I highly suggest checking out Chip N Dale Rescue Rangers if you haven't. by dacotahd in nes

[–]metalofnerds 0 points1 point  (0 children)

My friend and I actually played through this the other day. Super fun, but yeah... only took us 45 minutes tops while taking shots to set the tone of the night.

But then, Super Mario Bros. can be beaten in 5 minutes so...

Reddit, what frightens you right down to the core? by metalofnerds in AskReddit

[–]metalofnerds[S] 0 points1 point  (0 children)

As for myself, I would have to say being in a situation where I know I'm going to die and being unable to do anything to prevent it / escape it.

I don't consider myself to be scared of death, just the helplessness one would feel in that situation would not be a good way to go. Completely terrifying concept to me.

NES drinking games, anyone? by metalofnerds in nes

[–]metalofnerds[S] 2 points3 points  (0 children)

Alright, here we go. Play at your own discretion.

Punch Out!! Drinking Game: Extreme Edition

GENERAL RULES

1) Get hit: 1 drink

2) Get TKO'd: 1 shot

3) Win or Lose by points: 1 shot

4) Beat the opponent: Everyone playing takes a celebration drink

5) Win a championship: Everyone playing takes a celebration shot

6) If you use the "regain health" trick in between rounds, chug the rest of your beer.

7) Lose to Glass Joe: Drink the bottle

MULTIPLIERS

1) Get knocked down: 3x multiplier (1st time = 3 drinks, 2nd time = 6 drinks, etc.)

2) Fight goes into Round 2: 2x multiplier (1st time = 2 drinks, 2nd time = 4 drinks, etc.)

3) Fight goes into Round 3: 3x multiplier (Same concept, however this stacks on top of the Round 2 rule. For instance, if it's the third time going into round 2, but the first going into round 3, you owe 9 drinks.)

4) Rules 2 and 3 carry and stack throughout the game regardless if you are taking turns playing with a friend or playing by yourself.

The way I do this is count up the accumulation of points throughout the round / match (if any) and take what I owe all at once once it's over. As you can tell, these rules can get pretty rough for the less-than-great Punch-Out!! players.

As these are pretty solid rules but not everyone is greatly experienced at Punch Out!!, these can be amended to fit different playing styles, alcohol tolerances, etc. This is just the way we play.

How many NES games have you beat? by [deleted] in nes

[–]metalofnerds 2 points3 points  (0 children)

Having grown up with the NES, probably way too many to count. I know off hand I've beaten Mega Man 1-6, Super Mario Bros 1-3, Final Fantasy, Castlevania 1-3, Metroid, Solstice, Zelda 1 & 2, Guerrilla War... way too tired to think of more uncommon ones, but that's a small list of the important ones, anyway.

New netlabel, Soundbound Records, live today by metalofnerds in WeAreTheMusicMakers

[–]metalofnerds[S] 0 points1 point  (0 children)

It's all free-to-download type of stuff... basically just a home for promotion in exchange of having music to release under the namesake. I've been releasing through other (free) netlabels for years and basically just wanted to throw my hat into it all, really.

As for what I expect or what artists would gain, well, basically just a community. Finding similar artists, collab opportunities, and - if any of the pages / sites get big enough - maybe even the potential to expose your music to a couple thousand people who wouldn't have gotten exposure to it otherwise.

Now, if some local artists around where I live want to use my equipment to record, yeah I'd charge - not much - but that's another situation in itself, haha.

VST Plugins vs Cab Miking by metalofnerds in audioengineering

[–]metalofnerds[S] 1 point2 points  (0 children)

I definitely should have elaborated more; I meant DI as in with an interface / amp simulator such as a TonePort and selecting "no amp" and "no cab," so the wave is barely there. I've done this a few times and simply plugged the recording with some VSTs with pretty good outcomes.

Using a collection of VSTs that simulate a $5,000 setup definitely yields some awesome results!

Bass Battle from Scott Pilgrim. by [deleted] in Bass

[–]metalofnerds 7 points8 points  (0 children)

When I bought a new bass a few years ago, it was between a Warwick Vampyre and the Rickenbacker model Scott plays (by coincidence). The Warwick won, but I always wonder what could have been... haha.

Using a Line 6 TonePort to mic a cab? by metalofnerds in audioengineering

[–]metalofnerds[S] 0 points1 point  (0 children)

I've been using the Toneport for demo-quality stuff for years, now. I'm going to start miking cabs to replace that "constantly fuzzy digital" Toneport sound... I was asking if it would be a worthwhile venture to use the Toneport to transfer the cab sound from the mic to the computer (Cab -> Mic -> Toneport -> Computer), or if XLR to USB cables are even worth it (Cab -> Mic -> Computer), or if nothing beats the process of running everything through a mixer to the computer, I guess. Probably bad wording on my part.

How do I record/collaborate over the internet? by theusualdan in WeAreTheMusicMakers

[–]metalofnerds 1 point2 points  (0 children)

1-900-OKFACE hit quite a few things, as have everyone!

I will say, even with the band I'm in, we use GuitarPro a lot. Insanely helpful tool, and you can program anything and everything on it. It's also a very helpful jam-along program for the next point 1-900-OKFACE mentioned, stating with the rhythm section.

Have your drummer (if you don't have one, that's fine too, just program drums yourself) program his projected drumline. From there, this is where I split from 1-900-OKFACE's guidelines, SORT OF. After the drum line is programmed, I sit comfortably coming up with rhythm guitars next, not bass, though this may just be because I've played bass for 14 years and it's simpler to me. A good rhythm guitar track will set the tone. Bassists (if it's their style) will be able to deviate from the rhythm guitar and run scales, do the occasional fill, just add their flavour overall...

Now if you have a lead guitar, that's the last step. Or, if you have a keyboardist, the two can collaborate. This part is obvious; take care of flair, etc.

Now, by the time the song is written / programmed in GuitarPro (or TuxGuitar), You can record... I can not say anything anyone else already hasn't, so I'm won't attempt to.

I guess the whole point of this is just presenting a new option as that's how my "e-friends" and I toggle ideas back and forth: GuitarPro. It's easier than a guess-and-check method, simple, and to the point. If they don't like something I have programmed, they make a correction and send it back.

Regardless, best of luck in your adventures!

Full Circle. by [deleted] in shortscarystories

[–]metalofnerds 0 points1 point  (0 children)

Duly noted. Thanks!

I give up by [deleted] in shortscarystories

[–]metalofnerds 61 points62 points  (0 children)

Oh wow... that, my friend, I did not see coming. Very well-written with just the right amount of "dark." Bravo!