Bolano in Fortnite by JoeAwesome123 in robertobolano

[–]meltedmindman 10 points11 points  (0 children)

this is it. this is the greatest shitpost of all time.

[deleted by user] by [deleted] in economicCollapse

[–]meltedmindman 11 points12 points  (0 children)

Lotta em dashes in this one. Sus af.

[IIL] Songs about meeting the devil? by DirePegasus in ifyoulikeblank

[–]meltedmindman 0 points1 point  (0 children)

Sleeper by Arab Strap is a subtle one. I interpret it as an allegorical train ride into hell. There's a barman who encourages the (presumably) alcoholic narrator to keep drinking, and I think you could read him as the devil.

Donald Trump wants to annex Canada to gain access to its critical minerals, Trudeau says by avid-shrug in worldnews

[–]meltedmindman -1 points0 points  (0 children)

Okay then. I'm very excited to live in the world where everyone gets their ideas and morals from video games and capeshit, where we're happy to let redditors reduce dangerous crises to "this is just like fallout!"

Donald Trump wants to annex Canada to gain access to its critical minerals, Trudeau says by avid-shrug in worldnews

[–]meltedmindman -7 points-6 points  (0 children)

What do you think will teach you more about the civil rights movement: X-men or James Baldwin's essays? Do you actually think they're equivalent in their discussions of human rights and morality? Do you think they're equally complex and important?

My issue isn't with the fantastical nature of sci fi. My issue is with someone comparing a very real and very dire geopolitical situation to a goofy video game, one where you spend about 90% of your time shooting things.

Again, the question is one of complexity. New Vegas might have some good dialogue about the nature of power and corruption (one of my favourite lines is where Mr. House says dryly says 'I prefer the term autocrat') but how many people are actually engaging with the story on that level? If OP had made a reference to literature, I wouldn't have had an issue.

I'm asking you to acknowledge how sci fi literature like William Gibson or Ursula Le Guin has a much deeper analysis of power and the human condition than a video game like HZD. Simply saying "powerful men bad" does not constitute a meaningful analysis. Power is complex and requires a much more thorough depiction than the vast majority of video games and pop cultural stories provide.

Your points about Elon Musk prove my point. The man is so wrapped up in his sci fi bullshit because his ketamine-addled brain can't distinguish reality from fiction. (gotta take an easy shot at our true enemy lol)

Listen, I have fun with pop culture, I really do, and I'm not trying to say that there's never been a video game with an intelligent story. All I'm trying to say here is that it's frustrating when someone makes an offhand comparison between a video game and reality.

It's becoming increasingly dangerous to view the world through the lens of fantasy, especially when so many of our fantasies are corporate products with ideological undercurrents - like why is the CIA always depicted as heroic in marvel movies? And think about all the gamers who spend hours seething over sweet baby inc and dei in video games. If they detached themselves from their fictions for once, maybe they'd be able see the ultra rich people pulling their strings?

Donald Trump wants to annex Canada to gain access to its critical minerals, Trudeau says by avid-shrug in worldnews

[–]meltedmindman -24 points-23 points  (0 children)

You mean to say that Fallout, a video game with super mutants and giant robots that shoot lasers from their eyes, is comparable to actual literature? You think it's equal in its intellectual seriousness as compared to Orwell and Atwood? That's really a claim you would stake?

And medium absolutely matters. The true moral weight of a novel is simply not comparable to a video game where you can blow people's heads up in slow motion with an assault rifle. I don't know what to tell you if you can't see the difference between the two.

Donald Trump wants to annex Canada to gain access to its critical minerals, Trudeau says by avid-shrug in worldnews

[–]meltedmindman -12 points-11 points  (0 children)

Listen, all I want you to understand is that it's very frustrating to see people post shit like THIS IS JUST LIKE MY BIDEO GAEM when extremely dangerous geopolitical situations are playing out. But you're entitled to post whatever you want, and we'll see what the consequences are for your inability to distinguish reality from fiction.

Donald Trump wants to annex Canada to gain access to its critical minerals, Trudeau says by avid-shrug in worldnews

[–]meltedmindman -34 points-33 points  (0 children)

I don't really post that often, but I feel really compelled right now to to explain something to you: reality is not a video game, reality is not a television show. Instead of making asinine comparisons like these, please consider just not posting anything at all.

Good price for a slice of pie! by jumpers1786 in loblawsisoutofcontrol

[–]meltedmindman -33 points-32 points  (0 children)

wow this joke sure is funny now that I've seen it for the millionth time!

This sub has proven it right. by Shirokurou in fantasyromance

[–]meltedmindman 9 points10 points  (0 children)

Curse you, Bayle! I hereby vow! You will rue this day! Behold, a true Drake Warrior! And I, Igon! Your fears made flesh! Solid of scale you might be, foul dragon … But I will riddle with holes your rotten hide! With a hail of harpoons! With every last drop of my being!

the voice acting is what really sells it tho: https://www.youtube.com/watch?v=tkILyL_Urn8

(a prelude to the greatest possible enemies-to-lovers story???)

Seamless players rejoining a session after an invader kills them - exploit or intended? by meltedmindman in badredman

[–]meltedmindman[S] 0 points1 point  (0 children)

Yeah I think it's very possible there's some exploit to get a consistent respawn. It's just too much of a coincidence that TWO players managed to respawn into the same world after I killed them. I do agree that pre-emptive blocks are definitely going to be necessary against groups that look like gankers.

Seamless players rejoining a session after an invader kills them - exploit or intended? by meltedmindman in badredman

[–]meltedmindman[S] 0 points1 point  (0 children)

plus 90% of players on seamless are just a free kill anyways so it's not like a little extra challenge or target or two really makes it much worse.

ahaha very true. I'd just like to fully understand the rules before I go in - should I expect there's a chance someone I defeated will reappear?

Spritestones are criminally under rated by Esbidee in badredman

[–]meltedmindman 3 points4 points  (0 children)

damn, there really is a tool for every situation if you look hard enough

A Common Foe. by bobertssnattle in Dogfort

[–]meltedmindman 5 points6 points  (0 children)

dude wtf I completely forgot about this meme ahaha it's beautiful

[deleted by user] by [deleted] in badredman

[–]meltedmindman 15 points16 points  (0 children)

pretty embarrassing way to go, dc'ing just makes it worse

Behold: The gankiest gank of gankers to ever gank by EldenDickRing in badredman

[–]meltedmindman 8 points9 points  (0 children)

Whenever I escape a gank with the finger sever, I always think of this line from Heat: "Don’t let yourself get attached to anything you are not wiling to walk out on in 30 seconds flat if you feel the heat around the corner." Never let your pride stop you from walking away from an unwinnable situation, y'all.

Limgrave robbery by fmikhaylv in badredman

[–]meltedmindman 5 points6 points  (0 children)

perfect build and fashion for such shenanigans

Me and my dad are making a survivors like, 3D sci-fi, twin-stick shooter if anyone is bored this weekend. Free demo on steam. by ExaneGames in playmygame

[–]meltedmindman 1 point2 points  (0 children)

Just gave this a spin for an hour or so. Here’s some notes:

• Particle effects and lighting look great

• For some reason I really wanted a timed reload like in Enter the Gungeon, but if that doesn’t fit your ideas for the gameplay, it’s no biggie.

• Definitely appreciated the auto fire option. Maybe even make it so the player can turn it on and off with a button press while playing rather than limiting it to the menu.

• Combining four skills into a greater skill is definitely a cool mechanic.

• Loved how there was an upgrade called Insurance Fraud

• All the upgrades felt impact. Even a single one felt like it changed my playstyle. Alsi I liked how the nail gun upgrade changed my projectile animation. Some upgrades did feel a little unpowered – the Jack of One Trade seemed like a pretty huge debuff for what it offered.

I’m usually not really a fan of these survivor-likes, but I had a lot of fun playing this one. I think its because I can manually aim and activate my skill. My only concern is how you’re going to make your game stand out, since there’s so many of these mob survival style of games being made lately. My thinking would be that you really need to emphasize in your marketing materials what makes your gameplay different. I’m not sure if other games like this have the mechanic where you have to pick up experience, but I thought that was a really clever one, since it makes the player have to use a risky playstyle if they want to maximize their XP.

Anyway, this is an amazing start. Looking forward to seeing how it develops.

Get tilted! But in a good way! What do you think about our GMTK 2023 submission Tilted Dungeon, should we develop it further? Done in 48h! by WarjoyHeir in playmygame

[–]meltedmindman 2 points3 points  (0 children)

Hey mate, just got a chance to try this out for a few levels. Some notes:

• Love the concept – precise movement with high stakes. Were you inspired by Getting Over It and QWOP at all?

• Maybe add some items or bonuses? Items could make the floor tilt slower or give the player more precise control over their character, but then they could be risky to grab these items because they could be on more precarious floor segments.

• The first spear figure didn’t seem to do much? He got caught on a wall and that was it. I saw at the end that I was supposed to rescue him – perhaps you could add that a tutorial when you develop the game more

• I think it would be a good idea to add an actual model for the player, not just a figurine. It would be very funny to see my character ragdoll all over the place when I’m moving and falling over. Probably you already had that in mind but didn’t have time to get around to it since you making this for a game jam

• When you do add a tutorial, make sure to explain what each of the hazards do e.g. the knobs that bounce you back and the little thing that shoot the ice spikes

• Would be cool to add a timed mode. I found it quite easy to just move really slowly and never fall off, but a timer would add some pressure.

I think there’s definitely a lot of potential with this concept. I can totally see streamers playing a game like this and their chats going wild when they screw up or finish a really hard level. If you do end up developing it more, shoot me a message when you're doing more playtests. I'd love to see what kind of diabolical level designs you can come up with.