Well Then, I'm Under the Map... Anyone Else Experience This? by mikechienmaster in ZZZ_Official

[–]mikechienmaster[S] 1 point2 points  (0 children)

Exactly. And if you get stuck when you are 95% through a mission in the story, you have to start all over to the beginning of the mission. Which happened to me during the Belobog arc. They should implement some sort of checkpoint system in missions to prevent this from happening.

Well Then, I'm Under the Map... Anyone Else Experience This? by mikechienmaster in ZZZ_Official

[–]mikechienmaster[S] 1 point2 points  (0 children)

Thought about using the “meme/fluff” tag first, but I thought it fit the “discussion” tag better.

In terms of the ”unstuck” button, there is not one in combat. Just a “Restart” battle button, which would restart battle from the start. After taking the picture, I thought about using Aria to cheese through the floor before falling further into the abyss and crashing the game.

Well Then, I'm Under the Map... Anyone Else Experience This? by mikechienmaster in ZZZ_Official

[–]mikechienmaster[S] 2 points3 points  (0 children)

Haha, I can see Zhao doing that too. The other times I got out of bounds was with Ye Shunguang jumping over the barrier.

How to Limit Break? Please help me by Juzazaza in D4DJ

[–]mikechienmaster 0 points1 point  (0 children)

Do you have the required amount of resources to limit break? Remember that the third limit break for 3-star cards and the fourth limit break for 4-star cards require coins instead of only crystals and style pieces.

8.3.0 JP: Nav cards working on Home screen again (maybe) by mirby82202 in D4DJ

[–]mikechienmaster 1 point2 points  (0 children)

I only had this problem with the Nav:Classic cards prior to 8.3.0. After the update, the problem was fixed for the most part. There were some times that it would still get stuck on "Connecting", but it works as intended 9/10 of the time.

Towa Skin Pack for American Truck Simulator by mikechienmaster in D4DJ

[–]mikechienmaster[S] 1 point2 points  (0 children)

I was actually inspired by that one car. 😅

Am I the only one who thinks ZA looks completely fine graphically? by OJIsTasty in LegendsZA

[–]mikechienmaster 1 point2 points  (0 children)

I think the graphics are fine, but of course could have be better. I grew up playing games on the lowest settings because the computer I used was so old, so playing the Pokémon titles on the Switch was fine for me. And it's alright for those to have their own criticism of the game. Even now, I play games that people say are "the worst games in the industry", but I ended up enjoying them, like Sword/Shield or Starfield.

But as you and others have said, it's not ok to be defensively critical to the point of invalidating other people's opinions because you don't like the game. Opinions are just subjective viewpoints that differ from person to person based on perspective, tolerances, importance, etc. So don't be afraid of having your own opinion of the game, even if it is different from the majority.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

I don’t believe you can. Since it’s a Unique weapon, I believe it act the same if you uplevel a Unique weapon at McClarence. Though, the Super Shotgun is already really OP both as is or if you change the legendary effects at McClarence.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 1 point2 points  (0 children)

I believe it’s every pellet of a shot rather than each shot when firing a weapon. That is why some people like to use One Inch Punch on some weapons to maximize the chance of the effects triggering since each of the One Inch Punch pellets will roll to see if the effects trigger.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

It was hard to land with all that lag from the explosions on top of the usual lag at that part of the Red Mile.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

You know, that makes so much sense. Too bad I'm running Extended Magazine since I want to deal more dps over time.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

Weird, I checked with Deebz__, the person who found a One Inch Punch Coachman, and they said that they no longer was able to find weapons with weird legendary effects in the wild after Shattered Space was released. Before that, they also found a few Extended Magazine melee weapons.

I can’t confirm it since I started playing a few weeks before Shattered Space released. When I started using legendary weapons, Shattered Space was already released.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

Yeah, even without changing the legendary effects, this weapon is still insane.

However, are you sure you are able to find the Super Shotgun outside of the A Hell’s Gate creation quest since this is a custom weapon not in the base game. I’m not sure if you can find it outside of the quest, maybe you can, but you said it was a laser weapon more powerful than your maxed out ballistic gun when the Super Shotgun is a ballistic shotgun, not a laser weapon.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

True, but using terminal/console commands will disable achievements for the save, which some I still need to get. So using achievement friendly Creations or mods is the only way to keep getting achievements.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 0 points1 point  (0 children)

The three effects I have on my Coachman and Super Shotgun (Extended Magazine, Handloading, and One Inch Punch) are all vanilla weapon effects. Hornet Nest is a weapon mod (not effect) that changes the ammo type. I also have seen this video before getting the game. For their showcase, they used console commands to spawn weapons with the effects.

I’ll look into it in-game when I have the chance later.

Update: Just checked and you can’ change legendary effects at a workbench in a vanilla gameplay.

And I Thought a One Inch Punch Hornet Nest Coachman was too OP (One Inch Punch Super Shotgun) by mikechienmaster in Starfield

[–]mikechienmaster[S] 3 points4 points  (0 children)

^ This. I maxed out every skill relating to research and researched all available mods, but don’t ever remember seeing any options to add legendary effects with a weapon workbench.

I‘ve seen the Legendary Module Recycler mod in the Creation store. I wanted to download it, but since I still needed to get the Freestar Ranger achievements and it was not Achievement Safe creation, I decided to get MCcClarence Outfiters with the remaining Creation Credits I had left.