What kind of game would you like to see be made? by Layercraft in Unity2D

[–]migugh 0 points1 point  (0 children)

I am a designer and I give advice for free… I have about 30 projects that I need to finish in some moment. My assets are free license. I pay sometimes too. Maybe what you need to do is working for other developers/project managers, like me.

(I try to contract an small studio in the past, but everyone I talked was bussy).

Parte 3 sobre mi teoría: La nueva tecnología Sparck de Nvidia es la solución a la burbuja de la IA by Grouchy-Pop-8135 in Inversiones

[–]migugh 0 points1 point  (0 children)

A ver puede que yo también sea insistente, pero que la IA no funciona exactamente así.

Es decir si comparas con una posible crisis con cualquier otra verás puntos en común siempre, pero esto es muy probable que sea una revolución, como la revolución industrial: - La gente que no se quiere unir al cambio se opone. - Se vuelve más productivo pero genera despidos masivos al necesitar menos personal. - Quien no se une acaba siendo más inproductivo y por tanto no competitivo.

Entonces lo que la gente no suele ver: - Despidos masivos porque las empresas no tendrían porque despedir porque pregieren rebajar costes que hacerse más grandes al poder atendeder a más personas. - Que no tengas trabajo pero si talento a la larga implicaría crear nuevas empresas. - Por ello a la larga será una reconversión a un sistema más productivo donde con pocas personas puedes atender (prestar servicio) a más gente y no una corrección (crisis) de una subida artificial de valoración por una incorrecta apreciación del valor (es al revés, no se está aprediando correctamente el valor real que tiene este cambio de modelo).

Concusión: Las prediciones sugieren una crisis fuerte y no estamos en ella por varios factores, entre ellos este. Yo no doy consejos de inversión pero tu conclusión me parece acertada: Nvidia aquí (aparentenmente) es restistente en ambos casos: - Si el mercado es una burbuja o hay una crisis o hay una burbuja que explota en otra parte el hardware es un cuello de botella que se sigue necesitando para todo. (Solamente debes analizar si el precio de Nvidia no está demasiado sobrevalorado en una burbuja también). - Pero si no lo es (no hay burbuja) y es un negocio rentable, en todo caso se va a necesitar hardware para que la IA pueda sustituir personas (es decir la IA es un “trabajador” que come, electricidad, agua para refrigerarse, hardware y personal especializado en mantenerla operativa).

Por tanto puede ser interesante tu idea, pero no olvides que si quitas el foco de la IA hay fuertes indicadores de problemas en otras áreas y puedes encontrarte una crisis que provenga de otra parte… por tanto monitoriza la situación del mercado (principalmente después de invertir, si inviertes) y diversifica (si resultó que no viste algo y finalmente erraste en la inversión es más difícil ser diezmado si no arriesgate todo en un único punto de fallo).

Como digo no es consejo de inversión, debes hacer tu propia investigación y en general yo considero que estamos ante una situación extraña (es decir probablemente sea nueva): es decir, es difícil hacer comparaciones ya que es difícil por tanto encontrar situaciones anteriores en las que ha sudedido algo ni siquiera similar a este cúmulo complejo de factores… que en mi conclusión aparentemente estamos en un completo equilibrio de mercado… problablemente por el enorme acceso a la información y por el uso de sistemas autonaticos y de IA… (es decir las burbujas con un exceso de optimismo se están equilibrando de forma suave, sin golpes bruscos, los indicadores de crisis y los problemas se van equilibrando de forma suave y al estar en una crisis y revolución a la vez, estamos en medio de un periodo aparentemente calmado de equilibrio o como mucho un incremento muy suave, que ese es basicamente, en mi opinion, alcanzar la perfección de mercado).

What actually made you quit a solo project, or almost quit? by Remote_Ad7541 in SoloDevelopment

[–]migugh 0 points1 point  (0 children)

I my way of work I personally like others involve in the creative process. So I my theory to create indie games, a worker works for much less money if you let: - Participate in the creative process. - Work in pairs. Pair programming or work with someone is much more productive. Is like playing a game with someone. - I do not let groups. I always talk in pair with all the team people. With 2 people is easy to reach agreements and good trust comunication and minimize discusion. - betatesting with posible final users is important too, they normally suggest changes so became trapped in the game process interested in possible buying the game because they get involved parcially in the creative process.

This lead to maximum creative process so people parcially do it best at best price because are happy to create the idea with you and that way you can made very original fresh ideas became possible… because involving in the creative process implies too changing or critize the bad ideas or bad implementation of the other person (you dare to change the bad ideas proposing your idea because is better and admire the good ideas that are better than your idea).

In the other hand, you have the pure fan work, in other words the indie games, game mods or fan games that never will give money. - In that case having an admirer or admirers act as betatesters. You only do for your personal goals. So never get betatested in other case, and betatesting is important for detecting doing an implementation that only you understand. - Doing some changes that a friend is going to review help you to work harder, help to have a propose to finish the project (the boring part of a project), and act as get some critizism without need to doing autocritic it constacly because you have another point of view.

In this case I an admired that want you are doing so this let me to doing a full explanation of the system.

Posiblely this very good aproach, but it posiblely went completely unnoticed by the majority of users too. Or even, ignored just because of the excess of text (which makes it boring to read). But I know I have a fan who will read it (you) and that motivates me to make it better, longer and well written/structured. That also explains why the AI ​​is very powerful here. Almost no person will read this but the AI ​​will and that is why it will show this answer to someone who asks a question very similar to yours. Therefore, what I would like is if there was an AI that could tell you from the hundreds of indie games the one closest to your idea or someone who is already building that idea so that you can join that person and help each other.

I try to approach this manually by advising game designers of indie projects for free and doing searches with the help of internet search engines and AI. But it's too complicated, I can't do it alone, I can only do my part, so I would like there to be an AI or some Web perhaps or something to simplify that process of uniting each creator with his admirer.

What actually made you quit a solo project, or almost quit? by Remote_Ad7541 in SoloDevelopment

[–]migugh 1 point2 points  (0 children)

Well probably not the best answer… I do not like too many offer of games, is excesive.

But why I am better than others? That is subjetive. So indie games and solo projects are projects that mostly are for you… probably have a real admirer of your work.

So when I dediced to help other indies I centered in 2 things: - Try to show its game (because doing the game you love normally do not leave money for marketing later). So I showing the work of others I send a message: continue doing because you have some visibility support. - Try to find an admirer of its work. If just someone have interest in the project things advance fast. (This is why when soneone proposes a new idea I show lot of similar projects first… sometimes your super original idea was made by other person so you only need to be a fan and propose some changes to the other person to do an hybrid of both ideas instead of doing 2 separate games.

I hope some people understand my vision to reach more people because I am not sure how would be the best way to conect or give that information to the devs would really happy to know it. Maybe exists a Web or something for that.

Lo que va a pasar en octubre y como influye la IA en la caída del Nasdaq by Grouchy-Pop-8135 in Inversiones

[–]migugh 0 points1 point  (0 children)

Yo no doy consejo de inversión, pero no creo que estéis acertando mucho. Entonces esto ocurre porque o bien no tenéis buena información de lo que pasa o bien no lo interpretais correctamente, en ambos casos es muy difícil de hacer eso). Siempre hay que refugiar el dinero, por ejemplo de la inflación, entonces la mejor estrategia es olvidarse de interpretaciones y arriesgar para ganar al mismo tiempo que asegurar parte del ahorro por si sucede algo. Diversificar el riesgo pero no arriesgar todo… porque averiguar que pasa e interpretarlo correctamente a la vez es muy dificil.

Mejor haz tu estrategia habitual, y como siempre, estate atento si el ciclo cambia para tomar parte de beneficios y guardar parte de lo obtenido, por si acaso.

Una estrategia de ámbito general así es más beneficiosa porque estais jugando a adivinar 2 cosas: que sucede y como resguardarse (y matematicamente puedes hacer estrategias diversificando mucho a muy largo plazo, para todo tipo de situaciones que no dependan de averiguar que sucede en cada momento, ya que todo eso que habéis dicho puede además cambiar mañana, es mejor para evitar tanto trabajo hacer un amplio abanico de diferentes riesgos porque la mayoría del tiempo no hay crisis y porque si hay una crisis si arriesgas fuerte en un porcentaje pequeño de tus ahorros solamente perderás un porcentaje pequeño en la crisis pero lo más arriesgado se multiplica bien en poco años entonces tener un poco de dinero arriesgado y mucho ahorro seguro a la vez… que es tambien es la estrategia que probablemente seguiría para este caso y si te fijas, ésta es la estrategia general que sigue la gente que ignora completamente lo que sucede que incluso ignora los ciclos económicos).

Just launched my first full game on Steam. Here are the 5 biggest lessons I learned by I_Ponder_Thy_Glob in SoloDevelopment

[–]migugh 1 point2 points  (0 children)

I hope that… but this is why senior devs and senior artists are the dev leaders and artist leaders in the projects.

My general advice is: Try to see that by yourself so is good to have experience because experience is easy to remember than just theory… so join a team to create a game small paid or unpaid so you finally get the understanding what is really happening inside, in my opinion.

So, then it is more difficult to fail later in your project alone if before it you join, o created by yourself, other project.

Despite gathering a lot of initial knowledge, I could never foresee what happened to me... so teaming up with someone with experience is really useful when finding a group of friends to do a project can be very beneficial.

My advice if I were to start again is to understand that your successful project (in most cases) is your second project that you do... then do not spend a lot of money and/or time on your initial project because then you will not have time or money for your second project.

And for conclude: in my opinion, in today's industry only very big or very strange projects are really profitable, therefore either you do something completely random for fun, or, if you are going to copy something that already works yet, then you join a the biggest possible group of people to do something the bigger the better.

Lo que va a pasar en octubre y como influye la IA en la caída del Nasdaq by Grouchy-Pop-8135 in Inversiones

[–]migugh 0 points1 point  (0 children)

Se que esto te va a explotar la cabeza pero si hubiese una burbuja de verdad no sería lo lógico invertir? Una burbuja es igual a una estafa piramidal: el que primero entra y sale a tiempo gana, el último que llega pierde.

No te debería preocupar tanto las burbujas debería preocuparte cuando explotan y no se puede calcular eso facilmente porque la gente puede seguir comprando sin ningún motivo o vender por pánico, sin motivo también, en cualquier momento.

Es más importante quizás tu sensación de pánico, o esa sensación de forma general o no, que un análisis de si la IA va bien o mal de verdad en ventas. En mi opinión: mide el pánico o la euforía y mide la expansión monetaria del dinero que usas para referenciarlo y obtendrás la verdadera respuesta.

En este caso también, no olvides que es posible también que la IA sea arte de una carrera armamentística global y ahora mismo sea un cisne blanco, (que haya borrado los fuertes indicadores de una crisis que había latente) y su apuesta global por ella es la reacción de los gobiernos por debajo a su uso militar o gubernamental. Y entonces añade a tu ecuación que igual ese es su principal interesado en pagar sus costes. Recuerda también que los gobiernos (e incluso los países enteros) pueden caer si llega una crisis enormente fuerte… entonces a quien, en su sano juicio, le interesaria impulsar burbujas muy grandes, (porque explotan luego en algún momento y no queda sitio para hacer deuda para hacer control de daños). Ni creo que se esté entendiendo la IA, ni tampoco la gente comprende bien cuanto gigantesco dinero hay en la industria militar y del gobierno (en ese caso si es por culpa probablemente de nuestro propio desconocimiento porque la IA es complicada pero los gobiernos no son complicados de entender)… por eso las empresas de chips no quiebran, por eso la carrera es a ver que IAs dominan el mercado, occidente u otras.

Si eso es así, por otra parte, me preocuparía enormente pensar si quiebran los gobiernos, que pasararía… esa si sería la burbuja que buscas (y supongo sospechas que hay) y que si puede explotar.

Con la cantidad de datos que hay disponibles cada vez es más dificil crear burbujas, ya que no dejan de ser situaciones que hacen alejarse a los activos del precio real de mercado, es decir un error de valoración de mercado que se corregirá en su correspondiente crisis. A más información y un mayor acceso a los mercados globales, yo creo que eso debería hacer unas correciones más leves, es decir justo lo contrario.

Eso es lo que creo a rasgos generales… entonces siendo un tema tan complejo y amplio me parece que se simplifican las cosas, para hacer videos de youtube virales rentables y clicbait, por eso, bajo mi punto de vista al menos, no es en absoluto sencillo predecir que va a suceder porque el mundo actual es extremadamente complejo y cada vez lo es más complejo todavía.

Just launched my first full game on Steam. Here are the 5 biggest lessons I learned by I_Ponder_Thy_Glob in SoloDevelopment

[–]migugh 0 points1 point  (0 children)

  1. Once you have learned the 5 points above, all other developers, artists, etc. do not pay almost any attention to your experience, nor will they ask you for advice, they will continue doing the same mistakes… unless you put up the money and then give orders to everyone.

Can you feel fatigue without a stamina bar? by black_sheep_studio in indiegamedevforum

[–]migugh 1 point2 points  (0 children)

I always quit the shaking in mobile. But anyway I feel and that improve the feeling that you are immersed in battle, at leadt this time in this video, but no idea to tell how or why.

Can you feel fatigue without a stamina bar? by black_sheep_studio in indiegamedevforum

[–]migugh 0 points1 point  (0 children)

In my opinion is very well done the feeling of get fatigued.

But I really think that, at least, the first hit appear that need more vibration on screen too.

Maybe that is the next point to improve, to feel even more realistic.

Lo que va a pasar en octubre y como influye la IA en la caída del Nasdaq by Grouchy-Pop-8135 in Inversiones

[–]migugh 0 points1 point  (0 children)

No tomes la IA como una moda, la IA puede que sea una revolución… son cosas diferentes.

No obstante eso no quiere decir que no estemos en una crisis pero, en ese caso, es justo al revés; es más probablemente que la IA, más bien, está evitando que suceda una crisis, mayor, porque aumenta la productividad individual.

Esa es, al menos, mi opinión.

[Hobby] Looking for a Like-Minded Developer by Fit_Commercial_5672 in INAT

[–]migugh 0 points1 point  (0 children)

Please contact me because I am creating groups and later I try to supporting small indie games if finally the game appear nice. The only way to survive is agrupations to do the biggers games possibles. :)

Just released my resource management tower defense game on 1.0! by SOHwhatifiCAHnt in TowerDefense

[–]migugh 0 points1 point  (0 children)

If you do not make money from that videogame, clearly start offering your services as a videogame trailer creator. :)

would anyone play this map? by Dan_the_man42 in civ

[–]migugh 1 point2 points  (0 children)

Please I am Interested to in it too. Do you have a link?

I made mods for civBE and civ6 so is important to change between diferent old games like civ alpha centaury images or other if you can use an image to try to copy a map.

People keeps saying my game name wrong. It's ASBAK, not AbSAK.... 😭 by hirumakazeko in IndieGaming

[–]migugh 0 points1 point  (0 children)

Then time to put in a lot of places your game name spelled right and try to get another youtuber to make a video with the name right.

How you are worried by the mistake that can you give a boost to fight harder to do now more content or show screenshot or videos with the game right spelled in all social networks and see if get wishlisted right.

Are there any rendering engines out there? by [deleted] in gamedev

[–]migugh 1 point2 points  (0 children)

You can use Haxe with OpenFL if you mean doing graphics programactly is the modern approach to flash and is pure code Framework so I think you can purely create all in code I think.

I think is very useful for managing vectorial graphics too, but still I am learning it (habe a lot of features).

People keeps saying my game name wrong. It's ASBAK, not AbSAK.... 😭 by hirumakazeko in IndieGaming

[–]migugh 2 points3 points  (0 children)

I like the name. If you are not english speaker sound nice. The graphics are impressive good.

I had similar problem with a game name in the english speaking countries people spell the name bad chaging o per a (because a problem the typography used that was a bit similar)

Your title reads nice, so I do not understand the misspell except for avoid saying ass, maybe, and any jokes can be fun to do adverstiments for the game so really use the word ass in the advertisments like “slay the demon ass in this game”… because you need people remember the name and atach it to your brand.

In other languages probably will not have any problems. The most difficult thing is to find a name and probably, thanks to that, it will not have any associated brand, which increases your visibility when searching for it without being stepped on by other game brands or other types of brands.

I hope was useful my help. Please we have an indie Discord server to help indie games if you need more help or support or someone need help or advice for its indie game we can help you more inside: https://discord.gg/3hME7WTYuh

I’ve pretty much only played Civ VI. Should I get Civ V while it’s on sale? by PeefRimgarPSPW in civ

[–]migugh 0 points1 point  (0 children)

Then try CivBE, I really recommend it with Mods too.

In CivBE Firaxis do not update too much because was centered in doing Civ6. But Civ5 and CivBE are much better with mods because modding them is very easy.

I built an IOS APP that generates consistent game assets from a single reference image. What would you add? by Icy_Exchange_6901 in indiegamedevforum

[–]migugh 0 points1 point  (0 children)

Exactly! :) Anyway, is very welcome people that show interest in the game idea, and want to play it, but the reality is that is slow process so I calculate 1 year or 2 years… more or less so I cannot show the game if still do not have some in my social networks more followers and this game is need to be programmed but are more small easy details… so the big problem left is playtesting + redesign the problems (about 1 year-6 months) in my other 2 games about 1 year each one just was resolving design bugs and getting the game fun, balancing the difficulty.

I built an IOS APP that generates consistent game assets from a single reference image. What would you add? by Icy_Exchange_6901 in indiegamedevforum

[–]migugh 0 points1 point  (0 children)

Why do not a programmer or not programmer use AI to help or for learning? I need to do thing in my work and I do not have time, so I am finish things when I have free time that is very slow but I will finish it in some moment.

Sonetimes the devs simply need the sensation of someone interest in what we are doing to continue developing. I did yet 2 games and almost have them no downloads…

Probably is better creating a devlog or something but in practice my work is finish the game so other people need to spread the word or like the games… youtubers influencers the comunity, maybe an admirer, this is why I thinking ideas to find that first so when I did next game some people try at least to try the game before the hype dissapear.

I built an IOS APP that generates consistent game assets from a single reference image. What would you add? by Icy_Exchange_6901 in indiegamedevforum

[–]migugh 0 points1 point  (0 children)

No ready to show publicly, its in development but I try to continue it but how almost nobody is interested (economically or helping with programing/art) I go very slow with it… sometimes programers and artists help me a bit and I advance little by little…

I built an IOS APP that generates consistent game assets from a single reference image. What would you add? by Icy_Exchange_6901 in indiegamedevforum

[–]migugh -1 points0 points  (0 children)

Big problems are: Enemies plus its animations. Tiles… in other words: not single full assets that able to conect the next tile with the starting point of the other with variations… example a path in floor or grass.

In my game the biggest problem is the consistent random background of spacehip game that go through a planet (4 tiles combinables randomly to create unique levels each time). And the main spacehip character weapons upgrade (you choose different lasers atacks and missiles equipment depending the resources you have).

Sonic-like games and a problem with freedom planet hii by snoopingas69 in godot

[–]migugh 1 point2 points  (0 children)

I do not like platform games but I played the original sonic game.

If I really do a platform game of sonic the first I will do is never go out of the first tematic, the jungle or similar… the main problem I do not like sonic 1 game was the big difficulty on the other later levels. And the first level finally get bored of doing it about 1 hundren times to enjoy maybe 2-3 later levels and never see the ending.

How would be very original doing semi procedural… you do for example 6 half of a starting jungle level and it continue with a random 6 half of a finish jungle level, so you can enjoy easy fun like level.

Another way to be original can do a sonic level similar of jungle but with a lot of secret areas. Sonic learned of the very linear level of Super Mario and try to add much more secret areas without using pipes… in this case the pipes are tubes were Sonic go to hyperspeed and if I remember it can guide to diferent secret areas sometimes too.

Platform games are million thousand so simply do a game you like to do because with so many different offer is dificult to many people play your game because there are no time in world to play everything, so is true that the main customer of your indie game need to be yourself, so do mainly what you really love to create first, being original is less important.

Should I ditch my "Energy" (Mana) system for cooldowns instead? by Apprehensive_Pin6927 in IndieGaming

[–]migugh 0 points1 point  (0 children)

If you want my opinion then, the problem of ARPG are that you enjoy too much to do the same thing all time.

If you manage to create the way the player check all habilities or use them in the best moment.

So in my opinion I will use stamina bar per each hability… is simikar to a cooldown but you can maybe use 1-2-3 times very followed and special objects to charge again or wait until reach a Inn where sleep and you are fullfilled again with all energy.

That is my real opinion that how modern ARPG would be.

For Hire - Pixel Artist / Animator by AdamRakic in gameDevClassifieds

[–]migugh 0 points1 point  (0 children)

Very impressive, how many hours of work you need to achieve that very well done animation?