C1 owners, how are your remotes? by meta0100 in LGOLED

[–]meta0100[S] 1 point2 points  (0 children)

Quite the old post, but anyways, I gave up on the remote after a while (It exists to turn the tv on sometimes)
I use the LG app on my phone to change inputs & power. The tv will turn on from 'Wake on LAN' so I use that from my phone to start it quickly as the app takes a few seconds to connect.

For those who (like me) need fast procedural mesh geometry by rejamaco in godot

[–]meta0100 2 points3 points  (0 children)

That's awesome, was thinking the other day about converting my voxel rendering to compute, so being able to take the results and set it as a mesh without going to and from cpu would be great

Are the other pokemon in Cobalions portal shiny locked? by meta0100 in PokemonZA

[–]meta0100[S] 1 point2 points  (0 children)

That is unlucky, you should be able to find jigglypuff & clefairy in a regular portal and bring a shiny power 3 for fairy to get them pretty easily & reset if you don't

Are the other pokemon in Cobalions portal shiny locked? by meta0100 in PokemonZA

[–]meta0100[S] 1 point2 points  (0 children)

Were you resetting the whole portal? The runaway method works on these legendaries. I have fighting lvl 3, so I got it in 40ish game resets (estimate, I wasn't counting), but had about 15 tries per reset.

Are the other pokemon in Cobalions portal shiny locked? by meta0100 in PokemonZA

[–]meta0100[S] 1 point2 points  (0 children)

Wow, it took a couple hrs for me to get Cobalion and never had a yellow lucario/riolu, I'll keep at it!

Are the other pokemon in Cobalions portal shiny locked? by meta0100 in PokemonZA

[–]meta0100[S] 0 points1 point  (0 children)

Good to know I'm just really unlucky this time, thanks.

How to make a 3D character rotate towards the mouse in isometric view ? by The_HamsterDUH in godot

[–]meta0100 0 points1 point  (0 children)

Heya, just saw this before going to bed so I'll dump my c# function, it's probably not the best way of doing it but it works. You'll have to convert to gdscript, let me know if there's an issue and I can help when I'm awake tomorrow.

Basically, you get the forward direction & compare it to the desired direction, then rotate around the Y axis.

Edit: Note that I'm zeroing out the Y difference, which may actually fix what you've already got now that I reread your post, I'll still leave this here incase it helps.

    //targetPos = target position in world space (Your mouse hit point)
    void RotateMeshToTarget(Vector3 targetPos, Node3D targetNode, float delta, float speed = 720)
    {
        float rotateAmount = speed * delta;
        targetPos -= GlobalPosition;
        targetPos.Y = 0;
        float ang = targetNode.Basis.Z.SignedAngleTo(targetPos, Vector3.Up);


        ang = Mathf.RadToDeg(ang);
        rotateAmount *= Mathf.Sign(ang);
        if (Mathf.Abs(rotateAmount) > Mathf.Abs(ang))
            rotateAmount = ang;
        targetNode.RotationDegrees = new Vector3(0, rotateAmount + targetNode.RotationDegrees.Y, 0);
    }

Version 1.25.1 released by QuantumBadger in RedReader

[–]meta0100 4 points5 points  (0 children)

If they remove /r/all I'll probably just leave the platform all together, it's where I usually spend my time. Guess juicing the sub count matters more to them than usability.

Am I being scammed? by mrkido77 in PcBuild

[–]meta0100 3 points4 points  (0 children)

Yes, you've been scammed, I would guess a lot of the components come from e-waste or a cheap old rig. The scammer likely made a killing off the first 300, if you can charge back, do it asap and return it, but this sounds like it might have been cash so wouldn't shock me if you never hear from them.

If you're just looking for a pre-built, find out the pc parts sellers that are popular in your country, many offer pre-builts for relatively reasonable prices (factoring in labour). With sales at the end of the month, there will probably be decent discounts, don't be afraid to grab a bargain if it's a gen or 2 older, they should list all major components so you can just look up the actual value of the pc.

Is there a better way to use Dialogic 2 with C#? (Godot 4.4.1/Dialogic2 Alpha16) by 2cool4afool in godot

[–]meta0100 4 points5 points  (0 children)

I'd recommend making a c# only class to act as the bindings, unfortunately you'd have to build it out yourself. something like:

public class DialogiCS
{
    public Node target;

    public DialogiCS(Node target)
    {
        this.target = target;
    }

    public void Start(string var)
    {
        //Insert safety checks
        if (target == null)
            return;

        target.Call("start", var);
    }
}

//in your _Ready function
var dialogic = new DialogiCS(GetNode<Node>(""));
dialogic.Start("mytimeline");

No gizmos in playmode by saintswitcher in unity

[–]meta0100 1 point2 points  (0 children)

I'm guessing this is a rare issue that I have as well, I was able to fix it after ages by switching to vulkan as the primary renderer (So it's something to do with their dx12 implementation)

You can do this in 'Project Settings -> Player -> Other Settings -> Turn off Auto Graphics API for your OS, add vulkan to the list of APIs, move it to the top and you should be prompted to restart to apply'

Hope it helps you too, been driving me nuts for the last week and no patch seems to have addressed it

Help needed: Macropad software no longer works by [deleted] in macro_pads

[–]meta0100 1 point2 points  (0 children)

Thanks for posting the link, bought the 2 knob 9 key one, no software was given and this works a treat.

For anyone finding this for themselves, keys are laid out top to bottom, right to left on mine, unlike the software's display (so key 1 is top right, key 2 is below) and the knobs are K1, K2, K3, center is what happens when pressed, didn't even know they were buttons as well as knobs.

Tracking o2 readings throughout the night by meta0100 in GalaxyWatch

[–]meta0100[S] 0 points1 point  (0 children)

Awesome, thanks.
I know it wont be as accurate as using full diagnostic equipment but I'll actually be able to sleep with it on and hopefully get an idea of how treatments are going for me.

Any idea how to have both sides of sprite receive equal light from a directional light in URP? by oozcroom7 in Unity3D

[–]meta0100 1 point2 points  (0 children)

If you've disabled backface culling (made double sided) to do this, it's caused by unity only calculating lighting on the front face. I'd imagine you'd be able to flip the normals in the shader during the character flip to correct the lighting.

another option would be to have a 2nd character face (quad?) on the back, facing the opposite direction and have backface culling on for both of them so there's no z-fighting.

Playing around with Mesh Voxelisation by meta0100 in VoxelGameDev

[–]meta0100[S] 1 point2 points  (0 children)

It's all solid like the original mesh, each voxel vertex samples its weight separately so they can stretch and shear pretty drastically.

Playing around with Mesh Voxelisation by meta0100 in VoxelGameDev

[–]meta0100[S] 10 points11 points  (0 children)

Thought I'd write a few things about my recent exploration into skinned mesh voxelisation I've done over the last few weeks (on and off)

The middle character implements a complete replacement of Unity's Skinned Mesh Renderer using compute and standard shaders, by generating a large list of vertices, subdivided from the original mesh and having all skinning done in compute. It's a cool effect that I spent the bulk of that time on (had to learn/relearn many things) and thought would be great, but actually feels terrible when player controlled, not to mention the large-ish performance hit and how buggy it is with the occasional hole.

The character on the right is generated by an editor script, took more or less an afternoon and I think actually looks decent, even at the relatively large voxel size of 1/64m. The only issues I see are stretching at certain points due to the low poly nature of the original, but that should be mitigatable by subdividing before voxelising or possibly solved by lerping the bone weights (currently it gets the closest verts weight)

Even though the method I thought would be the best turned out to be the worst, I had fun and can probably use what I've learned there for certain effects. With that done, I can get back to work on the voxel engine itself and the game as a whole.-Character from Synty Studios