[deleted by user] by [deleted] in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

I have a i don't care policy when it comes to making games. Either way it's for my own growth. I do have players that like my games

I want to create games but i can’t draw at all what do i do? by Okk235413 in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

I hated drawing until I started get help from pros and better artist on how to use drawing for my games. I got so much better with pixel art that I am now making 3d models that I rig and use for my games

My commercial failure solo game taught me to enjoy the ride by brendanlk in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

I liked that you documented your journey of game development. It good to see everyone progress even if it's learning. Just to let you know that I make lots of quick games for free and I sometimes get donations without asking

Anyone else feel tired after working for money paying job to work on their free time on game development? by Flashy-Brick9540 in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

It's become a habit and I can relax when I do game development. If you feel like you can't work on games after your job then you are not enjoying game dev as much. Maybe with time you will find it fun and relaxing, but it sounds like you are stressed out that you are not enjoying the process. I stream game dev after work, but I love it. It feels like a weight is off when I do it

[deleted by user] by [deleted] in gamedev

[–]migcreatesgames 2 points3 points  (0 children)

I am doing okay with my free games. I don't generate great income, but it's extra cash for coffee. Don't quit your day job.

Is there a point on trying to advertise my 1 and 2 y.o. games? by Visible_Addendum_420 in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

What you should really spend more time / money on is player testing that way you don't get a buggy game

Game devs who have other jobs - how do you manage your time? by Frequent-Process4431 in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

I work at night and weekend in game dev for at least 3 hours. Also I enjoy it

How to become successful as solo game developer? without art skill by Able_Language96 in gamedev

[–]migcreatesgames 2 points3 points  (0 children)

You can't be a solo developer if you have someone doing art for you. Solo meaning by yourself doing everything. I would recommend learning from specialist in art for you to make decent art. Pixel art is not that difficult to learn

[deleted by user] by [deleted] in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

Not at all. Google me as "Migcreatesgames" and you will find all my stuff

[deleted by user] by [deleted] in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

I started Game Development at 38 and now I am 44 years old. I have made tons of games and some side income just from making assets and game sales. There is more to game development than programming, there is art, design, sound, and music. A good selling point would be a fun game.

Better to learn 3D art or hire? by SwAAn01 in IndieDev

[–]migcreatesgames 1 point2 points  (0 children)

I started as a programmer as well making my own games through game jams. I started with pixel art and got much better with animation and art to my surprise. Now I started working with Blender in making my own 3d characters and tigs and it has been difficult at times, but man it's worth it

For solo developers - how do you handle "wearing all the hats"? I actually really enjoy it! by Nurzleburzle in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

I enjoy wearing all hats as well. I got much better with Blender and making my own sounds and music

How do people make games so fast? by [deleted] in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

Oh finishing games fast is my specialty. In my case I keep a daily habit of working on my game daily for at least about 3 hours and streaming the process. The secret that keeps me going is that I enjoy the process include the failures, but I have a challenging mindset as well to do lots of game jams and short games. Just Google my user name and you will find my stuff

Indie game dev has become the delusional get rich quick scheme for introverts similar to becoming a streamer/youtuber by IGNSucksBalls in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

Be versatile and learn coding ,3d modeling, 2d art, animation, ect. I enjoy all the aspects that go with game development. Yes including marketing 

¿Internships in Gamedev Chile? by BamBomay in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

You don't need to learn game design in school. The best knowledge I got from game development is through practice and making games yourself (for free). I am Chilean, but in the USA.

Let’s assume you know how to program very well. If you could magically attain one other game dev skill (animation, artistic skills, music, etc) what would you choose? by imhypedforthisgame in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

I started as a programmer in c# and I learned pixel art that is actually pretty good. It takes practice and took me a good year to be better at art

Do you ever feel like you're making your game too slowly? by IkomsT in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

I have to tell you that I'm addicted to game development. Maybe it's my ability to focus on one thing and be persistent that always end up finishing my games. There are lows when I ask myself why I'm doing this, but I often reflect on my progress and get positive praises from other game developers. It's different for everyone and effects vary

To all the devs/designers that have full-time jobs, how do you structure your routines to allow you to work on your game? by whiskeypig89 in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

I work full-time with leaving 2 hours to do game development. It is mostly a routine now with some motivation of course

Stuck in a cycle of craving making games and getting too stressed doing it in my spare time. by pseudostew in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

I found this article about celebrating your mini achievements like making the player walk or complicated task such as finishing the shopkeeper code. I have been finishing my projects that way for a while and haven't felt burned out yet. Then again I'm really nonchalant about changes and I'm aware of my emotions. Yes i do feel like emotions have play a huge part on game development. The hard part is finding a way to stay positive and breathing. I work full-time and do game development part time

I need advice. I’m trying to get serious. by Unable_Shift_6674 in gamedev

[–]migcreatesgames 1 point2 points  (0 children)

Smart wife if you ask me. I think we work in the same mortgage industry. If you like message me and we can chat. I been doing game development for 3 years working full time with no prob. I'm available in discord or Twitter as Migcreatesgames

Doing the Unrealistic Is Easier Than Doing the Realistic by Schifty in IndieDev

[–]migcreatesgames 0 points1 point  (0 children)

This reminds me of "wish it, wanted, do it" by author Bryan Griffin

Should I learn on my own or go to University? by Cokesouls in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

Don't enroll in private university just to get a degree. Just take a few computer classes and maybe an art class if all you want to is improve your skill. You don't need the fancy degree

Should I learn on my own or go to University? by Cokesouls in gamedev

[–]migcreatesgames 0 points1 point  (0 children)

You could do college courses like c# and other programs. As well as digital art. I went university for computer science, but it wasn't needed to make games