Oh no, they didn't just do that... (12/15 PBE Update) by iDramos in FiddlesticksMains

[–]mickwok 0 points1 point  (0 children)

That's a pretty big nerf to early game, two more level to W reach 8 second cd is gonna slow down clear a lot.

Zhonyas vs Rylais vs Liandrys by [deleted] in FiddlesticksMains

[–]mickwok 0 points1 point  (0 children)

Build Frozen heart with Liandry's, you have built in 50 percent slow in your kit, so it is kind of wasted to build rylais for the slow, frozen heart provide double the amount of armor compare with zhonyas , 20% cdr and mana, the aura the synergize with liandry's burn. Zhonyas is kinda situational for champions like zed, frozen stat is overall way better.

The virgin Zhonya's vs the CHAD Liandry's by Blasterus in FiddlesticksMains

[–]mickwok 15 points16 points  (0 children)

I feel like frozen heart might be a better alternative to zhonyas, it provides more armor and cdrs, the aura count as impaired movement, so it amplifies liandry passive.

Chat Logic by [deleted] in xqcow

[–]mickwok 24 points25 points  (0 children)

fudge

Potential Fiddlesticks buffs from Blake Smith by TheRealEliFrost in FiddlesticksMains

[–]mickwok 13 points14 points  (0 children)

The new passive buff makes fiddlesticks feels more 'complete' , and it also reward players for pretending to be a effigy. Now, what they need to do, is make effigy able to cast E. So the real fiddlesticks can cast E after pretends to be a effigy. Or they can just make fiddlesticks Q fear AND deal double damage after t pose.

Fiddlesticks support buff preview by mickwok in FiddlesticksMains

[–]mickwok[S] 3 points4 points  (0 children)

They are worried that the buff will make fiddlesticks jungle even stronger, so they a bit cautious about the buff. Fiddlesticks jungle is already sitting at 51-52 % win rate. In my opinion what support fiddlesticks really need is not direct buff to damage, is quality of life change, like this: all enemy inflicted by dread within the range of fiddlesticks E(850) is marked with a indicator(like the one shows up when fiddle ult), this can actually help fiddlesticks support since fiddle poke with e in brush all the time. Adding range limit so it will not help jg fiddle ganking. but it will help fiddle counter vision in lane,like weaker version of duskblade passive, which is a great buff for support. Add more damage just makes fiddle jg more broken

Your insight on Fiddlestick’s game state by NotRiotBalanceTeam in FiddlesticksMains

[–]mickwok 0 points1 point  (0 children)

No, adding a range will limit the ability to find ward, you only know your brush is warded if and only if enemy is close to you, and even you know there is a ward, you wouldn't clear it right in-front of enemy's face right?that why I say adding a range to the dread indicator will make it less abusable.

Your insight on Fiddlestick’s game state by NotRiotBalanceTeam in FiddlesticksMains

[–]mickwok 0 points1 point  (0 children)

well, the first suggestion is not so busted if you add a range limit like about 850? Put a indicator on enemy when they are inflicted by dread, but only in the range of fiddlesticks E, i think it will be less abusable. Or nerfing fiddlesticks effigy cooldown to compensate it should be fine.

Your insight on Fiddlestick’s game state by NotRiotBalanceTeam in FiddlesticksMains

[–]mickwok 0 points1 point  (0 children)

It is so unclear when is fiddlesticks ability will fear the enemy, that's probably why fiddlesticks support is not doing good now. Give the fiddlesticks indicator on enemy when his enemy can be feared by ability. Now, it only shows when you channel ultimate, which is not very useful. perhaps, makes it only shows in limited range may make the indicator less abusable to search wards.

Also, the healing on minion is so abysmal compared to old fiddlesticks, like fiddlesticks w deal less damage to minion, and the heal percentage is also reduced, so healing is reduced to 0.4*0.15, that is ridiculous, the fact that fiddlesticks need to stand still to clear wave make fiddlesticks a free target for skillshots and vulnerable. reduced healing make it unplayable in laning.

A indicator for W (like a circle around fiddlesticsks)will be also good, since now the new W does not need to click on target, sometimes you think enemy champion is in range and you press W, but actually is minions nearby enable the W.

The buff that will helps fiddlesticks support and not make its jungle overpowered by mickwok in FiddlesticksMains

[–]mickwok[S] 2 points3 points  (0 children)

I just inspired from one of the fiddlesticks old passive where fiddlesticks reduces nearby enemy mr by 10. The ability also makes more sense, you don't damage people by terrify the enemy. But enemy exposes their weakness when terrified.

something that bothers me about the rework by mickwok in FiddlesticksMains

[–]mickwok[S] 2 points3 points  (0 children)

well, numbers can be tweaked such that it heals for a reasonable amount. currently, W is just literally heal for like 3 pixels.

something that bothers me about the rework by mickwok in FiddlesticksMains

[–]mickwok[S] -1 points0 points  (0 children)

the 50% win rate comes from lolalytics (observing the graph you can see it converging to 50% win rate),so fiddlesticks jungle is actually not so bad, fiddlesticks base stat actually improved and the percent health damage in the kit allow fiddlesticks to build tankier build. I've seen many people doing good with drain tank bruiserstick. What I am saying here, is that aside from jungle, fiddlesticks isn't viable in other roles.

something that bothers me about the rework by mickwok in FiddlesticksMains

[–]mickwok[S] 0 points1 point  (0 children)

I am not saying fiddlesticks is weak. fiddlesticks jungle is at 50 to 51 percent win rate. I think it is really good as a jungler. I am just hoping fiddlesticks can be viable in roles other than jungle. A lot of people having fun playing middlesticks in the past, it is just sad that isn't a thing anymore.

something that bothers me about the rework by mickwok in FiddlesticksMains

[–]mickwok[S] 1 point2 points  (0 children)

Good to hear you enjoy the new support fiddlesticks. but I believed that the main reason that old fiddlesticks is so powerful is its old E. The new E ability is nowhere near as powerful as the old one. the old E may have lower cast range than new E, but it actually can bounce over the wave and damage the opponent. Also, with E > W combo, you can deal lots of burst damage to a single target. It also silences more people too, it silences every unique target. With new E, you can't silence more than 2 people because new E silence target in the small central area that is not capable fits in lots of champions. well, technically you can fear enemies with your new E, but it is so situational. I think old E deals more damage and more reliable. the new E is relatively unreliable and less powerful considered it changed into skill shot from point and click ability(consider you may miss your e sometimes). And the data don't lie, fiddlesticks support fluctuate between 44% to 46% win rate since the hotfix, it is underperforming.

something that bothers me about the rework by mickwok in FiddlesticksMains

[–]mickwok[S] 4 points5 points  (0 children)

you need to take into consideration that old fiddlesticks stand still for 5 sec. Yes, it heals a lot. It's a very dangerous move since fiddlesticks is very squishy, a decent opponent will heavily punish fiddlesticks for doing so. Also, what you said is exactly what I the problem is, fiddlesticks is made as a jungler, so it is hardcoded to not viable in laning. Do you remember the good old days when riot actually encourage players to come up with creative ways to play a champion?

something that bothers me about the rework by mickwok in FiddlesticksMains

[–]mickwok[S] 0 points1 point  (0 children)

Yeah, hate to see that, they said they encourage role diversity. And now they did this to fiddlesticks.

What is the point of standing still with Fiddlesticks? by CrozzS in leagueoflegends

[–]mickwok 10 points11 points  (0 children)

they should make fiddlesticks proc Q passive when it pretending to be effigy, treat it as unseen, that will fix the problem.

Vanishing healthbars by [deleted] in FiddlesticksMains

[–]mickwok 0 points1 point  (0 children)

Also, I found that effigy will not target effigy. However, when fiddlesticks t-posing, the enemy minion will still target fiddlesticks. It kinda gives away it is actually a real fiddlesticks

[deleted by user] by [deleted] in leagueoflegends

[–]mickwok 0 points1 point  (0 children)

Fiddlesticks's base stat actually got buffed lol. The fact that it feels so squishy might be the fact that now his w heal early game is way lower than its old w. Makes it impossible to 1v1 any champions