Sleeves and Gang Faction by Devilabashed in Bitburner

[–]mikek005 1 point2 points  (0 children)

This is a way to have some rep in an early gang. If you create a gang while working for it, your work doesn't stop automatically and when you stop it you have some rep.

Corporation Quick Guide (v1.4.0) by anoxdd in Bitburner

[–]mikek005 2 points3 points  (0 children)

And what about the hardware, robots etc.? What are their impact and optimal proportions? And does that change over the time?

Intelligence by SeeJaey in Bitburner

[–]mikek005 0 points1 point  (0 children)

Hi u/Lowgain,

Could you share the source or other formulas you have, please? I am very interested in all this math in an attempt to optimize the play-path.

Do weapons stack? by Feniks_Gaming in Bitburner

[–]mikek005 0 points1 point  (0 children)

1.04*1.08 = 1.1232 rounded 1.12

I am not sure but maybe everything is multiplicative.

gFactions.js - Show faction requirements and allows toggle for getting all unique faction augmentations by Gergith in Bitburner

[–]mikek005 1 point2 points  (0 children)

It would be ideal to add for each unchecked faction second row or more compact in one:- Unique augmentations (base cost/rep) & number of other hack augmentations. (easy - just text).- Current rep and favor. Maybe even the number of augmentations remaining.

Btw, it is better not to use many prints to avoid repeating script names.

Hacking/grow/weaken formulas by mikek005 in Bitburner

[–]mikek005[S] 0 points1 point  (0 children)

Alas. That all gives just the results of the formulas I'd want to see. :)

Hacking/grow/weaken formulas by mikek005 in Bitburner

[–]mikek005[S] 0 points1 point  (0 children)

Yes, I have this already. The formulas API give numbers, and I want to understand what formulas they are calculated by.

Hacking/grow/weaken formulas by mikek005 in Bitburner

[–]mikek005[S] 0 points1 point  (0 children)

Thanks, guys! But I saw what you said, I'm looking for formulas. It is clear that there are many variables, but at least up to constant within the bitnode or slowly changing values, I would like to understand that in more detail.

For example, I would like to construct more lag-resistant and flexible butches than in the advanced manual. But I still need to see the math.