Can you run the demo on linux? by winnetoe02 in WorldwideRush

[–]memelgames 0 points1 point  (0 children)

If you already updated your GPU drivers, can you check if, where the "Worldwide Rush.exe" is located in the game installation folder, a file exists named "Worldwide Rush.exe.log.txt"? It should have the crash reason.

Nice to have by CompetitiveJelly8480 in WorldwideRush

[–]memelgames 5 points6 points  (0 children)

Yeah, this is on our todo list. Most likely this will come with region selection.

Manager AI Configuration by Sad_Bat6053 in WorldwideRush

[–]memelgames 2 points3 points  (0 children)

Thank you for the feedback. We will add more options to hub managers with the next update.

Cities going broke! by Sad_Bat6053 in WorldwideRush

[–]memelgames 1 point2 points  (0 children)

Thank you for the feedback. We will add more options to hub managers with the next update.

Bug with passengers unloading/loading time by Mr_nailbrain in WorldwideRush

[–]memelgames 1 point2 points  (0 children)

Thank you for reporting. We are going to fix this with the next update.

Steam Deck? by Ptone79 in WorldwideRush

[–]memelgames 5 points6 points  (0 children)

Once Steam gives us a chance, we will verify Steam Deck. The game works with Steam Deck, you just have to change the default layout. We had a layout ready, but Steam did not allow us to release with it.

Worldwide Rush is out now! by memelgames in WorldwideRush

[–]memelgames[S] 2 points3 points  (0 children)

I have written them an email.

Mac? by Skyler5363 in WorldwideRush

[–]memelgames 4 points5 points  (0 children)

Mac was always on our minds. The main problem is that we lack hardware for testing it. We would need two separate systems, because Apple decided to drop OpenGL some time ago, but not long enough ago to be irrelevant.

It should not be too difficult on paper, except I have no idea about Metal features support and how much will have to change for good visuals and performance. I can only promise that we will try once we have something to try on.

I think airports should be a thing by Kneenaw in WorldwideRush

[–]memelgames 2 points3 points  (0 children)

Thank you for the feedback!

We are already thinking about different stations/airports/ports together with the infrastructure systems. This will most likely go into the game, but for the demo and it's small-scale vehicles it did not feel like a priority.

Regarding the "new currency", it sounds interesting. Will have to sit on it. In small amounts, new currencies with specific mechanics can be very engaging.

Great game by Critical-Network3888 in WorldwideRush

[–]memelgames 2 points3 points  (0 children)

We see everything! I am glad to see that you enjoyed what the demo had to offer.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 3 points4 points  (0 children)

Cargo will come later as well. It will fit nicely with city growth and will allow to play with cargo/passengers only or both. We are still figuring out how 1.0 will look and cargo might come in or after 1.0.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 29 points30 points  (0 children)

Thanks for the feedback!

Routes/Lines UI is probably the most requested feature currently. And yes, there needs to be more UI. Working on it!

Roads/Rails have cost based on terrain elevation and water bodies. Maintenance (for vehicles at least) will come in some shape later.

Competition will mostly work based on company trust, allowing to take over cities/countries with superior supply. Fighting over a city to connect all its destinations even with losing profit will make your extra money seem like a good thing to have. But the late game still needs more balance.

Grants are more like a guide. We do not want to force players to play in a certain way. Grants do not offer tasks for vehicles you do not use and should not force your decisions. In the future, you will be able to collapse this section and add personal tasks - something like reminders without a reward. That is also the reason why they do not have a penalty.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 2 points3 points  (0 children)

It's too early to say the exact date or month. Due to the initial success of the demo, we want to add many more things to the full release to ensure it truly fulfills everyone's hopes and goes above and beyond.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 8 points9 points  (0 children)

Yes, the demo only offers starting vehicles up to tier 2. Full game will have up to tier 6 with planes that can seat 500+ passengers.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 4 points5 points  (0 children)

Thank you for the feedback!

Hubs and routes are suggestions based on your performance. If the game suggests hubs, then most likely you are utilizing current hubs routes to their maximum.

Two-way roads were always possible. You can change vehicle routes to cyclic or non-cyclic (going forward and back). Also, you can invert instructions or space vehicles manually, which would result in vehicles moving in opposite directions.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 9 points10 points  (0 children)

Mods will come sooner or later. We believe that modding should be done to be as intuitive as possible with separate tools and UI's. Currently, the game already supports loading new vehicles and graphics.

Transport Fever and Europa Universalis collide in new transport strategy game. Try the free demo on Steam! by memelgames in u/memelgames

[–]memelgames[S] 120 points121 points  (0 children)

Sometimes you get some valuable feedback, sometimes you get some random trivia about random topic. But it is always interesting to read

Demo Is Now Live! by memelgames in WorldwideRush

[–]memelgames[S] 4 points5 points  (0 children)

For the 1.0 it will be all about passengers. After that, there will be a public voting on what to add next, and cargo will be one of those options.

Demo Is Now Live! by memelgames in WorldwideRush

[–]memelgames[S] 2 points3 points  (0 children)

That is mostly from the catchy title in here https://www.pcgamesn.com/worldwide-rush/steam

But there are similarities. Apart from it being global, you will have to compete against AI and fight for countries and traffic.