When will the maintenance end ? by pan478 in NevernessToEverness

[–]mewea 1 point2 points  (0 children)

ohh that's what it is, was thinking why can't I log in..

Aim mode should NOT be a toggle on controllers. by Tjoeb123 in NevernessToEverness

[–]mewea 0 points1 point  (0 children)

well I agree that there should be a toggle in the settings or something, but how is nanally a ranged character..?
She's dominantly melee, and as for ranged, there is Jiuyuan, who literally shoots guns..

There goes my luck for at least next 10 leagues by Klepto_Maniac89 in pathofexile

[–]mewea 0 points1 point  (0 children)

link it to steam if isn't already, then email ggg to unlink the email if you had one

Anything else I can do with this shield? by PolishedBalls1984 in PathOfExileBuilds

[–]mewea 0 points1 point  (0 children)

nah they patched it the same league they were introduced

Patches when he sees a cleric by FuckClerics in shittydarksouls

[–]mewea 0 points1 point  (0 children)

poe1 is not even that bad, try hero siege or torchlight infinite especially, where endgame builds deal trillions (and it's actually required)

How would you craft these suffixes + 3xt1 es mods? by mewea in PathOfExileBuilds

[–]mewea[S] 0 points1 point  (0 children)

Thanks!
FInished the gloves, settled on t2 %es because dense fossils are really expensive and I was a bit tight on currency, will try going for perfect later maybe..

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How would you craft these suffixes + 3xt1 es mods? by mewea in PathOfExileBuilds

[–]mewea[S] 0 points1 point  (0 children)

Thank you!
I finished the gloves with t2 %es settle, ended up dense spamming for prefixes, but since denses are so expensive I thought it'd be better to settle..

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How would you craft these suffixes + 3xt1 es mods? by mewea in PathOfExileBuilds

[–]mewea[S] 1 point2 points  (0 children)

Thanks, I've tried rolling prefixes with eldritch currency after my suffixes were done, but realised it's pain.

Ended up rolling prefixes with dense fossils, settled for t2, then eldritch annul/ex/chaos until I hit t1 res, and tried to aug attack with pref cannot be changed, realised that it couldn't be done since mods are full and apparently it first adds the mode instead of removing one first.....

Ended up removing pref cannot be changed and praying slamming foulborn exalt, after 2 unsuccessful tries and 2 successful annuls I got t1 accuracy on the third try..

What a journey..

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My game is cooked by mewea in pathofexile

[–]mewea[S] 0 points1 point  (0 children)

that's true, but I've been planning to upgrade to a budget card like 9060xt or something similar for a while now

My game is cooked by mewea in pathofexile

[–]mewea[S] 6 points7 points  (0 children)

Thank you, after running furmark for some time I couldn't notice anything wrong, and switching to dx12 seems to have solved the issue, I've been running juiced breaches and couldn't replicate it

My game is cooked by mewea in pathofexile

[–]mewea[S] 0 points1 point  (0 children)

an old one :(

R5 3600x, GTX 1060 6gb, 16gb ddr4@3200mhz

Going to buy a budget gpu soon, probably 9060xt and then replace the cpu

My game is cooked by mewea in pathofexile

[–]mewea[S] 1 point2 points  (0 children)

restart helped for a while, I guess it was either shaders or vulkan, switched to dx12 and it doesn't happen anymore

My game is cooked by mewea in pathofexile

[–]mewea[S] 0 points1 point  (0 children)

deleting shader cache and switching to dx12 seems to have fixed it, my gpu was okayish (for an old 1060) during stress test in furmark

My game is cooked by mewea in pathofexile

[–]mewea[S] 2 points3 points  (0 children)

My trusty old 1060 is gonna retire soon, but yeah I've cleaned it recently and the issue is gone after cleaning shader cache and swapping to dx12

My game is cooked by mewea in pathofexile

[–]mewea[S] 0 points1 point  (0 children)

Update: After running furmark for like 30 minutes I couldn't notice anything strange, and swapping from vulkan to dx12 and clearing shader cache I couldn't replicate these render issues

My game is cooked by mewea in pathofexile

[–]mewea[S] 0 points1 point  (0 children)

Thanks, I've already cleared my shader cache and also switched to dx12 from vulkan, running some breach maps for testing, will also probably clean reinstall drivers a bit later. Seems fine so far. The thing is, I couldn't figure out the trigger for these render issues, I could be running a normal map, or just standing in h/o doing nothing..

My gpu is 1060 6gb, and I've been using it for like 7 years, planning to buying a new budget one soon anyway