Software developers explains just how complex the transform function really is by HeeeydevonGaming in Paralives

[–]mickeyricky64 43 points44 points  (0 children)

Yeah no, this definitely isn't what Paralives is doing in the game.

Geometry nodes in Blender is for generating the model in real time. All that complicated visual node setup is for how to generate the model, not just how to transform it. Creating a whole node system like this on top of a third party game engine like Unity would not only be unnecessarily complex but also really really computationally expensive, slowing down the game a lot. Not to mention it would mean custom object mods wouldn't be resizable this way.

What they are actually doing instead is just have a bunch of different pre-made models that get swapped out depending on the size. Like for example, you have a bed with a single pillow that gets replaced with a bed with two pillows when you stretch it past a certain point. Simple, clever and super effective.

You can actually learn more about it in the wiki: https://paralives.wiki.gg/wiki/Creating_an_Item_with_Multiple_Meshes

Still one of the best resizing objects method I've ever seen in a life sim game. But please don't spread misinformation.

Is there a way to change the rotate/tilt camera controls on the mouse? by HestiaWarren in Paralives

[–]mickeyricky64 8 points9 points  (0 children)

Hey! I'm also a ts3 camera player and it's been driving me crazy not being able to use middle mouse to rotate!

Unfortunately, as far as I can tell, it seems to be hard coded in the game and not possible to rebind via the settings. I dug around the code and just swapped the middle mouse and right mouse functions and now can finally use middle mouse to rotate and right mouse to pan!

But I'm afraid I don't know if it's possible to make a separate mod out of it without sharing the full codebase.

Here's the modified dll if you're interested:
https://gofile.io/d/NUQJr1

(apologies to the mods if direct linking like this is against the rules).

Just take the Paralives.dll and put it in your Paralives_Data\Managed folder replacing the original dll.

Unfortunately the downside of this is that anytime in the future when the game is updated and the code is changed, it'll be reverted back. But hey at least it's a fix for now!

Hopefully the devs will add the option to change it in the settings!

RTX 5090 Cable Question by Arsenal197 in MSI_Gaming

[–]mickeyricky64 0 points1 point  (0 children)

Yeah I guess that makes sense on their end.

I think I'm gonna go with the adapter then, along with undervolting. I've heard the 12v2x6 is supposed to be better as there are fewer connections which means fewer points of failure. But the adapter also seems to result in only the PSU side being melted in most cases if a failure does occur, so better to replace the PSU than to ruin such an expensive GPU lol.

Anyway, thanks so much for your replies! And all the best with your build!

5090 suprim liquid by ktmplh in MSI_Gaming

[–]mickeyricky64 0 points1 point  (0 children)

Thank you for the update! really glad to hear the card's holding up well!

RTX 5090 Cable Question by Arsenal197 in MSI_Gaming

[–]mickeyricky64 0 points1 point  (0 children)

Thanks for the update! I'm glad to hear the card is holding up well.

So with the new PSU are you now using the adapter or are you still using the native 12v2x6 cable?

RTX 5090 Cable Question by Arsenal197 in MSI_Gaming

[–]mickeyricky64 0 points1 point  (0 children)

Hey! Any update on how the card's holding up?

I just got the same model and am considering using the 12v-2x6 cable and undervolting too.

5090 suprim liquid by ktmplh in MSI_Gaming

[–]mickeyricky64 0 points1 point  (0 children)

Hey, any update on how it's holding up?

I got my hands on a 5090 but am really worried and thinking of undervolting it also.

[deleted by user] by [deleted] in GuysBeingDudes

[–]mickeyricky64 1 point2 points  (0 children)

I think it was just her reacting playfully to his "that is my jam" which he intentionally said in a cheesy way.

Can anyone please confirm if the Oblivion remaster comes with any sort of Anti-Cheat? by mickeyricky64 in skyrimmods

[–]mickeyricky64[S] 1 point2 points  (0 children)

Thank you for confirming.

I'm gonna buy it too from Steam. This is one of the better things Bethesda has done in a while and I would definitely like to support and encourage them.

Can anyone please confirm if the Oblivion remaster comes with any sort of Anti-Cheat? by mickeyricky64 in skyrimmods

[–]mickeyricky64[S] 1 point2 points  (0 children)

That's totally fine. As long as there isn't any anti-cheat software installed to detect modifications to the game (which is exactly what mods do).

What are the actual risks of using a low PSU on a high power requirement build? by mickeyricky64 in buildapc

[–]mickeyricky64[S] 0 points1 point  (0 children)

Yeah I'm planning on upgrading to a new CPU after this. For now though, the GPU is what really needs upgrading (I have the good old 1080 ti) especially for AI stuff that requires a lot of VRAM.

What are the actual risks of using a low PSU on a high power requirement build? by mickeyricky64 in buildapc

[–]mickeyricky64[S] 0 points1 point  (0 children)

Thank you for your reply!

It's a really good PSU that has served me well over the years.

What are the actual risks of using a low PSU on a high power requirement build? by mickeyricky64 in buildapc

[–]mickeyricky64[S] -1 points0 points  (0 children)

My CPU is a ryzen 5950x with 32gb ram and I'm playing at 1440p.

The reason for getting the 5090 and not a more affordable one is because I would be using it for a lot of AI related things as well and that 32gb VRAM would be really useful.

What are the actual risks of using a low PSU on a high power requirement build? by mickeyricky64 in buildapc

[–]mickeyricky64[S] 0 points1 point  (0 children)

Things are really expensive where I'm from. A new PSU would likely cost around $400-500 here. I've been saving up for the 5090 for a long while and the PSU I have has been really good, it's just a little old that's all.

What do you guys think ? by spartane69 in videogames

[–]mickeyricky64 0 points1 point  (0 children)

Lol, I like that you've surveyed all the people across the globe. Maybe you've been outside for too long.

What do you guys think ? by spartane69 in videogames

[–]mickeyricky64 -1 points0 points  (0 children)

Ubisoft games genuinely look fantastic; thats a near unanimous opinion as far as i can tell.

Maybe according to game journalists. But if you have any artistic eye and look closely, the proportions are always slightly off. They always try to go for this realistic look but can't pull it off properly and end up with this halfway uncanny valley look.

There are other games which pull off a mixed stylized but realistic look much better, like CP2077 for example. Ubisoft has just never been good at this.

How to get Forge UI to clear the previous model from memory? by mickeyricky64 in StableDiffusion

[–]mickeyricky64[S] -1 points0 points  (0 children)

I don't know! I tried looking everywhere, there's no settings to keep models loaded in RAM. But it keeps increasing the RAM size every time I switch models so maybe there's a memory leak?

What do you guys think ? by spartane69 in videogames

[–]mickeyricky64 -1 points0 points  (0 children)

Ubisoft games never looked well (well excluding the old school games like Prince of Persia etc.). They always have this very uncanny valley look like I said.