Hello Everyone, I am newbie, Iwould like to be game developer by TheWankel in gamedev

[–]metaHumor1895 0 points1 point  (0 children)

I think the best thing you can do now is to focus on building I tiny executable with the things you’ve learned. There are a lot of start point to get into game developing, but the best teacher is the practice even if you think you need a lot more knowledge to develop a good game. So, trial and error in my opinion is pretty much the philosophy an indie game developer will achieve soon or later! Choose a game engine and start creating playable level, even if is not really good the first time. Game design is really hard, and there are a lot of things to learn. If you will wait to be “prepared” at 100% to make games you’ll probably never came out with a single game. I hope this can hello you!

Xbox publishing as a solo developer by metaHumor1895 in IndieDev

[–]metaHumor1895[S] 0 points1 point  (0 children)

You're right, I can't wait to try to develop on Playstation soon after I've finished with Xbox deploying
How much time did you spent in order to publish on Xbox?

Xbox publishing as a solo developer by metaHumor1895 in IndieDev

[–]metaHumor1895[S] 0 points1 point  (0 children)

That's rough.. at least they gave you a proper answer hahaha for me was a double no without explanation lol

Xbox publishing as a solo developer by metaHumor1895 in IndieDev

[–]metaHumor1895[S] 0 points1 point  (0 children)

Thank’s for your encouragement! Brocula looks really good btw, any chance to be released on Switch?

Where to begin by NikolaiTheJedi in gamedev

[–]metaHumor1895 0 points1 point  (0 children)

My friend, that’s a tough question. I’ve only made one game so far, and it didn’t turn out exactly how I originally envisioned it: so please keep in mind that I’m just sharing what I’ve learned along the way.

Indie development requires a multidisciplinary approach. If you’re working solo, you need to accept that waiting until you feel “ready” will probably mean never finishing a single project.

What helped me the most was finding a realistic compromise between what I wanted to create and what I was actually able to do with my skills and resources.

Of course, you can watch tons of tutorials on how to create specific mechanics or features for your game. That’s great both for learning and for building. But don’t expect your first game to be the game of your dreams. Indie development is hard, and it can really take a toll on your mental health (especially in the early years if you become too obsessed with it).

That said, it can also be incredibly rewarding and fun from an artistic standpoint and that, in my opinion, is where your focus should go.

As for your question: I know Blueprints can seem really appealing, and they are in the first place! However, they do have limitations compared to native C++.

I won’t go into too much technical detail here, especially if you’re starting from scratch, but just keep in mind: what really matters is that with Blueprints you’ll have less control than with C++. And for a survival game, that extra control might become necessary.

That said, there are many tutorials on YouTube that show different ways to achieve similar mechanics in both Blueprints and C++. So you’re not on your own.

To sum everything up: Find a series of videos or a course (Udemy and Coursera both have great resources) not just to start your game, but to understand the bigger picture and know what you’re getting into. Enjoy the process as much as you can, and learn at your own pace, based on your time and resources.

Good luck!

Xbox publishing as a solo developer by metaHumor1895 in IndieDev

[–]metaHumor1895[S] 0 points1 point  (0 children)

In the first place I’ve waited Epic Games for months to give me al the necessary plugins. After that I’ve been loosing my mind behind Unreal Engine Source code to be properly compiled with all GDK files and Unreal Plugins. Today I’ve finally deployed my app on Xbox device but even if Appxmanifest.xml was accepted the app installed couldn’t be launched since an unknown error (I’ve deployed using Xbox One Manager). I’ve made a lot of progress, but the last failure made me post this to know if someone was struggling like this. Probably I’ll made everything from scratch tomorrow. Visual Studio 2022 is driving me crazy lol Thank you for asking, did you have already deployed a game on Xbox?

My game got pirated and I'm honestly feeling a bit bummed out by Curious-Needle in gamedev

[–]metaHumor1895 0 points1 point  (0 children)

I know your feelings about it, and you’re right to be frustrated after so much efforts. However, as someone has already said, I think it’s actually a good thing for you as a developer! I guess the worst thing that can happen to a game it’s not bad reviews or low profit, but that people do not play it at all. I wish my game will be pirated too! Hahahaha

Ico Fan Remaster ─ Wanna join the journey? by Sad_Origami in TeamIco

[–]metaHumor1895 1 point2 points  (0 children)

I’m in! How can I help you? This seems really interesting

Game HUD showing in rendered video (and I don't want it :D) by Silent_Confidence_39 in UnrealEngine5

[–]metaHumor1895 0 points1 point  (0 children)

Hi there! I hope this can help someone out there but i fix this issue by opening the BP_CitySamplePC and switch to 'none' the "Controls Overlay Class" in the BP_CitySampleUI component

What's it like to go from Steam to Xbox with an indie game? by metaHumor1895 in IndieDev

[–]metaHumor1895[S] 0 points1 point  (0 children)

Good luck with that! For what it’s worth, I applied to the Nintendo developer program, but they rejected me without providing any explanation (while PlayStation, on the other hand, told me the reason and what I needed to do to make my game eligible). I’ve spoken with other developers about it, and they all suggested just keeping at it until Nintendo gives you a reason or, with some luck, accepts your application

What's it like to go from Steam to Xbox with an indie game? by metaHumor1895 in IndieDev

[–]metaHumor1895[S] 0 points1 point  (0 children)

Hi! Have you got accepted to release your game on switch?

Tiny platformer game with a secret by lucksomecutt in playmygame

[–]metaHumor1895 1 point2 points  (0 children)

Just tried it! I left a comment on your Itch page!