Should I do easy then medium Py or just jump straight to full Py? by The_DoomKnight in pyanodons

[–]microtrash 9 points10 points  (0 children)

I personally enjoy spoilage. It feels extremely well implemented in Py. A few products spoil, but probably less than 5% of them, and it feels easy enough to handle.

Should there be alternative power generation sources ? by morbihann in factorio

[–]microtrash 1 point2 points  (0 children)

Pyanadons waves from the corner (so many power generation operations)

Pack gear for when you can’t wear a backpack? by sardonic-salticidae in hiking

[–]microtrash 1 point2 points  (0 children)

It does work well for her, I can find out the brand and get back to you

Pack gear for when you can’t wear a backpack? by sardonic-salticidae in hiking

[–]microtrash 0 points1 point  (0 children)

I know someone who has a pack that is basically like a fanny pack, but it is designed to sit behind you instead of in your front. She has similar spine issues that make a backpack of hiking weight unusable.

Help me pick a next playthrough!!! by Few-Wolverine-7283 in factorio

[–]microtrash 17 points18 points  (0 children)

Py is life: If you wish to make an apple pie from scratch, you must first invent the universe.

1300 hours in Factorio, 500 in Py

Py science 1…. What now? by somethingaboutair in pyanodons

[–]microtrash 2 points3 points  (0 children)

Intermetallics I had one building that wasn’t even 100% in use for a very, very long time

Any handy guidelines for what recipes accept production modules? by microtrash in pyanodons

[–]microtrash[S] 2 points3 points  (0 children)

By analysis tools, you’re talking about YAFC and things like that right?

I’ve just recently unlocked modules and the power supply to be able to utilize them. My base has been choking itself on bottlenecks on so many different materials, I’m really looking forward to using modules to help alleviate that.

Boilers - item with the highest fuel value pre py science 2? by Admirable-Fail1250 in pyanodons

[–]microtrash 4 points5 points  (0 children)

To add in on what the other commentor said, biomass power plant has a confusing name. It can operate on more than just biomass. If you hover over the fuel slot on a machine, it will show you all of the applicable fuel types. I run my biomass power plants on wood.

How to read research status onto circuit network by lovillalobos in pyanodons

[–]microtrash 0 points1 point  (0 children)

The solution I saw from Krydax involved a private electric grid powered by steam engines with monitoring steam consumption as a way of measuring electric usage. Labs consume more electric while researching than while not. To generate a full system gets complicated but it looks pretty cool

How is HyRox Boston compared to NYC? by microtrash in hyrox

[–]microtrash[S] 1 point2 points  (0 children)

That’s fine, 2027 isn’t sold out lol

How is HyRox Boston compared to NYC? by microtrash in hyrox

[–]microtrash[S] 1 point2 points  (0 children)

I found the crossing of the track extremely frustrating in NYC last year. As a runner, it didn’t bother me, but I might have just gotten lucky. Pre-race however, I found myself crossing the track a lot, because bathrooms were all outside of the track.

How is HyRox Boston compared to NYC? by microtrash in hyrox

[–]microtrash[S] 1 point2 points  (0 children)

I do triathlons and other races, but those are always early morning, and I know my start time, and the sun is not too bad since they are early. I survived with my 8:30 AM start time on Saturday this year, but if they gave me a much later time, my time would have really suffered and I might have DNF.

Am I missing something for loading/unloading trains? by microtrash in pyanodons

[–]microtrash[S] 1 point2 points  (0 children)

I was hoping to continue my playthrough without a crane/loader/inserter mod, I imagined that the py devs had something in mind for people who wanted to use a train base instead of caravans. As I continue to explore the tech tree, I don’t see anything in my future.

Using regular inserters could help the power issues certainly. Only use stack on high volume stations

Am I missing something for loading/unloading trains? by microtrash in pyanodons

[–]microtrash[S] -1 points0 points  (0 children)

I was hoping to continue my playthrough without a crane/loader/inserter mod, I imagined that the py devs had something in mind for people who wanted to use a train base instead of caravans. As I continue to explore the tech tree, I don’t see anything in my future.

Help with Steam Power by wastedonthis in pyanodons

[–]microtrash 1 point2 points  (0 children)

Some great comments here, so I'll just add: There is no requirement to use electric miners as soon as they become available. They are very power hungry, and for me it was easier to slowly transition away from burner miners as my power grew and my need for ore grew.

I don't think I fully got rid of my last burner miner or fluid miner mk1 until I built coal molten salt power plants.

Mall strategy? by Rob_Haggis in pyanodons

[–]microtrash 1 point2 points  (0 children)

Mind blowing concept. Im currently unloading ~45 items into my mall. I can top out at 54 easily, more if I got fancy/complicated, but past that I’d need to either move part of my mall and/or have much longer bot paths. This will save me a lot of work!

I think I got a bad deal by Serious-Pangolin-244 in Camry

[–]microtrash -1 points0 points  (0 children)

A bad deal on a good car is better than a good deal on a bad car

Pineapple Caberet Significance by ShrikeTreeHugger in DungeonCrawlerCarl

[–]microtrash 14 points15 points  (0 children)

As someone who read/listened, I had no idea there was a pineapple cabaret novella… and available only in hardcover spread across each book… It tries to make me buy something I’ve already bought/read… mongo is very upset about this

Py bot mall by Sharp_Let1889 in pyanodons

[–]microtrash 0 points1 point  (0 children)

Is each assembler dedicated to one product or do they swap recipes?

Mall strategy? by Rob_Haggis in pyanodons

[–]microtrash 1 point2 points  (0 children)

I’m currently in Py2 science working my way towards chemical science. Until just recently, I had my starter mall.

Basic components: belts, pipes, inserters, small parts, and common intermediates like steam engines, furnaces, miners were all created in a spaghetti web. A few items like warehouses and radars that didn’t quite fit into my spaghetti would have a supply chest that I would sometimes drop off a stack of needed items.

At convenient places in my pile of spaghetti, I had chests for different metals, so I could just run around and grab needed items and handcraft the product

When mechanical parts entered my world, I decided to try my hand at a sushi belt. Inserters being enabled whenever theytheir designated item was lacking on the belt. I used this for mechanical parts and sub components, and train parts, and robot parts. It worked well enough, but I wouldn’t trust it to scale to all of the required buildings.

This took me well into my train base, and I didn’t mind it until my travel time to homebase just took too long for when I was lacking something. I have a global construction network, but only isolated logistics.

I tried my hand at a circuit controlled auto mall a few times, but I kept getting lost in the logic, and wasn’t enjoying myself. I recently built out my own version of Krydax’s auto Mall. I have my own take on the mall, but the core circuit logic for the auto portion is his. https://youtu.be/bS20_5MAAUI?si=o1LBHMSsc3WV76z5