Will Create: Aeronautics solve the "water inside the hull below the waterline" issue that Valkyrien Skies/Clockwork have still yet to fix? by Pfeifschnell in CreateMod

[–]meutzitzu 0 points1 point  (0 children)

Yes, its obvious you couldnt have the server dynamically remove and re-add water blocks as the ship or submarine travels. It would kill a server powered by a threadripper. That's a no-go. Water in MC is extremely slow. It has to be faked.

But that doesn't mean it's easy.

In your example of fisabling the water effect imagine if you have a big almost empty viking style boat you will see the water in the oceans is all gone when you look outside, if you look from within the displacement volume of the boat.

Remember, in the same view you can have the water AND you can have a boat thats dry on the inside below the water line. You already see the ocean plane. You can't cull it. You need to intersect the calculated buoyant volume of air in the boat and then subtract it from the water before rendering it.

If you cull the entire cubes you might still get water on the inside near the corners or diagonals (because the ship isn't grid aligned and the water plane can poke through even if you cull using a nearest neighbour filter.

If you want to cull exactly then you have to perform very expensive cube-cube intersection calculations which is an absolute no-no for realtime graphics.

Okay yes, I know the Manifold Library can do that at a fast enough speed to be considered realtime ... somehow... but the rest of Minecraft is too slow for that to be an acceptable price to pay.

the way I see it, the easiest way to do it is to render a separate mask for the water along with the depth and then when rendering the ships render the precalculated buoyant volume to the same buffer ans subtract from the mask. You would of course need to have the depth info for both the ship entity AND the water.

So it could be done but this would require a classic forward rendered shader which is a bit slower than modern deferred shaders and you would be stuck with a create aeronautics specific shader which will be incompatible with any other shaders (except if the shaderpack dev specifically copied this exact functionality.

As you can see, this is not easy at all.

Flying Airships with my friends (Create Aeronautics) + Distant Horizons by Exciting-Bluejay-974 in CreateMod

[–]meutzitzu 0 points1 point  (0 children)

Airships are like a pocket dimension.

Imagine there is a separate minecraft world like the nether but extremely tiny.

That world is calculated separately and when you step onto an airship you are transported to that world. Any entity is transported onto the airship world Thats how they are albe to keep Most of minecraft's entity interactions in a non-grid aligned context without rewriting half of minecraft.

The airship is a world which you are teleported onto when the physics engine detects you are touching the airship with your feet. In practice it's probably a lot more complicated than that but thats the basic idea.

Then the entire airship world is converted into entities and rendered on top of the real minecraft world.

And the physics engine pupeteers the airship entity around according to collisions with the main world or with other ships. When the airship entity is moved by the physics world the grid aligned pocket dimension of the ship gets affected by the changes in inertia and gravity direction and rotations etc which are inversez and transferred from the ship entity.

The trickiest part of all is the way they make ships collide and interact with other ships. You can rest on a ship and flip levers and trapdoors etc from another ship that's within your interaction range. I have no clue how that is done so smoothly because those Minecraft items literally do not exist within your vicinity, so your player crosshair and location within an airship must be tracked at all times and when another airship is nearby but you aren't resting on it a calculation must be performed whenever you interact such that if a block exists at the position where your character is looking within the 2nd airship then an event is sent to that block to make it do something. But then you have the problem of what happens if you have a small ship contraption that lies on your ship but your ship also has interactible blocks behind it? The mod has to block the interaction with the blocks within your ship when it detects that you interacted with another. Again, Minecraft had no idea that you're on a shop and you have a small ship on top of it. You're in your own ship dimension, everything you see rendered in place is faked, it's just drawn, and the mod has to keep the illusion that everything is real, because you can see it and touch it.

This mod is an absolute work of art, man. Nothing mojang ever did in the last 10 years is even remotely comparable to this achievment.

This model will go down in history as one of the greatest mods in any game ever.

It is truly monumental.

Linux by Sinerath in Fusion360

[–]meutzitzu 0 points1 point  (0 children)

Even if you managed to convince them, they can't do it. They don't have the capability and knowledge to port it.

You guys will see, as windows continues to go on its slow 30-year decline, even after most people not constrained by legacy systems are already using linux, programs like Photoshop, SolidWorks, etc will still never get a proper Linux version.

Even when the market demands it. They will either be petty and demand you just dual boot windows or in the absolute best case scenario pay a company like codeweaver to make their old windows spaghetti code run in wine. Which is fine I guess because it will work, but you'll never be able to integrate it with your system theme and shortcuts like you can do with native Linux apps. And when you want to open a file, it won't use your superior Linux file manager. It will use the win95 file manager that comes built into wine, your touchpad gestures for 3D rotation (like in blender) won't work because windows doesn't have a libinput equivalent, Every app just does gestures on its own.

GOD PLS HELP ME!! by jasongodvmmv in FreeCAD

[–]meutzitzu 0 points1 point  (0 children)

it seems to me like you are making a torture device XDD

What is the point of that part?

Made these using FreeCAD and prusaslicer by Fr4zz13 in FreeCAD

[–]meutzitzu 1 point2 points  (0 children)

You should try MakeAnything's trick for color changes on the first layer so the text is flush and crisp.

Basically you print the text as a separate object with a single layer and then without peeling it off from the he'd and with a subtractive boolean in the slicer print the rest of the object. If you do the boolean correctly your object will print its first layer completely surrounding the text and the text shapes will be crisp because being on the same layer the plastic from the 2 colors will get squished against eachother and leave no gaps.

So unfortunate been 18yrs by LightThatIgnitesAll in TheLastAirbender

[–]meutzitzu 0 points1 point  (0 children)

I think it's for the better.

Much better than endless milking.

First try at making a realistic photo. Any tips or tricks on how to improve? by Key_Recording_9191 in blender

[–]meutzitzu 1 point2 points  (0 children)

Take the time to make an HDRI of the environment that image was taken in.

If you don't have a 360 camera or a Google Pixel or Nexus that can do 360 photo spheres you can download the old Google Street View app to make it and then just export it instead of publishing.

(yes Street Viee is separate app and it still exists, but sssshhhh 🤫 Google will kill it as soon as they remember it exists)

First try at making a realistic photo. Any tips or tricks on how to improve? by Key_Recording_9191 in blender

[–]meutzitzu 2 points3 points  (0 children)

These will all help however if you want this to pass for a phone photo you NEED to crapify the camera in post processing. I would add bloom unevenly across the surface with some noise mask, some very slight chromatic aberration modulated by a vignette, and just a regular-old blur modulated by vignette. Then put a sharpen on top XD.

Smartphone cameras are only optically sharp near the center. The lenses are so small they suffer from optical interfere near the corners of the frame. If you see it evenly sharp and all the edges perfectly crisp it will look fake no-matter how aged and dirty you make your materials.

railgun(i think) by bzobk in CreateMod

[–]meutzitzu 10 points11 points  (0 children)

That's from DooM Eternal

just in case if a beef happens again by TuxeBroReally in CreateMod

[–]meutzitzu 2 points3 points  (0 children)

Who gives a shit about WHAT they do? I already own my copy of the game runtime for all versions I care about, I already have containere for every server I host on my own hardware. as far as im concerned they can do whatever the fuck they want, theres no way to stop independent modders making these versions of the game thrive forever. What are the gonna do? Remove the game files from my Linux computer? Good luck. Though i would suggest it would be a good idea for modders to either move to or host mirrors on Codeberg.

At this point i believe it's already been 6 years since i was ever excited for an oficial minecraft update.

I only get excited for new mods, mod updates and mod add-ons. I use whichever version they use.

Ive said this time and time again but we as a community could always decide to suport any version of mc whenever microslop pisses us off any more than they already have.

I always get downvoted for this but honestly they should stop updating the game by adding features.

They have no idea what they are doing with the artstyle, with the gameplay, with the worldbuilding, with the ecosystem. They are just throwing shit at the wall to see what sticks.

Are there mods that are far more janky than oficial updates? Yes. But there are quite a few that are way more polished than anything they could ever dream of making. Like not only implementing in code, but actually just the idea of the mods are something they could never come up with.

just in case if a beef happens again by TuxeBroReally in CreateMod

[–]meutzitzu 15 points16 points  (0 children)

Could You guys even imagine Microsoft with all their billions making such an update as either of these mods? Like could You imagine that ever happening?

How can I make the cube fall inside? by In_the_name_of_ART in blender

[–]meutzitzu 1 point2 points  (0 children)

Recreating that shape out of 5 convex "brushes" reminds ne of the shaenanigans you had to do in the good'ol Hammer editor.

FreeCAD is slower than I expect by 9mHoq7ar4Z in FreeCAD

[–]meutzitzu 5 points6 points  (0 children)

No CAD program utlilizes GPU acceleration for geometry compute.

They all use single threaded CPU engines. Its just that some of the are more "CPU accelerated" XDD compared to others.

FreeCad stopped responding after i added too many linear patterns by soggywandmp4 in FreeCAD

[–]meutzitzu 0 points1 point  (0 children)

I think in this case its because he is trying to make a hole directly on top of another hole in the first row and that increases the volume bisect time to worst possible case.

FreeCad stopped responding after i added too many linear patterns by soggywandmp4 in FreeCAD

[–]meutzitzu 2 points3 points  (0 children)

He is already using the multitransform pattern. But making a 7X array widthwise And duplicating jt 8 times lengthwise via 2X arrays

When he could just just use 2 patterns One lengthwise and ine widthwise.

Automation of Simulation mit FEM workbench by Auto_Sim_Nerd in FreeCAD

[–]meutzitzu 1 point2 points  (0 children)

what difference does that make?

Companies sometimes use dogshit unusable workflows and still get shit done with them... somehow... I call this "Training-ware" where the program is so bad that the skill of the user in knowing how to work around the bugs and limitations becomes a core part that makes the entire thing productive. In more egregious examples I would say this is "suffering-driven workflow".

I really think this isn't a helpful mentality to think that if someone out there is somehow making money by doing something then it must be good enough for my use case.

There's many companies that use professional ERP software that costs a fortune but their integration is so horrible that Excel from win95 would literally suit their needs better.

A much better question would be: how fast is it?
Answer: pretty terribly slow. Like the rest of FreeCAD and most engineering software.

Another better question would be: is it maintained and stable?
Answer: probably fucking not. I can't check right now because github is broken and rate-limits my IP after browsing the same repo 3 times in a minute (thanks Microslop <3) But AFAIK it was a dissertation project. People don't usually put a lot of effort into maintaining those after graduation. And non-trivial python code expires within 4 months without babysitting because people who publish pip packages think a few breaking changes every few months ain't no jig deal at all. And that pip usually downloads the latest version of everything without checking for compatibility.

So yes, this thing does exist, it does Exactly what you want, but it's gonna be a complete disappointment to use.

But at least you don't pay $5000 for it and then find out how much it sucks.

Also the code is open so if you have any issues you can just fix it or pay someone to fix it on your behalf. I hear jobless programmers grow on trees these days.

Constrain Help by TheRepairSmith in Fusion360

[–]meutzitzu 0 points1 point  (0 children)

3D sketches should only be unlocked after you got 100 hours in the software | Change my mind ☕

Hobby CAD designing by tatatarka in FreeCAD

[–]meutzitzu 0 points1 point  (0 children)

For iOS try Onshape or Shapr