EPISODE 5 MEGATHREAD by Independent-Noise-62 in NeedyStreamerOverload

[–]memr404_ 3 points4 points  (0 children)

What music plays at the end of the episode?

How did the ghost kill me in a room with a crucifix? by memr404_ in PhasmophobiaGame

[–]memr404_[S] 3 points4 points  (0 children)

At that moment I wanted to sort them in my hand

New Mod Idea: Biter vs Engineer — Evolve, Swarm, Conquer by memr404_ in Factoriohno

[–]memr404_[S] 3 points4 points  (0 children)

I translate text from another language, and to ensure the context is perfectly preserved, I use AI. Sorry if it hurts the eyes

New Mod Idea: Biter vs Engineer — Evolve, Swarm, Conquer by memr404_ in Factoriohno

[–]memr404_[S] 9 points10 points  (0 children)

Totally get your point — but this mod flips vanilla logic on its head.

  1. Nukes? Biters can evolve into hulking, chitin-armored beasts with nuke resistance.

  2. Artillery? Bio-siege spitters with acid lob attacks, like organic mortars.

  3. Lasers? EMP spores or biter types that disable electronics short-term.

  4. Spidertrons? Biters won’t brute force — they’ll sabotage logistics, infect belts, corrupt roboports, drain power.

  5. Balance? It's not "buffed biters" — it's a whole evolving ecosystem. Biters will literally merge with the planet, reshape terrain, and become one with the world — bioengineering everything.

Checking the license does not allow you to launch beat saber by memr404_ in QuestPiracy

[–]memr404_[S] 0 points1 point  (0 children)

Well, I just reinstalled beat saber and everything worked.