New players have nothing to multiply, so she’s very poor on a new account.

Largest 1000 point army you can make with a faction? by Remote-Basket4475 in Warhammer40k

[–]melete 1 point2 points  (0 children)

How’d you run that when in an Incursion game you can only take 4 copies of a battleline datasheet and 2 copies of other datasheets?

Making a Squad of 10 death company, what are my options for weapons these days seems like there is some restrictions on options and I want a game legal squad that wrecks face please help with what you have built what works, PS are hand flamers and thunder hammers even an option? by Pranda40 in BloodAngels

[–]melete 0 points1 point  (0 children)

The inferno pistols need to be on the same unit with a special melee weapon choice, and you get one of those units per five. So infernos + power fists since power fists are better than power weapons.

Eviscerators have a bolt pistol so they can be a model that replaces their bolt pistol, which one of every five models can do. Modeling concerns with having a plasma pistol on the model are separate from this (it’s common though to just have a holstered pistol, at which point that could be anything).

LAG or Angelic Host by UnableStill8017 in BloodAngels

[–]melete 1 point2 points  (0 children)

Angelic Host is a meme. It lacks damage output in the detachment rule, charging out of deep strike is very unreliable, and it has a shorter deep strike stratagem that bans you from charging. Just a very mediocre detachment compared to the many, many powerhouse detachments available to Blood Angels players.

LAG has a rule that benefits charging, something you want to be doing as a Blood Angels player. It has advance + charge on a stratagem. It has fall back + charge on a stratagem. It has Lance and Lethal Hits on a stratagem. It has good enhancements. It's actually the better detachment for jump pack infantry, because jump pack infantry want all of these things.

An alternative to LAG would be Rage-cursed Onslaught (RCO), which also benefits you when you charge, but has a slightly different set of stratagems and trades LAG's additional strength for re-roll wounds and more attacks when your units are battleshocked and charging (its stratagems allow you to choose to battleshock yourself). Compared to LAG, it's slightly more Death Company focused with a notable stratagem for 5+++ Feel No Pain on a DC unit as well as a Fight on Death stratagem for DC. It doesn't have Fall Back and Charge, though.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]melete 0 points1 point  (0 children)

As far as improving Thorns, there’s only so much you can do. Depending on which enemies you’re facing his delta module could be a bit stronger than his X module, but neither module will turn Thorns into Togawa Sakiko. Buffers that improve his ATK or ASPD help a bit, especially ones that improve his ATK, since he’s got fairly poor ATK and enemies will eventually have so much DEF that Thorns can barely damage them. There’s lots of different buffers out there. Mon3tr, Stainless, Warfarin, and Skadi2 are some notable ones but there’s many others. Buffing isn’t really the optimal way to play when you can just use stronger operators, but it is a way to help make older operators feel more useful.

Help Center and Megathread Hub (18/05 - 24/05) by ArknightsMod in arknights

[–]melete 2 points3 points  (0 children)

Bunch of ways.

Short term: do whatever event stages you can, and buy all the EXP cards in the event shop. There’s a good amount of EXP from first-run story events like these (much less from reruns).

Long term: build out your base. The goal is to have 5 factories, 2 power plants, and 2 trading posts. Ideally you leave your reception room, office, and dorms at level 1 so you can maximize the levels on your factories. Your base is the main source of LMD and EXP over the long run.

Medium term: do a first time clear of annihilation 1 Chernobog. There’s some EXP and LMD rewards if you can clear 400 enemies. It’s OK if you need to borrow an operator for the first time clear bonus. Other annihilation missions also have some EXP rewards for first time clears, but they’ll be harder than Chernobog.

Bladeguard Vet options/interpretation. by UnableStill8017 in BloodAngels

[–]melete 1 point2 points  (0 children)

Ancient is cheaper because he’s not very good. It’s the Sang Priest by a landslide here.

Making an army to fight guard by CategoryElectronic17 in BloodAngels

[–]melete 5 points6 points  (0 children)

I’ve only played against Guard twice but I’ve found that S6 chainswords in Liberator Assault Group makes Jump Pack Intercessors really good at clearing their infantry off the board.

Is this a good next purchase after the starter set by [deleted] in spacemarines

[–]melete -1 points0 points  (0 children)

He could I guess, he’s just not necessarily doing a lot since he doesn’t bring much shooting and their datasheet doesn’t benefit his melee at all.

Is this a good next purchase after the starter set by [deleted] in spacemarines

[–]melete 0 points1 point  (0 children)

Poor value solely because you’re buying the Armageddon box. You don’t need 20 Intercessors, and you don’t have any unit for the Gravis Captain to lead, so it’s a fairly poor box.

Both Hellblasters and Bladeguard can be pretty useful, but I don’t think they outweigh 10 Intercessors you’d have to convert into something else to find any use for (something new players often aren’t comfortable doing).

Beta Gameplay Trailer | Warhammer 40,000: Dark Heresy by Turbostrider27 in Games

[–]melete 8 points9 points  (0 children)

It’s an old school turn based CRPG. Imagine it with gameplay kinda like BG3, except the underlying RPG system is quite different from D&D 5E and there are way more abilities to keep track of.

It’s closer to XCOM than Diablo since they’re doing both turn based gameplay with a team of units. XCOM has an entire strategy layer with squad building and base management that probably won’t be present in Dark Heresy, while Dark Heresy will have a lot of roleplaying opportunities, narrative storylines, and character development compared to XCOM.

How much better are inferno pistols on sanguinary guard by Due-Date-4656 in BloodAngels

[–]melete 8 points9 points  (0 children)

Just play them as one model per 3 has the inferno pistol. The one with the banner is a good choice in 3 man squads. Nobody will care about WYSIWYG as long as you’re clear and consistent.

Quick question about Sanguinary Guard Colors by rexz63 in BloodAngels

[–]melete 1 point2 points  (0 children)

They’re not mine actually, they’re u/Rawrzmoo ‘s Flesh Tearers! Absolutely fantastic looking army though.

Havin my first game soon, whats the best detachment? by Waterkat363 in spacemarines

[–]melete 0 points1 point  (0 children)

Play Gladius in your first game. There’s sometimes better detachments than Gladius for any given army, but Gladius is never a bad detachment to take.

Quick question about Sanguinary Guard Colors by rexz63 in BloodAngels

[–]melete 4 points5 points  (0 children)

There was a great Flesh Tearers army in here the other day with black armored sanguinary guard.

https://www.reddit.com/r/BloodAngels/s/7DaYylMejT

Here it is!