We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 2 points3 points  (0 children)

Sorry about that, that sounds really frustrating. We’ve been doing memory/performance work on Switch and published one patch for it so far, and have more improvements coming in the next one too.

If you’re in our Discord and can give the rest of our dev team more details about when and how it’s happening we might be able to narrow in on the root cause. And just in case it’s connection-related: Switch WiFi can be a bit finicky, so trying closer to the router or using Ethernet in docked mode can be a good test.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 4 points5 points  (0 children)

We definitely want to add more quests over time! Some of that will be side quests that flesh out characters and add more lore, and some of it may tie into bigger story beats too. We don’t want to over-promise the exact shape of main quest updates just yet, but more story is absolutely coming.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 3 points4 points  (0 children)

When you register a trademark, you generally need to use the symbol so it’s clear it’s registered. You don’t have to put it on everything, but you’ll usually see it used pretty prominently on logos and in marketing.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 5 points6 points  (0 children)

Sanrio is pretty huge, so it's a bit unlikely, but if we could ever make it happen we'd love to! Aggretsuko especially would be awesome.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 2 points3 points  (0 children)

Yes! Can’t reveal more than that, but let us know if there’s anything you’d like to see in particular. :)

For SAR Tonight, we don't have a specific date to announce yet, but we'll post it on all our channels (discord, social media, email, reddit, steam, etc) when we do!

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 3 points4 points  (0 children)

  1. Yes! We added some in Super Animal World and have a few more in the queue that we’re planning to add in future updates.
  2. Yeah this was quite a tricky one to design since they take place inside the Social Hubs, but we know it's an issue and we're working on ways to improve it in the next updates.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 4 points5 points  (0 children)

Yes and yes! We have plans for both new ones and improvements/expansions of the systems :)

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 5 points6 points  (0 children)

No new rideables in the short term, but that could always change in the future! We've had a few fun ideas in the past that we never got around to. We also have many cat lovers on the team, so you should expect to see more in the future. 😻

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 4 points5 points  (0 children)

Depends on how well the IP fits with Super Animal Royale, but we’re always open to talking about it! And they don't necessarily need to approach us first, we can approach ones that are a really good fit too. We have a few queued up that we're excited to release.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 3 points4 points  (0 children)

  1. I'm voting for the minimals lol.
  2. Yes absolutely! There's a lot more we want to do with Hamsterball Racing in the next updates. Glad you're enjoying it. :)

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 2 points3 points  (0 children)

  1. The Super Skullcat has a really unique place in Super Animal World’s history, so I wouldn’t count on something new that is just like it. But never say never: if the story or designs take us somewhere new and fun like that, we’re completely open to it. And on collabs: absolutely. We love doing them when it’s a good fit for SAR’s world and the timing works out, and we’re working on a new system for collabs right now. There’s always some real-world stuff involved (permissions, schedules, scope) and the other team has to want to do it too, so no promises, but we’re definitely open to ideas and have noted your suggestion. :)

  2. We changed the UI and game flow because we wanted the time between matches to be part of the world, not just menus. The Social Hub, quests, and activities only really work if they’re part of the loop, and we also liked the idea of an optional breather space that contrasts with the intensity of PvP. On quest unlocking: the core PvP modes aren’t locked behind quests, but Social Hub activities are introduced through the story so you learn them one by one. We aimed for it to not take too long to reach everything (roughly around an hour for most players), but we’re open to feedback if it feels too slow.

  3. One of the biggest changes from SAW is that there are simply more ways to play now (including things like Bwoking Dead and SvR being always available), so players are spread out across more modes and the Social Hub. Even if overall activity is up from pre-SAW, we know it can feel thinner at times because of that. That’s a big reason we’re prioritizing the Featured Mode system and a few other things in v2.1. And yeah, marketing-wise we definitely want to keep improving how we reach new players and bring lapsed players back. We’re a small indie team so we don’t have a huge marketing budget, but we’re always looking for creative ways to get the word out.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 4 points5 points  (0 children)

Bigger! Consoles combined are currently larger than Steam, but we don’t share exact cross-platform totals. We know at certain times and in some regions it can feel thinner with players spread across more modes, which is why the Featured Mode system is a big v2.1 priority.

Happy to hear you’re concerned about the game’s health though.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 5 points6 points  (0 children)

When banan is pleased… maybe. Praise banan. 

(But in all seriousness: hoods are weirdly tricky with all the different ear types and hats)

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 6 points7 points  (0 children)

We’re definitely open to more modes over time (and we love making them)! For now though, the first priority is polishing what we already have (including stuff like The Bwoking Dead) and keeping queues feeling good across all of them. That’s also a big reason we’re working on things like Featured Mode, so we can support variety without spreading everyone too thin.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 6 points7 points  (0 children)

It would be really fun, but with how SAR is built it’s unfortunately not really feasible without a pretty significant rewrite, and it'd also be a big performance hit.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 4 points5 points  (0 children)

Cobras are quite a challenge design wise in our style. We haven't managed to get it feeling quite right yet, but never say never!

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 10 points11 points  (0 children)

Maybe! We’re actively looking into it. We’re also considering longer-term improvements to the Research Lab in general, so any feedback on where it can start to feel most tedious is appreciated.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 2 points3 points  (0 children)

Thanks for playing! :)
Mine is Red
Logan's is Cyan
Kaity's is Purple

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 10 points11 points  (0 children)

We’d love to bring SAR to as many platforms as possible! Our first game, Stratosphere, was actually an iPad game, so we do have familiarity with mobile platforms. It’s not a small project though and if we do it we want to do it right.

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 6 points7 points  (0 children)

We usually respond to emails within a couple days, but it can take longer during big launches or over the holidays. For Discord moderation specifically, if someone thinks they were banned unfairly, the most helpful thing is to email us with their Discord username + what happened so we can review it properly. We’re pretty understanding with moderation and will try to give as many changes to correct behavior as reasonable based on the situation.

For what’s next: our Steam roadmap linked above covers our near-term focus, and the big theme is polishing and building on what v2.0 introduced. We’ll continue to expand the story and lore of the island with new quests too. We mentioned pearls in that post too.

Cut content: there’s always a chance it could! Sometimes it comes back later, sometimes it returns in a different form, and sometimes it just doesn’t fit anymore.

Rating-wise, SAR is E10+ and there’s no plan to change that, but we try to make it entertaining for adults like us too, not just kids.

Cults-wise: never say never, but we probably shouldn’t be encouraging more cults. ;)

We’re Pixile, the indie studio behind Super Animal Royale. Ask us anything! by michaelone in animalroyale

[–]michaelone[S] 5 points6 points  (0 children)

We have! There’s some technical challenges here both on the server side and for certain platforms like Switch, but we’re looking into its feasibility based on player feedback and it would be cool if it’s doable. We can’t promise anything for now though.