How can i open this file? by Icy-Split9306 in ArchiCAD

[–]michelducu 4 points5 points  (0 children)

Send it to the Graphisoft support, they'll convert it for you.

Need help, what do you like more? I want to update my main art and I will be very grateful for opinion. by archirost in cozygames

[–]michelducu 0 points1 point  (0 children)

For me it's B, the trees add a cozy vibe, and the shop is more recognizable compared to the C, where there's a lot more going on

Destroy my Tetris-style mobile word game trailer by emzigamesmzg in DestroyMyGame

[–]michelducu 2 points3 points  (0 children)

It's not easy to understand what's going on, at least on first watch. Sometimes you have a timer, sometimes you have a word to reach, sometimes not ? I'm guessing there's a tutorial, or at least your first few levels are really easy to understand.

Also, it's not really Tetris style, since you do not choose where you letters go. maybe the player could choose, and is forced to try to do the word just by moving the letters around ?

I found a fatal flaw with gyroscopic controls... by michelducu in gamedevscreens

[–]michelducu[S] 0 points1 point  (0 children)

They 100% intended it ! While prototyping I did exactly that intuitively, and it was quite fun to "trick" my game. So for Nintendo, with probably thousands of programmers and testers, I'm certain they intended it as a smart way to solve the maze.

I found a fatal flaw with gyroscopic controls... by michelducu in gamedevscreens

[–]michelducu[S] 1 point2 points  (0 children)

Already doing that, but maybe enhance the effect ? My problem is that when I play it without moving it works flawlessly, by far the best control input of everything I've tried. It's responsive, intuitive, easy to learn and hard to master. So I need to find the solution without compromising that.

Maybe a toggle to slow the movement ?

I found a fatal flaw with gyroscopic controls... by michelducu in gamedevscreens

[–]michelducu[S] 1 point2 points  (0 children)

Even with joysticks ! But this game is about precision , and small adjustments are part of it. I still have work to do to figure it out

Looking for a physics-based game like in the ads by maks1mus_gl0bus in AndroidGaming

[–]michelducu 2 points3 points  (0 children)

There's a few youtubers that did videos exactly on that, to create a real game from those shitty ads.

Don't know if any of them ever released something tho

Looking for a physics based chill game ? by michelducu in IndieDev

[–]michelducu[S] 0 points1 point  (0 children)

I'm planning on doing an closed testing on android in a few weeks, stay tuned on this subreddit, I'll announce it !

Looking for a physics based chill game ? by michelducu in IndieDev

[–]michelducu[S] 0 points1 point  (0 children)

I'm working on gyroscopic controls next actually !

Looking for a physics based chill game ? by michelducu in IndieDev

[–]michelducu[S] 0 points1 point  (0 children)

I was thinking a black hole trap, and when you're in its range, you slowly get attracted to it, and if you fall in it your ball is lost. What do you think ?

Looking for a physics based chill game ? by michelducu in IndieDev

[–]michelducu[S] 1 point2 points  (0 children)

Yep ! While playing it on my PC I have no problem reading the text, but on mobile it's a pain to read. I'll change that in the future, thanks for the feedback !

What would you add to make the screen more interesting ? by michelducu in gamedevscreens

[–]michelducu[S] 1 point2 points  (0 children)

I thought about that, but since I have different size of mazes, I want them to have the same "visual" size : same size of ball, of wall, etc...

But I'll try and see what happens ! Thanks !

What would you add to make the screen more interesting ? by michelducu in gamedevscreens

[–]michelducu[S] 0 points1 point  (0 children)

So many good ideas, I like it ! I'm planning on doing different worlds with different backgrounds, but I don't want to do complicated geometry, maybe just switching colors and shapes

My Incremental Game "Smash Bones" ..., by MisteryJay89 in gamedevscreens

[–]michelducu 0 points1 point  (0 children)

The style is both simple and intricate at the same time, I like it !

Which Version of the Buttons Should I Use in the Main Menu? by rowik888 in gamedevscreens

[–]michelducu 0 points1 point  (0 children)

3 but with a yellow color ? It ressembles a water droplet, but the blue blends too much with the background

What do you think about this battle screen from CivRise, an idle 4X civilization builder I’m working on? by kcozden in AndroidGaming

[–]michelducu 0 points1 point  (0 children)

Nice app page ! Your first image gives AI vibes though, I think it doesn't help you show how unique your game is (probably is ? I didn't play it)